Player Matchup

Bastet
Bastet
Cashpanda20
Bastet
Level 129
God Stats
5W - 5L
1,657 SR
Queue Stats
9W - 7L
1,651 Elo+
Solo
Kuzenbo
Kuzenbo
YoruGaDaisuki
Kuzenbo
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 62L
1,493 Elo+
Party 1
Agni
Agni
Zombie Primed
Agni
Level 137
God Stats
4W - 0L
1,500 SR
Queue Stats
25W - 10L
1,500 Elo+
Party 1
Team Averages
Level 141
1,552 SR
1,548 Elo+

VS

Team Averages
Level 148
1,788 SR
1,544 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
TTThermal
Achilles
Level 160
God Stats
4W - 1L
1,840 SR
Queue Stats
29W - 26L
1,671 Elo+
Party 2
Gilgamesh
Gilgamesh
Tracer Workman
Gilgamesh
Level 156
God Stats
2W - 4L
2,024 SR
Queue Stats
38W - 37L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
10 / 3 / 6
10,275
934
14,469
7,871
3,140
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Kuzenbo
14
4 / 2 / 10
8,722
793
11,120
13,087
13,762
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 3 / 10
8,547
777
9,679
6,649
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
0 / 6 / 6
7,835
712
5,850
13,168
6,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
TTThermal
Achilles
12
4 / 5 / 3
8,565
779
10,410
14,478
10,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
Tracer Workman
Gilgamesh
12
4 / 6 / 2
8,356
760
6,785
14,145
5,233
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
17
Kills
8
8
Deaths
17
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
6
6
0.5
W
Bastet
10
3
6
4.33
L
Achilles
TTThermal
Achilles
4
5
3
1.1
L
Gilgamesh
Tracer Workman
Gilgamesh
4
6
2
0.83
W
Kuzenbo
4
2
10
4.5
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,268
Damage
23,045
27,607
Taken
41,791
18,672
Mitigated
21,733
5,294
Healing
9,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,850
521
1,218
3,378
13,168
6,393
46
5,589
7,391
26,130
0
W
Bastet
14,469
3,613
0
3,741
7,871
3,140
0
1,016
6,400
0
41,464
L
Achilles
TTThermal
Achilles
10,410
3,310
0
2,564
14,478
10,107
0
7,352
6,802
0
18,520
L
Gilgamesh
Tracer Workman
Gilgamesh
6,785
1,977
322
1,921
14,145
5,233
0
7,342
6,553
0
21,952
W
Kuzenbo
11,120
2,998
14
1,039
13,087
13,762
0
3,549
8,586
25,408
0
W
9,679
817
0
500
6,649
1,770
0
1,164
5,266
25,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,544
Gold Earned
24,756
144
Minions Killed
125
10
Camps Cleared
2
649,048
Distance Traveled
560,005
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,835
712
56
5
2
178,756
3
W
Bastet
10,275
934
58
5
7
240,118
2
L
Achilles
8,565
779
26
2
0
190,542
0
L
Gilgamesh
8,356
760
43
4
0
190,707
3
W
Kuzenbo
8,722
793
21
2
0
205,998
2
W
Agni
8,547
777
65
6
3
202,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role