Player Matchup

Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
 
Tsukuyomi
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Silver I
Galatheia
Aphrodite
Silver I
Level 148
God Stats
94W - 64L
1,653 SR
Queue Stats
146W - 134L
1,592 MMR
Solo
Horus
Horus
Silver I
Strikerll
Horus
Silver I
Level 134
God Stats
2W - 1L
1,701 SR
Queue Stats
4W - 3L
1,582 MMR
Solo
Sol
Sol
Gold V
adfurie
Sol
Gold V
Level 160
God Stats
38W - 28L
1,780 SR
Queue Stats
188W - 171L
1,601 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 152
1,627 SR
1,555 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,653 SR
1,556 MMR
Cabrakan
Cabrakan
Silver III
 
Cabrakan
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Silver II
 
Gilgamesh
Silver II
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
Kernible
Zhong Kui
Gold V
Level 148
God Stats
8W - 2L
1,829 SR
Queue Stats
141W - 141L
1,581 MMR
Solo
Neith
Neith
Silver I
Kobayashí
Neith
Silver I
Level 153
God Stats
2W - 4L
1,726 SR
Queue Stats
199W - 202L
1,588 MMR
Party 1
Khepri
Khepri
Gold IV
S1lverSurf3r
Khepri
Gold IV
Level 93
God Stats
35W - 21L
1,712 SR
Queue Stats
242W - 250L
1,610 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 0 / 2
7,872
716
4,759
4,525
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tsukuyomi
 
Tsukuyomi
12
2 / 0 / 3
6,910
628
4,302
5,653
1,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
Galatheia
Aphrodite
12
1 / 1 / 0
7,185
653
3,212
5,244
2,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Strikerll
Horus
9
1 / 0 / 4
6,323
575
3,229
6,111
2,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
12
3 / 0 / 1
7,345
668
5,288
5,053
1,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
CamazotzTiamatZeusAthena

VS

Bans
ThothMulanHou YiCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
0 / 1 / 1
5,935
540
3,110
8,237
6,062
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
 
Gilgamesh
9
1 / 2 / 0
5,367
488
3,152
8,282
2,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Kernible
Zhong Kui
9
0 / 3 / 0
4,919
447
2,109
5,107
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
9
0 / 2 / 0
5,116
465
2,106
4,625
1,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
8
0 / 2 / 0
4,894
445
1,158
4,830
1,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
10
Kills
1
1
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
2
4
W
Tsukuyomi
 
Tsukuyomi
2
0
3
3.5
L
Cabrakan
 
Cabrakan
0
1
1
0.5
L
Gilgamesh
 
Gilgamesh
1
2
0
0.5
W
Aphrodite
Galatheia
Aphrodite
1
1
0
1
L
Zhong Kui
Kernible
Zhong Kui
0
3
0
0
L
Neith
0
2
0
0
L
Khepri
0
2
0
0
W
Horus
Strikerll
Horus
1
0
4
3
W
Sol
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,790
Damage
11,635
26,586
Taken
31,081
10,197
Mitigated
14,160
14,222
Healing
10,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,759
2,833
0
1,996
4,525
1,534
842
357
4,168
0
56,560
W
Tsukuyomi
 
Tsukuyomi
4,302
771
0
1,096
5,653
1,655
0
847
4,706
0
45,038
L
Cabrakan
 
Cabrakan
3,110
669
0
4,371
8,237
6,062
0
3,135
5,102
33,106
0
L
Gilgamesh
 
Gilgamesh
3,152
680
0
637
8,282
2,510
0
2,429
5,853
0
32,138
W
Aphrodite
Galatheia
Aphrodite
3,212
745
560
3,777
5,244
2,815
0
2,588
2,656
43,261
0
L
Zhong Kui
Kernible
Zhong Kui
2,109
62
0
2,055
5,107
2,897
0
1,864
3,243
26,206
0
L
Neith
2,106
813
0
1,221
4,625
1,032
0
0
4,625
0
29,370
L
Khepri
1,158
55
231
1,746
4,830
1,659
0
1,072
3,758
12,253
0
W
Horus
Strikerll
Horus
3,229
1,636
435
3,035
6,111
2,767
0
1,499
4,473
0
13,677
W
Sol
5,288
2,022
0
3,323
5,053
1,426
1,464
1,086
3,967
56,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,635
Gold Earned
26,231
422
Minions Killed
302
0
Camps Cleared
0
1,108,099
Distance Traveled
1,051,891
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,872
716
113
10
0
210,137
1
W
Tsukuyomi
6,910
628
91
8
0
269,541
2
L
Cabrakan
5,935
540
86
8
0
204,301
0
L
Gilgamesh
5,367
488
68
6
0
239,536
1
W
Aphrodite
7,185
653
95
9
0
176,103
2
L
Zhong Kui
4,919
447
59
5
0
208,861
2
L
Neith
5,116
465
68
6
0
190,837
0
L
Khepri
4,894
445
21
2
0
208,356
7
W
Horus
6,323
575
21
2
0
229,909
4
W
Sol
7,345
668
102
9
0
222,409
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role