Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Kaylure
Thor
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 44L
1,540 Elo+
Party 3
Bakasura
Bakasura
PerseusAnkan
Bakasura
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 112L
1,631 Elo+
Solo
Ra
Ra
bloxxxerr
Ra
Level 108
God Stats
2W - 5L
1,701 SR
Queue Stats
40W - 32L
1,663 Elo+
Party 3
Sobek
Sobek
fimmel68
Sobek
Level 122
God Stats
0W - 5L
1,500 SR
Queue Stats
270W - 269L
1,537 Elo+
Solo
Team Averages
Level 109
1,540 SR
1,574 Elo+

VS

Team Averages
Level 76
1,536 SR
1,640 Elo+
Skadi
Skadi
 
Skadi
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Armageddon511
Ra
Level 58
God Stats
3W - 7L
1,500 SR
Queue Stats
44W - 47L
1,666 Elo+
Party 1
Bastet
Bastet
BeansOnToast42
Bastet
Level 86
God Stats
3W - 1L
1,500 SR
Queue Stats
48W - 41L
1,666 Elo+
Party 1
Cthulhu
Cthulhu
Eazzy57
Cthulhu
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 114L
1,685 Elo+
Party 2
Sun Wukong
Sun Wukong
Flakë
Sun Wukong
Level 85
God Stats
5W - 1L
1,681 SR
Queue Stats
84W - 76L
1,685 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
2 / 5 / 4
9,652
460
11,871
18,188
9,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thor
Kaylure
Thor
17
1 / 3 / 4
10,552
502
9,027
18,701
13,597
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
PerseusAnkan
Bakasura
16
3 / 8 / 4
9,907
472
11,035
18,952
6,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
3 / 6 / 1
10,999
524
9,365
14,015
5,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
fimmel68
Sobek
14
3 / 4 / 1
9,366
446
7,355
23,200
28,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
5 / 4 / 4
13,396
638
18,362
16,789
5,175
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
7 / 0 / 2
12,483
594
12,480
7,758
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
2 / 4 / 9
11,130
530
15,390
20,084
7,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Cthulhu
Eazzy57
Cthulhu
16
5 / 3 / 10
11,140
530
14,669
19,183
26,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
Flakë
Sun Wukong
20
7 / 1 / 3
13,202
629
13,691
13,423
13,397
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
54
12
Kills
26
26
Deaths
12
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
5
4
0.8
W
Skadi
 
Skadi
5
4
4
1.75
W
7
0
2
8
W
2
4
9
1.63
W
Cthulhu
Eazzy57
Cthulhu
5
3
10
3.33
W
Sun Wukong
Flakë
Sun Wukong
7
1
3
8.5
L
Thor
Kaylure
Thor
1
3
4
1
L
Bakasura
PerseusAnkan
Bakasura
3
8
4
0.63
L
3
6
1
0.58
L
Sobek
fimmel68
Sobek
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,653
Damage
74,592
93,056
Taken
77,237
64,232
Mitigated
55,395
28,134
Healing
29,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
11,871
4,094
3,348
6,987
18,188
9,377
486
4,896
13,248
57,290
11,779
W
Skadi
 
Skadi
18,362
11,060
0
7,477
16,789
5,175
3,230
7,428
9,006
0
141,544
W
12,480
162
1,068
4,283
7,758
3,187
1,800
3,003
4,590
86,789
0
W
15,390
3,403
0
8,516
20,084
7,375
0
6,597
12,561
0
81,578
W
Cthulhu
Eazzy57
Cthulhu
14,669
1,132
1,152
2,719
19,183
26,261
579
8,275
10,456
41,998
0
W
Sun Wukong
Flakë
Sun Wukong
13,691
2,854
570
3,468
13,423
13,397
1,105
1,936
10,866
8,169
85,742
L
Thor
Kaylure
Thor
9,027
2,227
243
5,211
18,701
13,597
0
5,341
13,268
0
77,424
L
Bakasura
PerseusAnkan
Bakasura
11,035
7,128
0
3,580
18,952
6,983
0
5,399
13,417
0
43,771
L
9,365
718
195
2,192
14,015
5,832
0
5,114
8,603
99,817
0
L
Sobek
fimmel68
Sobek
7,355
538
817
5,561
23,200
28,443
0
7,275
15,801
30,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,476
Gold Earned
61,351
619
Minions Killed
751
0
Camps Cleared
0
1,996,052
Distance Traveled
2,051,306
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,652
460
129
6
0
380,161
3
W
Skadi
13,396
638
209
10
0
375,122
3
W
Ra
12,483
594
182
9
0
405,481
7
W
Bastet
11,130
530
120
6
0
448,476
1
W
Cthulhu
11,140
530
63
3
0
415,268
3
W
Sun Wukong
13,202
629
177
8
0
406,959
4
L
Thor
10,552
502
177
8
0
415,004
5
L
Bakasura
9,907
472
104
5
0
443,771
13
L
Ra
10,999
524
165
8
0
374,111
1
L
Sobek
9,366
446
44
2
0
383,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role