Player Matchup

Scylla
Scylla
GodDabble248
Scylla
Level 83
God Stats
30W - 28L
1,500 SR
Queue Stats
530W - 482L
1,313 Elo+
Party 1
Cliodhna
Cliodhna
NFZ senshi
Cliodhna
Level 105
God Stats
10W - 9L
1,519 SR
Queue Stats
114W - 122L
1,528 Elo+
Solo
Odin
Odin
dabbledemon248
Odin
Level 86
God Stats
12W - 7L
1,708 SR
Queue Stats
397W - 378L
1,528 Elo+
Party 1
Team Averages
Level 91
1,576 SR
1,457 Elo+

VS

Team Averages
Level 82
1,431 SR
1,326 Elo+
Nemesis
Nemesis
Shouii-
Nemesis
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,225 Elo+
Party 2
Agni
Agni
o Nobodys
Agni
Level 155
God Stats
35W - 31L
1,459 SR
Queue Stats
565W - 488L
1,507 Elo+
Solo
Cerberus
Cerberus
xBlameTheTank
Cerberus
Level 8
God Stats
1W - 2L
1,334 SR
Queue Stats
1W - 3L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
2 / 3 / 2
7,068
643
5,566
8,469
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
NFZ senshi
Cliodhna
12
3 / 2 / 2
7,672
697
10,754
11,310
3,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 0 / 4
7,715
701
4,941
13,844
4,976
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Shouii-
Nemesis
11
1 / 2 / 1
6,912
628
6,298
11,068
4,798
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
12
2 / 4 / 2
7,389
672
17,265
7,970
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cerberus
xBlameTheTank
Cerberus
11
2 / 1 / 2
7,838
713
5,467
7,978
8,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
7
Kills
5
5
Deaths
7
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
2
3
2
1
W
Cliodhna
NFZ senshi
Cliodhna
3
2
2
2
L
Nemesis
Shouii-
Nemesis
1
2
1
0.75
W
2
0
4
4
L
Agni
2
4
2
0.75
L
Cerberus
xBlameTheTank
Cerberus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,261
Damage
29,030
33,623
Taken
27,016
10,433
Mitigated
15,505
10,435
Healing
8,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
5,566
890
0
2,734
8,469
2,378
0
5,697
2,772
19,449
0
W
Cliodhna
NFZ senshi
Cliodhna
10,754
1,516
524
1,677
11,310
3,079
0
7,677
3,633
0
30,834
L
Nemesis
Shouii-
Nemesis
6,298
2,071
293
1,853
11,068
4,798
0
1,873
8,960
0
14,712
W
4,941
777
0
5,500
13,844
4,976
0
10,023
3,821
0
17,130
L
Agni
17,265
1,185
0
1,243
7,970
2,432
0
1,900
5,824
44,105
0
L
Cerberus
xBlameTheTank
Cerberus
5,467
329
719
4,862
7,978
8,275
0
1,295
6,581
13,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,455
Gold Earned
22,139
112
Minions Killed
117
7
Camps Cleared
3
630,301
Distance Traveled
532,700
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,068
643
36
3
2
191,517
0
W
Cliodhna
7,672
697
48
4
5
224,263
4
L
Nemesis
6,912
628
17
2
0
225,833
4
W
Odin
7,715
701
28
3
0
214,521
5
L
Agni
7,389
672
79
7
3
179,637
3
L
Cerberus
7,838
713
21
2
0
127,230
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role