Player Matchup

Ra
Ra
DrunkenTroop
Ra
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 23L
1,735 Elo+
Party 3
Ao Kuang
Ao Kuang
I_Killed_U_OMG
Ao Kuang
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
99W - 112L
1,653 Elo+
Solo
Skadi
Skadi
Jakku_da_rippa
Skadi
Level 101
God Stats
1W - 1L
1,733 SR
Queue Stats
6W - 13L
1,587 Elo+
Party 3
Tyr
Tyr
Simosecchia98
Tyr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 24L
1,469 Elo+
Party 3
Achilles
Achilles
Zorbante
Achilles
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,735 Elo+
Party 3
Team Averages
Level 107
1,547 SR
1,636 Elo+

VS

Team Averages
Level 128
1,645 SR
1,535 Elo+
Ymir
Ymir
FKUGizmo
Ymir
Level 89
God Stats
1W - 5L
1,500 SR
Queue Stats
11W - 16L
1,686 Elo+
Party 2
Neith
Neith
Flemmarde
Neith
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 19L
1,686 Elo+
Party 2
Loki
Loki
dani_blacops
Loki
Level 157
God Stats
25W - 29L
1,615 SR
Queue Stats
252W - 277L
1,482 Elo+
Party 1
Aphrodite
Aphrodite
missatlansia
Aphrodite
Level 158
God Stats
2W - 0L
1,789 SR
Queue Stats
14W - 22L
1,353 Elo+
Party 2
Vulcan
Vulcan
sacrificador22
Vulcan
Level 157
God Stats
29W - 20L
1,821 SR
Queue Stats
362W - 386L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 0
8,639
665
10,871
16,655
5,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
16
4 / 7 / 2
9,143
703
7,146
20,176
7,655
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 6 / 2
7,953
612
5,237
10,462
3,378
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 8 / 1
8,726
671
5,306
21,923
18,051
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Achilles
Zorbante
Achilles
14
0 / 8 / 5
8,104
623
6,029
15,829
7,641
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
5 / 4 / 17
10,387
799
10,750
20,028
21,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Flemmarde
Neith
19
10 / 2 / 12
11,615
893
20,659
12,398
5,372
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
7 / 1 / 8
11,241
865
13,454
7,962
4,014
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
missatlansia
Aphrodite
16
2 / 1 / 16
9,520
732
6,942
6,283
2,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
11 / 0 / 12
11,277
867
21,142
8,823
4,051
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
100
8
Kills
35
35
Deaths
8
10
Assists
65
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
Ymir
5
4
17
3.38
W
Neith
Flemmarde
Neith
10
2
12
8
L
Ao Kuang
4
7
2
0.71
L
0
6
2
0.17
L
1
8
1
0.19
L
Achilles
Zorbante
Achilles
0
8
5
0.31
W
7
1
8
11
W
Aphrodite
missatlansia
Aphrodite
2
1
16
10
W
11
0
12
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,589
Damage
72,947
85,045
Taken
55,494
42,478
Mitigated
38,097
11,562
Healing
20,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,871
851
280
1,198
16,655
5,753
0
8,193
8,438
29,510
0
W
Ymir
10,750
2,384
68
4,189
20,028
21,897
810
6,194
13,834
14,563
0
W
Neith
Flemmarde
Neith
20,659
12,128
0
1,787
12,398
5,372
3,939
3,731
8,667
0
45,899
L
Ao Kuang
7,146
1,954
0
5,225
20,176
7,655
0
8,789
11,205
14,293
0
L
5,237
1,603
0
0
10,462
3,378
13
6,175
4,261
0
28,700
L
5,306
494
0
4,353
21,923
18,051
0
7,007
14,698
0
30,781
L
Achilles
Zorbante
Achilles
6,029
2,300
0
506
15,829
7,641
0
8,080
7,609
0
18,012
W
13,454
4,417
0
558
7,962
4,014
900
1,531
6,431
0
65,734
W
Aphrodite
missatlansia
Aphrodite
6,942
655
7,758
3,751
6,283
2,763
1,513
3,157
3,126
16,157
0
W
21,142
7,000
155
1,904
8,823
4,051
2,340
3,404
5,419
50,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,565
Gold Earned
54,040
182
Minions Killed
256
0
Camps Cleared
0
1,039,596
Distance Traveled
1,377,480
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,639
665
34
3
0
194,909
0
W
Ymir
10,387
799
6
0
0
244,020
2
W
Neith
11,615
893
51
4
0
254,214
1
L
Ao Kuang
9,143
703
12
1
0
205,696
1
L
Skadi
7,953
612
43
3
0
201,397
2
L
Tyr
8,726
671
69
5
0
229,596
3
L
Achilles
8,104
623
24
2
0
207,998
0
W
Loki
11,241
865
94
7
0
270,669
2
W
Aphrodite
9,520
732
30
2
0
316,721
2
W
Vulcan
11,277
867
75
6
0
291,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role