Player Matchup

Nox
Nox
Bronze III
 
Nox
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
 
Janus
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver III
Kingbalrus
Geb
Silver III
Level 120
God Stats
30W - 27L
1,837 SR
Queue Stats
625W - 630L
1,404 MMR
Solo
Arachne
Arachne
Silver I
OzCaliph
Arachne
Silver I
Level 127
God Stats
42W - 34L
1,500 SR
Queue Stats
261W - 270L
1,407 MMR
Solo
Cupid
Cupid
Silver II
SpookyWolf
Cupid
Silver II
Level 148
God Stats
1W - 2L
1,640 SR
Queue Stats
43W - 35L
1,406 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 142
1,595 SR
1,443 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 133
1,453 SR
1,403 MMR
Achilles
Achilles
Bronze III
Austin36
Achilles
Bronze III
Level 122
God Stats
4W - 7L
1,500 SR
Queue Stats
237W - 265L
1,383 MMR
Solo
Hun Batz
Hun Batz
Silver III
Frankaj0
Hun Batz
Silver III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 48L
1,409 MMR
Solo
Scylla
Scylla
Silver III
Krísten
Scylla
Silver III
Level 157
God Stats
2W - 5L
1,265 SR
Queue Stats
39W - 29L
1,407 MMR
Solo
Cerberus
Cerberus
Bronze III
QUIJAYTE
Cerberus
Bronze III
Level 159
God Stats
5W - 3L
1,500 SR
Queue Stats
139W - 133L
1,407 MMR
Solo
Charybdis
Charybdis
Silver II
Tugsy
Charybdis
Silver II
Level 79
God Stats
4W - 0L
1,500 SR
Queue Stats
55W - 48L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
0 / 2 / 2
6,387
532
3,513
6,480
2,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
 
Janus
12
0 / 3 / 0
6,379
532
3,395
5,117
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 3 / 0
5,265
439
1,286
8,315
3,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
OzCaliph
Arachne
8
2 / 3 / 0
5,694
475
2,455
9,313
2,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cupid
9
0 / 0 / 0
5,286
441
4,270
6,252
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
BastetMedusaAtlasCliodhna

VS

Bans
MulanGilgameshTsukuyomiLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Austin36
Achilles
11
0 / 2 / 2
6,190
516
4,038
8,072
5,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Frankaj0
Hun Batz
13
3 / 0 / 3
7,359
613
6,345
5,340
1,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Krísten
Scylla
15
6 / 0 / 1
8,263
689
3,511
2,332
632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
QUIJAYTE
Cerberus
11
0 / 0 / 5
6,628
552
3,080
7,214
3,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Tugsy
Charybdis
13
1 / 0 / 1
7,166
597
5,367
6,047
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
10
11
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
2
2
0.5
L
Janus
 
Janus
0
3
0
0
W
Achilles
Austin36
Achilles
0
2
2
0.5
W
Hun Batz
Frankaj0
Hun Batz
3
0
3
4.5
L
0
3
0
0
W
Scylla
Krísten
Scylla
6
0
1
6.5
L
Arachne
OzCaliph
Arachne
2
3
0
0.67
W
Cerberus
QUIJAYTE
Cerberus
0
0
5
2.5
L
Cupid
0
0
0
0
W
Charybdis
Tugsy
Charybdis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,919
Damage
22,341
35,477
Taken
29,005
11,551
Mitigated
12,506
11,038
Healing
13,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
3,513
532
224
2,133
6,480
2,979
0
495
5,424
35,059
0
L
Janus
 
Janus
3,395
79
0
333
5,117
1,546
0
2,319
2,704
48,966
0
W
Achilles
Austin36
Achilles
4,038
312
0
3,510
8,072
5,112
749
2,091
5,621
0
27,681
W
Hun Batz
Frankaj0
Hun Batz
6,345
2,054
0
2,717
5,340
1,731
0
2,084
3,040
0
43,551
L
1,286
291
0
1,964
8,315
3,540
0
1,283
7,006
10,891
0
W
Scylla
Krísten
Scylla
3,511
293
0
981
2,332
632
380
554
1,748
61,874
0
L
Arachne
OzCaliph
Arachne
2,455
1,639
0
3,767
9,313
2,427
0
1,540
7,615
0
23,273
W
Cerberus
QUIJAYTE
Cerberus
3,080
226
228
3,087
7,214
3,416
104
1,792
5,302
23,167
0
L
Cupid
4,270
2,600
205
2,412
6,252
1,059
0
804
5,448
0
34,751
W
Charybdis
Tugsy
Charybdis
5,367
2,745
0
3,360
6,047
1,615
264
911
5,100
0
55,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,011
Gold Earned
35,606
332
Minions Killed
432
0
Camps Cleared
0
1,152,814
Distance Traveled
1,181,865
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,387
532
80
7
0
188,306
3
L
Janus
6,379
532
107
9
0
260,673
3
W
Achilles
6,190
516
49
4
0
197,330
3
W
Hun Batz
7,359
613
100
8
0
278,403
1
L
Geb
5,265
439
15
1
0
224,756
5
W
Scylla
8,263
689
124
10
0
256,282
6
L
Arachne
5,694
475
52
4
0
257,380
2
W
Cerberus
6,628
552
49
4
0
234,532
3
L
Cupid
5,286
441
78
7
0
221,699
2
W
Charybdis
7,166
597
110
9
0
215,318
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role