Player Matchup

Poseidon
Poseidon
Gabilondits
Poseidon
Level 59
God Stats
4W - 10L
1,454 SR
Queue Stats
24W - 48L
1,678 Elo+
Party 1
Hercules
Hercules
SylverWolf
Hercules
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 81L
1,678 Elo+
Party 1
Neith
Neith
VengaVa
Neith
Level 106
God Stats
36W - 59L
1,416 SR
Queue Stats
41W - 75L
1,464 Elo+
Party 1
Team Averages
Level 92
1,457 SR
1,606 Elo+

VS

Team Averages
Level 94
1,491 SR
1,539 Elo+
Bakasura
Bakasura
 
Bakasura
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
IceBlaster04
Sun Wukong
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ra
Ra
MapacheCohete
Ra
Level 109
God Stats
2W - 4L
1,472 SR
Queue Stats
59W - 63L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Gabilondits
Poseidon
12
4 / 8 / 1
9,297
715
10,206
11,566
3,140
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
SylverWolf
Hercules
13
2 / 7 / 5
10,003
769
6,866
18,654
15,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
VengaVa
Neith
11
1 / 4 / 4
8,163
628
5,926
8,471
2,177
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
12 / 4 / 6
11,270
867
13,409
13,518
5,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
IceBlaster04
Sun Wukong
15
3 / 0 / 11
9,564
736
8,400
11,034
6,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
4 / 3 / 12
10,269
790
11,036
8,103
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
7
Kills
19
19
Deaths
7
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
12
4
6
3.75
L
Poseidon
Gabilondits
Poseidon
4
8
1
0.56
W
Sun Wukong
IceBlaster04
Sun Wukong
3
0
11
8.5
W
4
3
12
3.33
L
Hercules
SylverWolf
Hercules
2
7
5
0.64
L
Neith
VengaVa
Neith
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,998
Damage
32,845
38,691
Taken
32,655
21,150
Mitigated
15,123
6,330
Healing
10,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
13,409
8,049
0
3,547
13,518
5,628
406
5,434
7,596
0
32,982
L
Poseidon
Gabilondits
Poseidon
10,206
1,519
0
1,448
11,566
3,140
544
1,724
8,528
34,465
0
W
Sun Wukong
IceBlaster04
Sun Wukong
8,400
2,179
0
3,829
11,034
6,867
464
3,688
7,346
0
25,729
W
11,036
702
1,568
1,698
8,103
2,628
1,539
3,078
5,025
45,317
0
L
Hercules
SylverWolf
Hercules
6,866
2,042
0
3,868
18,654
15,833
96
4,685
11,677
4,029
13,447
L
Neith
VengaVa
Neith
5,926
1,244
0
1,014
8,471
2,177
864
3,962
4,097
0
25,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,463
Gold Earned
31,103
121
Minions Killed
153
1
Camps Cleared
10
642,816
Distance Traveled
750,760
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,270
867
54
4
9
280,511
1
L
Poseidon
9,297
715
49
4
0
209,953
3
W
Sun Wukong
9,564
736
34
3
1
233,713
3
W
Ra
10,269
790
65
5
0
236,536
0
L
Hercules
10,003
769
21
2
0
212,763
2
L
Neith
8,163
628
51
4
1
220,100
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role