Player Matchup

Fenrir
Fenrir
AbyssDraak
Fenrir
Level 129
God Stats
9W - 2L
2,019 SR
Queue Stats
21W - 11L
1,922 Elo+
Party 1
Rama
Rama
NinjaKiwi64
Rama
Level 132
God Stats
2W - 0L
1,713 SR
Queue Stats
26W - 9L
1,972 Elo+
Party 1
Fafnir
Fafnir
TheBeneficiary
Fafnir
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 9L
1,972 Elo+
Party 1
Team Averages
Level 136
1,744 SR
1,956 Elo+

VS

Team Averages
Level 34
1,639 SR
1,630 Elo+
Merlin
Merlin
Aacm
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,689 Elo+
Party 2
Neith
Neith
LOLStimming
Neith
Level 45
God Stats
2W - 4L
1,539 SR
Queue Stats
2W - 4L
1,589 Elo+
Party 2
Xing Tian
Xing Tian
Magimagic
Xing Tian
Level 32
God Stats
1W - 1L
1,878 SR
Queue Stats
3W - 4L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AbyssDraak
Fenrir
12
7 / 4 / 6
9,675
880
7,536
15,082
8,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

15
7 / 2 / 7
10,033
912
16,129
12,085
4,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 0 / 12
8,894
809
4,747
13,128
13,464
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aacm
Merlin
12
2 / 6 / 3
8,037
731
7,444
7,899
2,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 6 / 3
7,552
687
8,314
10,229
3,681
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Magimagic
Xing Tian
12
2 / 3 / 3
8,167
742
6,130
15,467
13,517
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
15
Kills
5
6
Deaths
15
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
Aacm
Merlin
2
6
3
0.58
W
Fenrir
AbyssDraak
Fenrir
7
4
6
2.5
L
1
6
3
0.42
L
Xing Tian
Magimagic
Xing Tian
2
3
3
1.17
W
7
2
7
5.25
W
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,412
Damage
21,888
40,295
Taken
33,595
27,077
Mitigated
20,130
18,105
Healing
2,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Aacm
Merlin
7,444
399
147
492
7,899
2,932
0
1,658
6,241
24,615
0
W
Fenrir
AbyssDraak
Fenrir
7,536
2,320
0
3,210
15,082
8,846
418
4,747
10,073
0
21,112
L
8,314
3,435
0
695
10,229
3,681
0
1,319
8,910
0
25,220
L
Xing Tian
Magimagic
Xing Tian
6,130
755
0
670
15,467
13,517
0
1,944
13,523
16,122
0
W
16,129
12,557
0
6,117
12,085
4,767
1,999
4,184
7,901
0
59,171
W
4,747
813
2,500
6,278
13,128
13,464
177
5,462
7,666
19,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,602
Gold Earned
23,756
138
Minions Killed
93
9
Camps Cleared
2
642,954
Distance Traveled
576,128
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,037
731
45
4
1
187,152
3
W
Fenrir
9,675
880
21
2
4
209,501
1
L
Neith
7,552
687
33
3
1
169,575
4
L
Xing Tian
8,167
742
15
1
0
219,401
0
W
Rama
10,033
912
95
9
4
204,161
4
W
Fafnir
8,894
809
22
2
1
229,292
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role