Player Matchup

Zeus
Zeus
Im_ShooTeurZ_
Zeus
Level 153
God Stats
3W - 4L
1,192 SR
Queue Stats
34W - 39L
1,392 Elo+
Party 1
Ymir
Ymir
NIlfent
Ymir
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
380W - 351L
1,487 Elo+
Party 2
Bastet
Bastet
SuperOrnitorink
Bastet
Level 107
God Stats
2W - 1L
1,845 SR
Queue Stats
34W - 31L
1,598 Elo+
Party 1
Apollo
Apollo
Teorme
Apollo
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 23L
1,470 Elo+
Party 2
Guan Yu
Guan Yu
fraisedesboisX23
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 75
1,507 SR
1,490 Elo+

VS

Team Averages
Level 105
1,573 SR
1,719 Elo+
Osiris
Osiris
Benguin69
Osiris
Level 158
God Stats
3W - 2L
1,649 SR
Queue Stats
394W - 225L
1,644 Elo+
Party 3
Sobek
Sobek
DarkUmbral
Sobek
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
378W - 163L
1,729 Elo+
Party 3
Loki
Loki
GingeGandalf
Loki
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 58L
1,752 Elo+
Party 3
Zeus
Zeus
TacticalNade85
Zeus
Level 155
God Stats
6W - 3L
1,715 SR
Queue Stats
580W - 403L
1,608 Elo+
Party 3
Chiron
Chiron
temp-670971
Chiron
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,861 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 9
11,696
585
21,479
9,918
3,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
NIlfent
Ymir
15
0 / 2 / 12
9,780
489
4,103
19,161
18,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
12 / 3 / 7
11,976
599
16,754
16,134
5,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
Teorme
Apollo
19
3 / 3 / 7
11,423
571
15,072
15,988
6,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 12 / 0
9,382
469
4,544
19,067
11,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Benguin69
Osiris
18
12 / 5 / 3
11,765
588
22,222
21,738
24,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sobek
15
3 / 2 / 6
10,212
511
6,690
17,552
21,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 7 / 0
7,847
392
1,534
12,859
4,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
3 / 7 / 1
10,444
522
13,721
14,978
4,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
15
2 / 4 / 0
9,842
492
9,197
14,698
4,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
31
25
Kills
21
22
Deaths
25
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Osiris
Benguin69
Osiris
12
5
3
2.7
L
Sobek
3
2
6
3
L
1
7
0
0.14
W
9
2
9
6.75
W
Ymir
NIlfent
Ymir
0
2
12
3
W
12
3
7
5.17
L
3
7
1
0.5
W
Apollo
Teorme
Apollo
3
3
7
2.17
W
1
12
0
0.08
L
Chiron
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,952
Damage
53,364
80,268
Taken
81,825
45,309
Mitigated
59,021
24,035
Healing
20,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Benguin69
Osiris
22,222
8,497
173
3,351
21,738
24,336
900
6,992
14,563
13,053
70,003
L
Sobek
6,690
531
1,454
5,540
17,552
21,276
0
8,103
9,027
24,338
5,310
L
1,534
351
0
2,628
12,859
4,238
0
3,619
9,059
0
35,953
W
21,479
1,131
0
3,750
9,918
3,257
0
5,641
4,182
78,268
0
W
Ymir
NIlfent
Ymir
4,103
604
316
4,223
19,161
18,093
0
6,705
12,111
32,082
0
W
16,754
2,544
0
7,692
16,134
5,815
80
4,990
10,895
0
72,829
L
13,721
1,703
0
2,892
14,978
4,790
0
4,468
10,216
79,608
0
W
Apollo
Teorme
Apollo
15,072
11,966
0
6,856
15,988
6,268
3,476
3,737
12,179
0
100,626
W
4,544
2,092
0
1,198
19,067
11,876
151
1,502
16,701
2,521
33,241
L
Chiron
9,197
3,944
180
4,509
14,698
4,381
1,024
1,800
12,789
0
60,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,257
Gold Earned
50,110
527
Minions Killed
534
0
Camps Cleared
0
1,948,400
Distance Traveled
1,696,613
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
11,765
588
140
7
0
341,308
2
L
Sobek
10,212
511
44
2
0
374,986
4
L
Loki
7,847
392
79
4
0
307,495
3
W
Zeus
11,696
585
143
7
0
363,888
6
W
Ymir
9,780
489
49
2
0
401,287
0
W
Bastet
11,976
599
93
5
0
468,025
1
L
Zeus
10,444
522
140
7
0
335,288
2
W
Apollo
11,423
571
172
9
0
358,843
3
W
Guan Yu
9,382
469
70
4
0
356,357
5
L
Chiron
9,842
492
131
7
0
337,536
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role