Player Matchup

Thoth
Thoth
 
Thoth
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
FlapjackRogue
Medusa
Level 129
God Stats
26W - 28L
1,500 SR
Queue Stats
170W - 139L
1,290 Elo+
Party 1
Ao Kuang
Ao Kuang
demonsofhades
Ao Kuang
Level 138
God Stats
4W - 1L
1,500 SR
Queue Stats
201W - 166L
1,396 Elo+
Party 1
Team Averages
Level 141
1,500 SR
1,395 Elo+

VS

Team Averages
Level 110
1,500 SR
1,350 Elo+
Tiamat
Tiamat
 
Tiamat
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Y2KONE
Sobek
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 24L
1,252 Elo+
Solo
Neith
Neith
petrucharp
Neith
Level 74
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 11L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
2 / 3 / 13
9,979
768
15,257
6,982
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
8 / 2 / 4
10,490
807
10,102
9,874
3,360
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
demonsofhades
Ao Kuang
15
7 / 1 / 9
10,242
788
9,148
14,280
15,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 4 / 4
8,775
675
11,838
8,689
4,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
Y2KONE
Sobek
12
1 / 6 / 4
8,889
684
6,173
19,583
18,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
12
4 / 7 / 2
8,842
680
6,885
11,118
2,838
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
17
Kills
6
6
Deaths
17
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
2
3
13
2.83
L
Tiamat
 
Tiamat
1
4
4
0.75
W
8
2
4
5
L
Sobek
Y2KONE
Sobek
1
6
4
0.5
W
Ao Kuang
demonsofhades
Ao Kuang
7
1
9
11.5
L
Neith
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,507
Damage
24,896
31,136
Taken
39,390
20,960
Mitigated
26,596
9,388
Healing
9,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
15,257
817
0
1,112
6,982
2,062
0
3,708
3,274
41,597
0
L
Tiamat
 
Tiamat
11,838
826
0
1,400
8,689
4,858
0
5,403
2,758
39,503
0
W
10,102
3,476
0
1,800
9,874
3,360
2,558
5,360
4,514
0
41,128
L
Sobek
Y2KONE
Sobek
6,173
294
493
6,418
19,583
18,900
0
9,442
8,967
15,484
0
W
Ao Kuang
demonsofhades
Ao Kuang
9,148
1,682
106
6,370
14,280
15,538
261
9,297
4,983
12,876
0
L
Neith
6,885
950
0
924
11,118
2,838
0
7,872
2,629
0
23,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,711
Gold Earned
26,506
157
Minions Killed
126
6
Camps Cleared
5
732,930
Distance Traveled
660,774
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,979
768
76
6
4
235,455
1
L
Tiamat
8,775
675
68
5
1
231,131
0
W
Medusa
10,490
807
71
5
2
257,473
1
L
Sobek
8,889
684
19
1
3
231,977
3
W
Ao Kuang
10,242
788
10
1
0
240,002
0
L
Neith
8,842
680
39
3
1
197,666
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role