Player Matchup

Kukulkan
Kukulkan
epicpeople11
Kukulkan
Level 26
God Stats
11W - 14L
1,089 SR
Queue Stats
13W - 16L
1,058 Elo+
Party 2
Nemesis
Nemesis
iPopSK
Nemesis
Level 7
God Stats
1W - 1L
1,285 SR
Queue Stats
12W - 16L
1,105 Elo+
Party 2
Chiron
Chiron
killercoolzach
Chiron
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,091 Elo+
Party 2
Team Averages
Level 59
1,291 SR
1,085 Elo+

VS

Team Averages
Level 48
1,301 SR
1,179 Elo+
Hachiman
Hachiman
Yeet_Chief_
Hachiman
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 157L
1,271 Elo+
Party 1
Nemesis
Nemesis
coolhead3
Nemesis
Level 50
God Stats
1W - 6L
1,089 SR
Queue Stats
4W - 13L
956 Elo+
Party 1
Cthulhu
Cthulhu
nobi04
Cthulhu
Level 67
God Stats
1W - 1L
1,314 SR
Queue Stats
77W - 100L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
epicpeople11
Kukulkan
18
3 / 4 / 9
14,018
668
25,899
16,824
6,017
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
iPopSK
Nemesis
18
2 / 3 / 10
13,958
665
5,139
18,590
11,808
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

20
13 / 4 / 4
15,544
740
39,339
23,973
9,033
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Yeet_Chief_
Hachiman
17
1 / 8 / 7
13,095
624
11,190
21,464
7,265
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
coolhead3
Nemesis
18
5 / 6 / 2
13,827
658
11,803
22,354
11,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
nobi04
Cthulhu
19
5 / 4 / 6
14,252
679
25,923
35,558
42,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
18
Kills
11
11
Deaths
18
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Yeet_Chief_
Hachiman
1
8
7
0.56
L
Nemesis
coolhead3
Nemesis
5
6
2
1
W
Kukulkan
epicpeople11
Kukulkan
3
4
9
1.88
W
Nemesis
iPopSK
Nemesis
2
3
10
2.33
W
13
4
4
3.75
L
Cthulhu
nobi04
Cthulhu
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,377
Damage
48,916
59,387
Taken
79,376
26,858
Mitigated
60,645
17,919
Healing
24,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Yeet_Chief_
Hachiman
11,190
5,363
1,085
6,400
21,464
7,265
0
4,714
16,750
0
42,119
L
Nemesis
coolhead3
Nemesis
11,803
3,257
0
5,184
22,354
11,219
0
7,145
15,209
0
43,576
W
Kukulkan
epicpeople11
Kukulkan
25,899
2,965
305
2,741
16,824
6,017
126
7,297
8,966
56,938
0
W
Nemesis
iPopSK
Nemesis
5,139
1,037
534
3,414
18,590
11,808
354
6,155
11,504
0
27,948
W
39,339
17,992
692
10,233
23,973
9,033
2,770
10,799
12,315
0
95,550
L
Cthulhu
nobi04
Cthulhu
25,923
790
1,749
9,787
35,558
42,161
0
14,719
20,839
65,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,520
Gold Earned
41,174
223
Minions Killed
186
9
Camps Cleared
6
1,154,080
Distance Traveled
1,099,425
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
13,095
624
49
2
0
315,984
0
L
Nemesis
13,827
658
70
3
4
374,635
0
W
Kukulkan
14,018
668
73
3
1
378,258
0
W
Nemesis
13,958
665
47
2
3
438,871
1
W
Chiron
15,544
740
103
5
5
336,951
5
L
Cthulhu
14,252
679
67
3
2
408,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role