Player Matchup

Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Contrived5
Nike
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,683 Elo+
Party 2
Janus
Janus
ShrimpShark
Janus
Level 41
God Stats
2W - 2L
1,489 SR
Queue Stats
8W - 8L
1,752 Elo+
Party 2
Team Averages
Level 66
1,496 SR
1,645 Elo+

VS

Team Averages
Level 111
1,572 SR
1,475 Elo+
Merlin
Merlin
GankRightLane
Merlin
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,281 Elo+
Party 1
Odin
Odin
VermountVenom
Odin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Åntīthesis
Ah Muzen Cab
Level 159
God Stats
12W - 9L
1,715 SR
Queue Stats
79W - 56L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
0 / 2 / 1
6,607
601
3,314
7,294
4,746
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

11
0 / 3 / 1
6,481
589
3,916
7,712
6,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 4 / 1
7,150
650
6,251
6,538
1,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
7,562
687
4,653
5,732
1,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
5 / 1 / 3
8,146
741
6,363
5,721
3,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Åntīthesis
Ah Muzen Cab
14
2 / 0 / 7
8,400
764
6,964
6,122
2,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
1
Kills
9
9
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
2
1
0.25
L
0
3
1
0.17
W
2
1
5
4.5
L
1
4
1
0.38
W
5
1
3
6.5
W
Ah Muzen Cab
Åntīthesis
Ah Muzen Cab
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,481
Damage
17,980
21,544
Taken
17,575
12,837
Mitigated
6,881
1,770
Healing
5,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,314
363
0
480
7,294
4,746
0
1,106
5,805
0
11,674
L
3,916
506
0
678
7,712
6,323
0
2,202
5,028
0
10,306
W
4,653
137
0
813
5,732
1,518
71
2,215
2,884
21,362
0
L
6,251
285
76
536
6,538
1,768
0
895
5,339
38,035
0
W
6,363
1,236
445
1,098
5,721
3,348
0
2,539
2,967
0
14,336
W
Ah Muzen Cab
Åntīthesis
Ah Muzen Cab
6,964
3,533
0
3,633
6,122
2,015
264
1,779
4,163
0
36,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,238
Gold Earned
24,108
129
Minions Killed
135
5
Camps Cleared
6
628,345
Distance Traveled
639,069
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,607
601
30
3
1
239,915
1
L
Nike
6,481
589
21
2
1
199,115
1
W
Merlin
7,562
687
38
3
0
204,115
3
L
Janus
7,150
650
78
7
3
189,315
1
W
Odin
8,146
741
17
2
2
208,747
3
W
Ah Muzen Cab
8,400
764
80
7
4
226,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role