Player Matchup

Sobek
Sobek
DhinoRick
Sobek
Level 103
God Stats
12W - 7L
1,500 SR
Queue Stats
332W - 208L
1,503 Elo+
Party 1
Guan Yu
Guan Yu
KmkzSloth
Guan Yu
Level 109
God Stats
5W - 5L
1,848 SR
Queue Stats
325W - 349L
1,622 Elo+
Party 1
Baron Samedi
Baron Samedi
LordValiant
Baron Samedi
Level 148
God Stats
4W - 2L
1,500 SR
Queue Stats
20W - 6L
1,500 Elo+
Party 1
Nox
Nox
Shαx
Nox
Level 155
God Stats
6W - 1L
1,500 SR
Queue Stats
1,269W - 275L
1,905 Elo+
Party 1
Danzaburou
Danzaburou
Zeleth
Danzaburou
Level 159
God Stats
40W - 10L
1,526 SR
Queue Stats
1,142W - 211L
1,924 Elo+
Party 1
Team Averages
Level 135
1,575 SR
1,691 Elo+

VS

Team Averages
Level 138
1,551 SR
1,668 Elo+
Zeus
Zeus
 
Zeus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
DaDisDeaD
Apollo
Level 158
God Stats
45W - 47L
1,522 SR
Queue Stats
134W - 152L
1,578 Elo+
Solo
Pele
Pele
JCramP
Pele
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 56L
1,897 Elo+
Solo
Xing Tian
Xing Tian
SandwichPL
Xing Tian
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 80L
1,547 Elo+
Solo
Chaac
Chaac
TomTheBulwark
Chaac
Level 158
God Stats
1W - 1L
1,735 SR
Queue Stats
17W - 13L
1,820 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DhinoRick
Sobek
19
5 / 1 / 27
13,640
1,240
13,358
16,879
22,246
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
KmkzSloth
Guan Yu
19
4 / 0 / 24
13,768
1,252
22,486
18,256
23,899
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
LordValiant
Baron Samedi
19
9 / 3 / 21
13,897
1,263
24,612
15,032
8,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nox
Shαx
Nox
20
10 / 3 / 16
13,240
1,204
17,023
11,787
4,633
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Zeleth
Danzaburou
19
7 / 6 / 17
13,699
1,245
22,154
13,886
4,653
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Team 1 Tickets

217

VS

Team 2 Tickets

74

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
0 / 11 / 5
11,040
1,004
12,473
17,201
2,764
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apollo
DaDisDeaD
Apollo
16
2 / 4 / 2
11,208
1,019
9,392
11,334
3,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
JCramP
Pele
18
6 / 11 / 5
12,947
1,177
20,842
27,909
7,945
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
SandwichPL
Xing Tian
17
1 / 4 / 6
12,002
1,091
11,820
23,751
32,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
4 / 5 / 9
12,998
1,182
16,324
24,191
29,807
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
40
35
Kills
13
13
Deaths
35
105
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
11
5
0.23
L
Apollo
DaDisDeaD
Apollo
2
4
2
0.75
W
Sobek
DhinoRick
Sobek
5
1
27
18.5
L
Pele
JCramP
Pele
6
11
5
0.77
W
Guan Yu
KmkzSloth
Guan Yu
4
0
24
16
W
Baron Samedi
LordValiant
Baron Samedi
9
3
21
6.5
L
Xing Tian
SandwichPL
Xing Tian
1
4
6
1
W
Nox
Shαx
Nox
10
3
16
6
L
4
5
9
1.7
W
Danzaburou
Zeleth
Danzaburou
7
6
17
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,633
Damage
70,851
75,840
Taken
104,386
63,731
Mitigated
75,704
26,977
Healing
10,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
12,473
1,231
0
0
17,201
2,764
0
11,788
5,413
36,715
0
L
Apollo
DaDisDeaD
Apollo
9,392
7,308
0
1,534
11,334
3,104
0
3,835
7,294
0
31,358
W
Sobek
DhinoRick
Sobek
13,358
1,806
1,558
1,767
16,879
22,246
0
6,606
10,273
18,449
0
L
Pele
JCramP
Pele
20,842
2,680
0
3,112
27,909
7,945
0
13,149
14,760
0
33,274
W
Guan Yu
KmkzSloth
Guan Yu
22,486
3,572
4,126
8,238
18,256
23,899
0
6,932
11,324
0
31,922
W
Baron Samedi
LordValiant
Baron Samedi
24,612
1,285
6,055
4,053
15,032
8,300
0
5,675
9,357
52,346
0
L
Xing Tian
SandwichPL
Xing Tian
11,820
821
0
733
23,751
32,084
0
13,633
9,959
27,531
0
W
Nox
Shαx
Nox
17,023
1,293
0
245
11,787
4,633
0
3,241
8,546
35,194
0
L
16,324
1,578
0
5,009
24,191
29,807
0
12,588
11,603
715
32,086
W
Danzaburou
Zeleth
Danzaburou
22,154
10,167
0
935
13,886
4,653
0
2,412
11,474
0
49,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,244
Gold Earned
60,195
204
Minions Killed
214
9
Camps Cleared
8
1,156,291
Distance Traveled
967,690
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,040
1,004
58
5
1
133,761
0
L
Apollo
11,208
1,019
59
5
4
179,542
1
W
Sobek
13,640
1,240
11
1
1
249,239
1
L
Pele
12,947
1,177
23
2
1
220,267
1
W
Guan Yu
13,768
1,252
10
1
2
258,026
2
W
Baron Samedi
13,897
1,263
79
7
0
222,418
3
L
Xing Tian
12,002
1,091
29
3
0
220,460
0
W
Nox
13,240
1,204
32
3
4
218,156
2
L
Chaac
12,998
1,182
45
4
2
213,660
0
W
Danzaburou
13,699
1,245
72
7
2
208,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role