Player Matchup

Serqet
Serqet
CyberEnd-98
Serqet
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
HokaiSun
Cthulhu
Level 106
God Stats
3W - 1L
1,805 SR
Queue Stats
4W - 3L
1,788 Elo+
Party 1
Charybdis
Charybdis
roly-02
Charybdis
Level 63
God Stats
1W - 3L
1,444 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 1
Team Averages
Level 83
1,583 SR
1,596 Elo+

VS

Team Averages
Level 92
1,543 SR
1,503 Elo+
Ah Muzen Cab
Ah Muzen Cab
FaneViol
Ah Muzen Cab
Level 86
God Stats
2W - 4L
1,500 SR
Queue Stats
19W - 43L
1,798 Elo+
Solo
Fenrir
Fenrir
MozikK1ll3r
Fenrir
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,388 Elo+
Solo
Baron Samedi
Baron Samedi
chuskys
Baron Samedi
Level 75
God Stats
3W - 10L
1,628 SR
Queue Stats
62W - 80L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
17
4 / 2 / 12
12,067
670
6,747
16,619
9,296
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
HokaiSun
Cthulhu
19
3 / 1 / 14
13,629
757
18,417
19,619
27,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
roly-02
Charybdis
19
10 / 3 / 7
14,255
792
15,076
13,850
4,990
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FaneViol
Ah Muzen Cab
17
2 / 2 / 4
11,987
666
25,501
12,382
4,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
14
0 / 8 / 4
10,249
569
9,169
15,741
10,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
chuskys
Baron Samedi
17
4 / 7 / 0
11,932
663
7,248
17,709
6,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
17
Kills
6
6
Deaths
17
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Serqet
4
2
12
5
L
Ah Muzen Cab
FaneViol
Ah Muzen Cab
2
2
4
2
W
Cthulhu
HokaiSun
Cthulhu
3
1
14
10
L
Fenrir
0
8
4
0.25
L
Baron Samedi
chuskys
Baron Samedi
4
7
0
0.57
W
Charybdis
roly-02
Charybdis
10
3
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,240
Damage
41,918
50,088
Taken
45,832
41,365
Mitigated
21,226
13,490
Healing
8,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
6,747
1,419
0
2,325
16,619
9,296
397
1,655
14,514
0
18,796
L
Ah Muzen Cab
FaneViol
Ah Muzen Cab
25,501
7,402
0
2,372
12,382
4,304
1,240
6,714
5,668
0
76,077
W
Cthulhu
HokaiSun
Cthulhu
18,417
279
1,658
3,880
19,619
27,079
207
3,915
15,624
60,009
0
L
Fenrir
9,169
1,049
0
1,043
15,741
10,811
0
4,484
9,993
0
26,846
L
Baron Samedi
chuskys
Baron Samedi
7,248
401
1,264
4,080
17,709
6,111
130
8,019
9,293
33,081
0
W
Charybdis
roly-02
Charybdis
15,076
8,778
0
5,627
13,850
4,990
2,113
2,673
10,925
0
61,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,951
Gold Earned
34,168
218
Minions Killed
205
5
Camps Cleared
10
1,032,311
Distance Traveled
937,968
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
12,067
670
26
1
3
347,931
2
L
Ah Muzen Cab
11,987
666
110
6
3
339,848
4
W
Cthulhu
13,629
757
88
5
0
397,379
4
L
Fenrir
10,249
569
30
2
3
300,286
2
L
Baron Samedi
11,932
663
65
4
4
297,834
2
W
Charybdis
14,255
792
104
6
2
287,001
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role