Player Matchup

Susano
Susano
 
Susano
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Contrived5
Fenrir
Level 28
God Stats
2W - 1L
1,776 SR
Queue Stats
8W - 10L
1,570 Elo+
Party 1
Sol
Sol
ShrimpShark
Sol
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,613 Elo+
Party 1
Team Averages
Level 66
1,592 SR
1,561 Elo+

VS

Team Averages
Level 128
1,567 SR
1,390 Elo+
Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
GoochGoblin69
Anhur
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 36L
1,335 Elo+
Party 2
Charybdis
Charybdis
aFriskyTurtle
Charybdis
Level 128
God Stats
0W - 3L
1,701 SR
Queue Stats
46W - 39L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
4 / 0 / 7
8,022
729
7,217
5,646
2,490
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Contrived5
Fenrir
13
1 / 0 / 8
8,110
737
5,332
9,668
13,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
6 / 1 / 4
8,528
775
10,953
6,433
2,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 2 / 1
6,895
627
6,498
9,851
3,141
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 4 / 0
7,072
643
4,108
7,709
2,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
aFriskyTurtle
Charybdis
10
0 / 5 / 0
6,550
595
3,788
8,045
2,552
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
11
Kills
1
1
Deaths
11
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
4
0
7
7.5
L
Neith
 
Neith
0
2
1
0.25
W
Fenrir
Contrived5
Fenrir
1
0
8
5
L
1
4
0
0.25
W
6
1
4
8
L
Charybdis
aFriskyTurtle
Charybdis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,502
Damage
14,394
21,747
Taken
25,605
17,739
Mitigated
8,665
7,752
Healing
2,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
7,217
1,451
0
250
5,646
2,490
0
170
5,476
0
20,675
L
Neith
 
Neith
6,498
1,217
0
1,463
9,851
3,141
0
3,916
5,935
0
23,327
W
Fenrir
Contrived5
Fenrir
5,332
610
0
3,810
9,668
13,205
0
196
9,472
0
16,011
L
4,108
721
0
1,125
7,709
2,972
0
3,770
3,939
0
16,866
W
10,953
3,853
656
3,036
6,433
2,044
614
0
6,433
33,730
3,661
L
Charybdis
aFriskyTurtle
Charybdis
3,788
1,770
0
305
8,045
2,552
0
2,410
5,635
0
20,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,660
Gold Earned
20,517
131
Minions Killed
126
6
Camps Cleared
4
619,556
Distance Traveled
535,792
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,022
729
29
3
0
234,939
1
L
Neith
6,895
627
46
4
0
192,378
3
W
Fenrir
8,110
737
21
2
2
206,101
1
L
Anhur
7,072
643
39
4
3
176,590
2
W
Sol
8,528
775
81
7
4
178,516
0
L
Charybdis
6,550
595
41
4
1
166,824
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role