Player Matchup

Olorun
Olorun
Bronze III
 
Olorun
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Bronze III
Exhedon
Achilles
Bronze III
Level 59
God Stats
3W - 1L
1,500 SR
Queue Stats
21W - 26L
1,500 MMR
Solo
Hercules
Hercules
Bronze III
JesusOtaku123
Hercules
Bronze III
Level 142
God Stats
3W - 0L
1,500 SR
Queue Stats
40W - 16L
1,500 MMR
Party 1
Scylla
Scylla
Bronze III
firekiller9000
Scylla
Bronze III
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 15L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 117
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 97
1,473 SR
1,499 MMR
Hou Yi
Hou Yi
Bronze III
 
Hou Yi
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze III
Hagshow
Nemesis
Bronze III
Level 123
God Stats
0W - 3L
1,586 SR
Queue Stats
0W - 5L
1,500 MMR
Solo
Geb
Geb
Bronze III
Krouzee101
Geb
Bronze III
Level 69
God Stats
0W - 1L
1,280 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Thoth
Thoth
Bronze III
boze44
Thoth
Bronze III
Level 78
God Stats
4W - 3L
1,500 SR
Queue Stats
162W - 167L
1,497 MMR
Solo
Horus
Horus
Bronze III
lembe
Horus
Bronze III
Level 55
God Stats
4W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
6 / 1 / 1
10,329
689
5,806
8,209
3,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
 
Fenrir
16
7 / 1 / 5
9,451
630
7,308
10,793
4,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Achilles
Exhedon
Achilles
13
3 / 1 / 1
8,080
539
5,127
7,728
3,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hercules
JesusOtaku123
Hercules
13
1 / 0 / 13
8,757
584
6,265
15,789
8,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
4 / 2 / 9
9,110
607
12,486
6,407
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
SolBastetMulanAtlas

VS

Bans
CliodhnaArtioCamazotzAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
0 / 1 / 1
7,158
477
7,074
5,328
1,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Hagshow
Nemesis
13
1 / 5 / 1
7,331
489
5,563
12,464
3,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 7 / 2
6,677
445
5,893
15,195
9,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thoth
boze44
Thoth
14
2 / 5 / 1
8,269
551
3,153
6,922
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
lembe
Horus
13
1 / 3 / 1
7,787
519
4,950
9,858
4,426
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
21
Kills
5
5
Deaths
21
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
6
1
1
6.5
W
Fenrir
 
Fenrir
7
1
5
9.5
L
Hou Yi
 
Hou Yi
0
1
1
0.5
W
Achilles
Exhedon
Achilles
3
1
1
3.5
L
Nemesis
Hagshow
Nemesis
1
5
1
0.3
W
Hercules
JesusOtaku123
Hercules
1
0
13
7.5
L
1
7
2
0.29
L
Thoth
boze44
Thoth
2
5
1
0.5
W
4
2
9
4.25
L
Horus
lembe
Horus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,992
Damage
26,633
48,926
Taken
49,767
21,087
Mitigated
21,007
19,558
Healing
9,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
5,806
3,942
318
4,291
8,209
3,045
600
1,502
6,707
84,322
0
W
Fenrir
 
Fenrir
7,308
1,016
0
1,616
10,793
4,556
0
1,079
9,714
0
62,861
L
Hou Yi
 
Hou Yi
7,074
3,436
0
1,889
5,328
1,347
0
2,348
2,980
0
49,580
W
Achilles
Exhedon
Achilles
5,127
1,011
193
3,110
7,728
3,444
0
1,052
6,676
0
37,929
L
Nemesis
Hagshow
Nemesis
5,563
1,687
0
1,204
12,464
3,738
0
4,307
7,903
0
52,807
W
Hercules
JesusOtaku123
Hercules
6,265
2,336
364
8,772
15,789
8,129
149
2,605
13,184
0
33,143
L
5,893
665
538
2,244
15,195
9,793
0
6,750
8,167
12,533
0
L
Thoth
boze44
Thoth
3,153
243
0
850
6,922
1,703
0
2,895
3,879
44,499
0
W
12,486
1,025
0
894
6,407
1,913
164
2,971
3,436
62,466
0
L
Horus
lembe
Horus
4,950
2,960
216
2,901
9,858
4,426
0
1,809
7,644
0
40,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,727
Gold Earned
37,222
495
Minions Killed
378
0
Camps Cleared
0
1,544,338
Distance Traveled
1,519,116
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,329
689
173
12
0
291,427
2
W
Fenrir
9,451
630
111
7
0
322,602
2
L
Hou Yi
7,158
477
97
6
0
296,897
6
W
Achilles
8,080
539
66
4
0
304,892
10
L
Nemesis
7,331
489
91
6
0
325,943
4
W
Hercules
8,757
584
40
3
0
329,037
7
L
Geb
6,677
445
18
1
0
309,832
7
L
Thoth
8,269
551
86
6
0
270,177
5
W
Scylla
9,110
607
105
7
0
296,380
5
L
Horus
7,787
519
86
6
0
316,267
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role