Player Matchup

Kali
Kali
Bronze III
Chessnr
Kali
Bronze III
Level 66
God Stats
0W - 1L
1,346 SR
Queue Stats
18W - 27L
1,446 MMR
Party 1
Heimdallr
Heimdallr
Silver I
Heimmain
Heimdallr
Silver I
Level 97
God Stats
37W - 52L
1,832 SR
Queue Stats
478W - 467L
1,409 MMR
Solo
Zeus
Zeus
Bronze III
Maesh
Zeus
Bronze III
Level 123
God Stats
0W - 2L
1,231 SR
Queue Stats
110W - 107L
1,369 MMR
Party 1
Achilles
Achilles
Bronze III
Phensokhames
Achilles
Bronze III
Level 147
God Stats
14W - 13L
1,302 SR
Queue Stats
119W - 122L
1,409 MMR
Solo
Sobek
Sobek
Bronze III
Woolza
Sobek
Bronze III
Level 69
God Stats
1W - 5L
1,500 SR
Queue Stats
19W - 42L
1,408 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 100
1,442 SR
1,408 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 122
1,462 SR
1,408 MMR
Bacchus
Bacchus
Bronze III
BlindSqun
Bacchus
Bronze III
Level 106
God Stats
21W - 23L
1,198 SR
Queue Stats
39W - 62L
1,407 MMR
Solo
Thoth
Thoth
Bronze III
McSinn
Thoth
Bronze III
Level 101
God Stats
4W - 1L
1,500 SR
Queue Stats
10W - 4L
1,408 MMR
Solo
Hou Yi
Hou Yi
Silver II
VisiblyRed
Hou Yi
Silver II
Level 159
God Stats
4W - 4L
1,715 SR
Queue Stats
205W - 206L
1,411 MMR
Solo
Cerberus
Cerberus
Silver III
fulfather
Cerberus
Silver III
Level 138
God Stats
10W - 13L
1,311 SR
Queue Stats
444W - 448L
1,407 MMR
Solo
Loki
Loki
Bronze III
oldschoolLC
Loki
Bronze III
Level 105
God Stats
1W - 1L
1,585 SR
Queue Stats
2W - 4L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Chessnr
Kali
14
1 / 6 / 4
8,686
457
6,620
18,020
7,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
Heimmain
Heimdallr
7
0 / 4 / 0
6,025
317
2,549
5,436
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
Maesh
Zeus
14
6 / 8 / 5
9,737
512
19,299
12,671
3,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Phensokhames
Achilles
15
5 / 6 / 3
9,929
523
11,584
20,155
14,151
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
Woolza
Sobek
13
0 / 8 / 5
7,819
412
3,261
18,941
15,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
OdinIzanamiSolGeb

VS

Bans
BastetOsirisCliodhnaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BlindSqun
Bacchus
15
2 / 3 / 18
10,821
570
8,254
18,612
27,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
McSinn
Thoth
17
7 / 3 / 10
11,747
618
16,995
9,330
3,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
VisiblyRed
Hou Yi
19
14 / 1 / 7
12,979
683
15,882
13,237
5,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
fulfather
Cerberus
17
4 / 1 / 9
11,261
593
9,113
18,303
23,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 4 / 7
11,127
586
3,532
13,353
4,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
82
12
Kills
31
32
Deaths
12
17
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BlindSqun
Bacchus
2
3
18
3.67
L
Kali
Chessnr
Kali
1
6
4
0.5
L
Heimdallr
Heimmain
Heimdallr
0
4
0
0
L
Zeus
Maesh
Zeus
6
8
5
1.06
W
Thoth
McSinn
Thoth
7
3
10
4
L
Achilles
Phensokhames
Achilles
5
6
3
1.08
W
Hou Yi
VisiblyRed
Hou Yi
14
1
7
17.5
L
Sobek
Woolza
Sobek
0
8
5
0.31
W
Cerberus
fulfather
Cerberus
4
1
9
8.5
W
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,313
Damage
53,776
75,223
Taken
72,835
41,228
Mitigated
64,249
13,685
Healing
29,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BlindSqun
Bacchus
8,254
1,068
675
5,420
18,612
27,206
209
7,584
10,480
26,020
0
L
Kali
Chessnr
Kali
6,620
2,930
0
3,429
18,020
7,049
0
6,036
11,617
0
68,365
L
Heimdallr
Heimmain
Heimdallr
2,549
1,022
0
1,142
5,436
1,356
0
1,941
3,495
0
20,456
L
Zeus
Maesh
Zeus
19,299
2,010
116
1,562
12,671
3,489
697
7,531
4,710
59,523
0
W
Thoth
McSinn
Thoth
16,995
487
242
2,044
9,330
3,205
1,456
3,666
5,502
85,599
0
L
Achilles
Phensokhames
Achilles
11,584
2,224
0
3,616
20,155
14,151
0
8,885
10,311
0
48,474
W
Hou Yi
VisiblyRed
Hou Yi
15,882
8,502
0
7,498
13,237
5,243
3,694
5,719
7,251
0
99,720
L
Sobek
Woolza
Sobek
3,261
339
314
3,506
18,941
15,183
0
7,849
10,728
18,278
0
W
Cerberus
fulfather
Cerberus
9,113
1,017
460
9,215
18,303
23,841
410
3,000
15,129
65,631
0
W
3,532
359
0
4,378
13,353
4,754
573
4,273
8,941
0
61,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,196
Gold Earned
57,935
358
Minions Killed
565
0
Camps Cleared
0
1,527,073
Distance Traveled
1,847,725
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,821
570
31
2
0
366,177
2
L
Kali
8,686
457
108
6
0
396,339
1
L
Heimdallr
6,025
317
38
2
0
122,928
0
L
Zeus
9,737
512
88
5
0
303,280
1
W
Thoth
11,747
618
127
7
0
361,587
6
L
Achilles
9,929
523
91
5
0
356,250
10
W
Hou Yi
12,979
683
138
7
0
343,349
2
L
Sobek
7,819
412
33
2
0
348,276
8
W
Cerberus
11,261
593
154
8
0
347,054
2
W
Loki
11,127
586
115
6
0
429,558
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role