Player Matchup

Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nu Wa
Nu Wa
 
Nu Wa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
JRIGS
Danzaburou
Level 109
God Stats
74W - 60L
1,576 SR
Queue Stats
268W - 258L
1,628 Elo+
Party 4
Amaterasu
Amaterasu
xRimuruTempest
Amaterasu
Level 60
God Stats
8W - 6L
1,369 SR
Queue Stats
24W - 22L
1,411 Elo+
Party 2
Nemesis
Nemesis
xTheTruthx6
Nemesis
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,411 Elo+
Party 2
Team Averages
Level 106
1,489 SR
1,490 Elo+

VS

Team Averages
Level 94
1,585 SR
1,619 Elo+
Kuzenbo
Kuzenbo
EternalHypnos22
Kuzenbo
Level 113
God Stats
6W - 5L
1,500 SR
Queue Stats
159W - 160L
1,577 Elo+
Party 1
Amaterasu
Amaterasu
MiahQuinn
Amaterasu
Level 102
God Stats
1W - 3L
1,550 SR
Queue Stats
76W - 81L
1,671 Elo+
Party 3
Anhur
Anhur
Miuraz340
Anhur
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 134L
1,544 Elo+
Solo
Tiamat
Tiamat
angstyshadow
Tiamat
Level 103
God Stats
3W - 4L
1,500 SR
Queue Stats
13W - 23L
1,626 Elo+
Party 3
Arachne
Arachne
xTrueSinz
Arachne
Level 29
God Stats
2W - 2L
1,876 SR
Queue Stats
65W - 84L
1,676 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
4 / 2 / 4
5,950
595
2,556
10,450
3,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
 
Nu Wa
10
1 / 1 / 4
5,620
562
5,057
3,478
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
JRIGS
Danzaburou
10
6 / 1 / 2
6,527
653
6,999
5,888
1,262
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
xRimuruTempest
Amaterasu
10
4 / 1 / 3
6,286
629
5,113
7,822
4,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
xTheTruthx6
Nemesis
10
2 / 0 / 7
5,769
577
4,016
5,915
1,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 2
4,530
453
2,002
9,177
5,566
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
MiahQuinn
Amaterasu
8
0 / 4 / 1
4,539
454
2,140
6,408
5,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anhur
Miuraz340
Anhur
8
1 / 5 / 0
5,102
510
3,780
7,458
1,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
9
0 / 1 / 3
5,198
520
6,201
5,650
3,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
xTrueSinz
Arachne
9
4 / 4 / 0
5,616
562
3,569
7,408
2,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
17
Kills
5
5
Deaths
18
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
2
4
3
W
Nu Wa
 
Nu Wa
1
1
4
3
L
0
4
2
0.25
W
Danzaburou
JRIGS
Danzaburou
6
1
2
7
L
Amaterasu
MiahQuinn
Amaterasu
0
4
1
0.13
L
Anhur
Miuraz340
Anhur
1
5
0
0.2
L
Tiamat
0
1
3
1.5
W
Amaterasu
xRimuruTempest
Amaterasu
4
1
3
5.5
W
Nemesis
xTheTruthx6
Nemesis
2
0
7
5.5
L
Arachne
xTrueSinz
Arachne
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,741
Damage
17,692
33,553
Taken
36,101
12,044
Mitigated
17,522
11,134
Healing
6,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
2,556
424
1,384
2,823
10,450
3,544
0
2,867
7,401
13,175
0
W
Nu Wa
 
Nu Wa
5,057
1,190
0
0
3,478
1,048
676
1,930
1,361
30,027
0
L
2,002
1,124
105
510
9,177
5,566
0
2,254
6,821
11,325
0
W
Danzaburou
JRIGS
Danzaburou
6,999
2,567
249
1,363
5,888
1,262
0
655
5,233
0
31,219
L
Amaterasu
MiahQuinn
Amaterasu
2,140
627
0
1,295
6,408
5,024
0
664
5,594
0
20,644
L
Anhur
Miuraz340
Anhur
3,780
2,435
0
1,579
7,458
1,550
0
738
6,610
0
25,352
L
Tiamat
6,201
840
0
2,396
5,650
3,310
18
1,854
3,604
32,218
0
W
Amaterasu
xRimuruTempest
Amaterasu
5,113
2,474
165
4,090
7,822
4,485
464
408
7,256
0
30,014
W
Nemesis
xTheTruthx6
Nemesis
4,016
1,607
0
1,060
5,915
1,705
0
1,907
3,880
0
26,079
L
Arachne
xTrueSinz
Arachne
3,569
2,554
0
830
7,408
2,072
59
1,399
5,859
0
18,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,152
Gold Earned
24,985
249
Minions Killed
195
0
Camps Cleared
0
982,315
Distance Traveled
940,783
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,950
595
20
2
0
174,235
6
W
Nu Wa
5,620
562
71
7
0
181,796
1
L
Kuzenbo
4,530
453
23
2
0
185,508
2
W
Danzaburou
6,527
653
51
5
0
197,230
0
L
Amaterasu
4,539
454
32
3
0
200,795
0
L
Anhur
5,102
510
46
5
0
168,002
2
L
Tiamat
5,198
520
56
6
0
195,859
2
W
Amaterasu
6,286
629
56
6
0
195,419
2
W
Nemesis
5,769
577
51
5
0
233,635
0
L
Arachne
5,616
562
38
4
0
190,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role