Player Matchup

Hercules
Hercules
Choirfire
Hercules
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,092 Elo+
Party 1
Freya
Freya
Dhrohan
Freya
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,092 Elo+
Party 1
Tyr
Tyr
Noctellion
Tyr
Level 128
God Stats
0W - 3L
1,300 SR
Queue Stats
77W - 82L
1,434 Elo+
Party 2
Loki
Loki
cyberdranzer
Loki
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
166W - 171L
1,480 Elo+
Party 2
Baba Yaga
Baba Yaga
mchoohoos
Baba Yaga
Level 34
God Stats
12W - 11L
1,674 SR
Queue Stats
31W - 30L
1,458 Elo+
Party 2
Team Averages
Level 106
1,495 SR
1,311 Elo+

VS

Team Averages
Level 106
1,511 SR
1,466 Elo+
Hachiman
Hachiman
BanoRex
Hachiman
Level 75
God Stats
2W - 2L
1,313 SR
Queue Stats
85W - 70L
1,452 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Demon224
Tsukuyomi
Level 148
God Stats
14W - 8L
1,740 SR
Queue Stats
61W - 57L
1,452 Elo+
Party 3
Aphrodite
Aphrodite
Whitelighning
Aphrodite
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 93L
1,355 Elo+
Party 3
Kukulkan
Kukulkan
mikemanza77
Kukulkan
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
365W - 411L
1,572 Elo+
Solo
Vamana
Vamana
putridpanda
Vamana
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Choirfire
Hercules
14
1 / 3 / 5
9,292
404
4,459
25,742
15,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
Dhrohan
Freya
15
0 / 8 / 2
9,537
415
6,514
14,205
4,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
4 / 1 / 3
11,696
509
11,402
13,670
10,031
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 6 / 6
10,370
451
9,285
18,468
6,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
mchoohoos
Baba Yaga
18
5 / 6 / 5
11,896
517
11,529
15,929
6,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BanoRex
Hachiman
20
7 / 1 / 5
12,506
544
13,750
11,831
4,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Demon224
Tsukuyomi
20
6 / 3 / 8
13,132
571
19,158
17,735
7,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Whitelighning
Aphrodite
17
2 / 2 / 14
12,143
528
8,136
18,188
18,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
mikemanza77
Kukulkan
20
8 / 6 / 10
13,468
586
20,683
16,713
9,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
18
1 / 1 / 2
11,493
500
3,476
11,537
13,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
63
13
Kills
24
24
Deaths
13
21
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BanoRex
Hachiman
7
1
5
9.5
L
Hercules
Choirfire
Hercules
1
3
5
1.17
W
Tsukuyomi
Demon224
Tsukuyomi
6
3
8
3.33
L
Freya
Dhrohan
Freya
0
8
2
0.13
L
4
1
3
5.5
W
Aphrodite
Whitelighning
Aphrodite
2
2
14
4.5
L
3
6
6
1
L
Baba Yaga
mchoohoos
Baba Yaga
5
6
5
1.25
W
Kukulkan
mikemanza77
Kukulkan
8
6
10
2.17
W
Vamana
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,189
Damage
65,203
88,014
Taken
76,004
43,642
Mitigated
53,937
29,502
Healing
32,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BanoRex
Hachiman
13,750
9,051
0
6,490
11,831
4,585
1,513
911
10,868
0
104,968
L
Hercules
Choirfire
Hercules
4,459
639
2,590
10,669
25,742
15,932
40
7,591
18,151
0
27,566
W
Tsukuyomi
Demon224
Tsukuyomi
19,158
5,614
0
7,002
17,735
7,822
1,027
5,660
11,959
0
124,706
L
Freya
Dhrohan
Freya
6,514
2,043
0
3,811
14,205
4,171
0
2,188
12,017
66,365
0
L
11,402
773
0
4,679
13,670
10,031
592
2,001
11,669
10,611
63,963
W
Aphrodite
Whitelighning
Aphrodite
8,136
1,230
4,045
10,871
18,188
18,487
920
5,148
12,826
50,638
0
L
9,285
1,849
0
3,779
18,468
6,655
0
8,320
10,148
0
64,691
L
Baba Yaga
mchoohoos
Baba Yaga
11,529
484
116
3,858
15,929
6,853
0
8,719
7,210
72,623
0
W
Kukulkan
mikemanza77
Kukulkan
20,683
1,078
0
1,926
16,713
9,768
2,952
6,332
9,985
105,089
0
W
Vamana
3,476
1,693
0
2,364
11,537
13,275
1,926
1,135
10,388
0
64,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,791
Gold Earned
62,742
568
Minions Killed
675
0
Camps Cleared
0
2,176,565
Distance Traveled
2,296,089
34
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,506
544
147
6
0
477,491
11
L
Hercules
9,292
404
33
1
0
431,212
6
W
Tsukuyomi
13,132
571
156
7
0
508,998
4
L
Freya
9,537
415
124
5
0
405,988
4
L
Tyr
11,696
509
164
7
0
479,378
3
W
Aphrodite
12,143
528
78
3
0
426,117
7
L
Loki
10,370
451
101
4
0
460,940
18
L
Baba Yaga
11,896
517
146
6
0
399,047
3
W
Kukulkan
13,468
586
175
8
0
418,548
4
W
Vamana
11,493
500
119
5
0
464,935
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role