Player Matchup

Tiamat
Tiamat
DGLlM
Tiamat
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 78L
1,898 Elo+
Solo
Ne Zha
Ne Zha
Lightflames23
Ne Zha
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 24L
1,511 Elo+
Party 1
Zeus
Zeus
Sokaris_4
Zeus
Level 68
God Stats
7W - 6L
1,677 SR
Queue Stats
224W - 217L
1,469 Elo+
Party 1
Izanami
Izanami
iFLeeexX
Izanami
Level 129
God Stats
5W - 0L
1,869 SR
Queue Stats
234W - 186L
1,662 Elo+
Solo
Vamana
Vamana
sillypilly
Vamana
Level 49
God Stats
2W - 1L
1,715 SR
Queue Stats
3W - 4L
1,799 Elo+
Solo
Team Averages
Level 100
1,652 SR
1,668 Elo+

VS

Team Averages
Level 71
1,512 SR
1,538 Elo+
Tyr
Tyr
AM1231876
Tyr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,255 Elo+
Solo
Agni
Agni
Deep_Sky006
Agni
Level 18
God Stats
7W - 15L
1,523 SR
Queue Stats
20W - 29L
1,526 Elo+
Solo
Apollo
Apollo
Jayceeno
Apollo
Level 147
God Stats
4W - 3L
1,318 SR
Queue Stats
107W - 94L
1,671 Elo+
Solo
Mercury
Mercury
noweA Ha xyN770
Mercury
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,659 Elo+
Solo
Neith
Neith
xXbubu bastaXx
Neith
Level 160
God Stats
22W - 21L
1,719 SR
Queue Stats
654W - 718L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DGLlM
Tiamat
18
5 / 0 / 6
10,084
917
12,124
5,714
6,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 2
8,130
739
2,690
2,591
1,029
Zeus
16
3 / 0 / 6
9,470
861
17,916
6,425
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
iFLeeexX
Izanami
17
4 / 2 / 6
10,128
921
10,133
10,288
4,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
sillypilly
Vamana
15
2 / 1 / 3
8,832
803
4,942
8,219
6,013
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,181
653
2,098
9,038
6,975
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 4 / 0
7,774
707
2,956
10,432
3,173
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
Jayceeno
Apollo
16
2 / 2 / 1
8,598
782
7,307
17,985
5,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 1 / 0
6,545
595
70
4,865
752
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

16
1 / 4 / 1
8,527
775
6,572
11,789
3,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
15
Kills
4
4
Deaths
15
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Tiamat
DGLlM
Tiamat
5
0
6
8
L
1
4
0
0.25
L
Apollo
Jayceeno
Apollo
2
2
1
1.25
W
1
1
2
2
W
Zeus
3
0
6
6
W
Izanami
iFLeeexX
Izanami
4
2
6
3.5
L
0
1
0
0
W
Vamana
sillypilly
Vamana
2
1
3
3.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,805
Damage
19,003
33,237
Taken
54,109
19,562
Mitigated
20,052
9,128
Healing
9,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,098
327
0
871
9,038
6,975
0
4,853
4,071
0
8,906
W
Tiamat
DGLlM
Tiamat
12,124
1,254
0
2,021
5,714
6,220
564
1,004
4,710
38,577
0
L
2,956
100
0
2,153
10,432
3,173
0
7,526
2,746
19,196
0
L
Apollo
Jayceeno
Apollo
7,307
3,946
0
3,568
17,985
5,356
0
10,197
7,442
0
39,671
W
2,690
129
0
563
2,591
1,029
820
0
2,591
0
13,242
W
Zeus
17,916
892
0
1,951
6,425
2,272
1,557
784
5,641
47,574
0
W
Izanami
iFLeeexX
Izanami
10,133
6,768
0
2,772
10,288
4,028
4,541
759
9,529
0
48,929
L
70
0
0
0
4,865
752
0
3,650
1,099
0
495
W
Vamana
sillypilly
Vamana
4,942
1,580
0
1,821
8,219
6,013
600
409
7,810
0
21,889
L
6,572
3,886
0
3,207
11,789
3,796
0
2,904
8,711
0
38,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,644
Gold Earned
38,625
276
Minions Killed
206
0
Camps Cleared
0
1,025,421
Distance Traveled
829,353
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,181
653
13
1
0
155,171
1
W
Tiamat
10,084
917
73
7
0
253,553
2
L
Agni
7,774
707
39
4
0
187,110
1
L
Apollo
8,598
782
71
6
0
247,445
1
W
Ne Zha
8,130
739
14
1
0
94,793
0
W
Zeus
9,470
861
71
6
0
232,457
2
W
Izanami
10,128
921
83
8
0
229,298
3
L
Mercury
6,545
595
2
0
0
69,678
0
W
Vamana
8,832
803
35
3
0
215,320
0
L
Neith
8,527
775
81
7
0
169,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role