Player Matchup

Merlin
Merlin
Awoken_Hybrid
Merlin
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Ullr
Ullr
Dbackers2002
Ullr
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
12W - 23L
1,420 Elo+
Solo
Jormungandr
Jormungandr
Justiceblade2288
Jormungandr
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 10L
1,500 Elo+
Solo
Bellona
Bellona
The limes 69
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zeus
Zeus
souqmadic
Zeus
Level 39
God Stats
1W - 4L
1,306 SR
Queue Stats
5W - 12L
1,361 Elo+
Solo
Team Averages
Level 21
1,461 SR
1,456 Elo+

VS

Team Averages
Level 59
1,462 SR
1,386 Elo+
Terra
Terra
Firenziks
Terra
Level 81
God Stats
2W - 2L
1,317 SR
Queue Stats
5W - 6L
1,344 Elo+
Party 1
Kukulkan
Kukulkan
RePuhLs3-Nick
Kukulkan
Level 29
God Stats
3W - 1L
1,708 SR
Queue Stats
5W - 4L
1,445 Elo+
Party 1
Tiamat
Tiamat
doubddddd
Tiamat
Level 105
God Stats
4W - 4L
1,500 SR
Queue Stats
37W - 34L
1,296 Elo+
Solo
Bellona
Bellona
kingoozy
Bellona
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Neith
Neith
saucin_prossen
Neith
Level 50
God Stats
1W - 2L
1,285 SR
Queue Stats
5W - 7L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
5,571
796
5,320
4,366
1,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 3 / 1
5,579
797
2,084
7,427
2,511
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jormungandr
Justiceblade2288
Jormungandr
10
0 / 3 / 3
5,395
771
1,648
4,627
2,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
The limes 69
Bellona
8
0 / 2 / 0
5,044
721
468
3,243
1,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zeus
11
3 / 5 / 2
5,843
835
9,613
5,730
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Firenziks
Terra
12
3 / 1 / 4
6,547
935
2,921
7,449
4,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
RePuhLs3-Nick
Kukulkan
12
3 / 0 / 4
6,174
882
4,444
4,539
1,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
doubddddd
Tiamat
12
3 / 1 / 5
6,328
904
4,556
4,267
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
kingoozy
Bellona
12
4 / 2 / 5
6,802
972
6,241
10,479
8,238
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 2 / 5
5,746
821
3,097
4,400
1,698
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
5
Kills
13
13
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
0
2
2
L
1
3
1
0.5
W
Terra
Firenziks
Terra
3
1
4
5
L
Jormungandr
Justiceblade2288
Jormungandr
0
3
3
0.5
W
Kukulkan
RePuhLs3-Nick
Kukulkan
3
0
4
5
L
Bellona
The limes 69
Bellona
0
2
0
0
W
Tiamat
doubddddd
Tiamat
3
1
5
5.5
W
Bellona
kingoozy
Bellona
4
2
5
3.25
W
0
2
5
1.25
L
Zeus
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,133
Damage
21,259
25,393
Taken
31,134
9,642
Mitigated
18,033
3,290
Healing
9,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,320
45
307
605
4,366
1,470
0
2,046
2,231
16,359
0
L
2,084
616
274
971
7,427
2,511
100
4,057
3,148
0
13,840
W
Terra
Firenziks
Terra
2,921
581
1,090
1,389
7,449
4,151
0
4,163
3,286
11,300
0
L
Jormungandr
Justiceblade2288
Jormungandr
1,648
714
159
449
4,627
2,593
0
1,287
3,198
5,975
0
W
Kukulkan
RePuhLs3-Nick
Kukulkan
4,444
426
0
0
4,539
1,587
1,113
2,137
2,402
16,692
0
L
Bellona
The limes 69
Bellona
468
182
361
164
3,243
1,327
0
919
2,292
0
2,303
W
Tiamat
doubddddd
Tiamat
4,556
211
217
1,324
4,267
2,359
7
2,726
1,541
12,343
0
W
Bellona
kingoozy
Bellona
6,241
1,829
1,104
3,438
10,479
8,238
33
5,629
4,850
0
16,491
W
3,097
724
176
664
4,400
1,698
860
1,926
2,474
0
16,214
L
Zeus
9,613
667
0
0
5,730
1,741
0
2,986
2,603
14,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,432
Gold Earned
31,597
83
Minions Killed
133
0
Camps Cleared
0
605,855
Distance Traveled
828,066
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,571
796
17
2
0
149,706
2
L
Ullr
5,579
797
32
5
0
145,521
5
W
Terra
6,547
935
23
3
0
164,467
1
L
Jormungandr
5,395
771
10
1
0
94,103
1
W
Kukulkan
6,174
882
29
4
0
162,942
1
L
Bellona
5,044
721
7
1
0
77,548
0
W
Tiamat
6,328
904
28
4
0
172,121
2
W
Bellona
6,802
972
24
3
0
176,823
2
W
Neith
5,746
821
29
4
0
151,713
0
L
Zeus
5,843
835
17
2
0
138,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role