Player Matchup

Bellona
Bellona
Bronze III
Banglorius
Bellona
Bronze III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,454 MMR
Party 2
Bastet
Bastet
Silver III
Draiven01
Bastet
Silver III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 66L
1,455 MMR
Solo
Geb
Geb
Bronze III
XxLaetusxX
Geb
Bronze III
Level 155
God Stats
8W - 3L
1,500 SR
Queue Stats
49W - 55L
1,455 MMR
Solo
Agni
Agni
Bronze III
ZEVÅS
Agni
Bronze III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Party 2
Charybdis
Charybdis
Bronze III
ZelDUUUUUH
Charybdis
Bronze III
Level 130
God Stats
32W - 40L
1,409 SR
Queue Stats
449W - 465L
1,456 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 134
1,482 SR
1,464 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 109
1,641 SR
1,465 MMR
Serqet
Serqet
Bronze III
INIMIBEAR
Serqet
Bronze III
Level 31
God Stats
3W - 1L
1,889 SR
Queue Stats
37W - 27L
1,500 MMR
Party 1
Amaterasu
Amaterasu
Silver III
InimiGod
Amaterasu
Silver III
Level 149
God Stats
57W - 23L
2,004 SR
Queue Stats
335W - 306L
1,440 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
MRJUANPROGAMERYT
Hou Yi
Bronze III
Level 101
God Stats
13W - 19L
1,298 SR
Queue Stats
88W - 90L
1,462 MMR
Solo
Susano
Susano
Bronze III
NoDadJordan
Susano
Bronze III
Level 106
God Stats
1W - 1L
1,513 SR
Queue Stats
1W - 4L
1,455 MMR
Solo
Ra
Ra
Silver II
Ðisdain
Ra
Silver II
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
170W - 167L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Banglorius
Bellona
20
2 / 4 / 0
12,683
488
16,853
24,773
32,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
Draiven01
Bastet
20
3 / 10 / 3
12,215
470
9,059
23,534
7,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
1 / 5 / 3
10,948
421
8,676
26,766
30,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Agni
ZEVÅS
Agni
17
2 / 10 / 5
11,244
432
21,232
18,484
7,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charybdis
ZelDUUUUUH
Charybdis
19
1 / 7 / 1
12,106
466
10,081
20,631
6,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AthenaMorgan Le FayCamazotzBakasura

VS

Bans
Ah Muzen CabAtlasOdinMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
INIMIBEAR
Serqet
20
10 / 0 / 11
15,952
614
17,378
25,350
24,681
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
InimiGod
Amaterasu
20
11 / 0 / 11
16,635
640
23,558
30,175
41,137
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
4 / 2 / 6
14,999
577
8,237
16,310
5,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Susano
20
5 / 3 / 8
14,624
562
11,965
21,712
9,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
6 / 5 / 15
15,993
615
25,702
20,697
8,702
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
87
9
Kills
36
36
Deaths
10
12
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Bellona
Banglorius
Bellona
2
4
0
0.5
L
Bastet
Draiven01
Bastet
3
10
3
0.45
W
Serqet
INIMIBEAR
Serqet
10
0
11
15.5
W
Amaterasu
InimiGod
Amaterasu
11
0
11
16.5
W
4
2
6
3.5
W
Susano
5
3
8
3
L
1
5
3
0.5
L
Agni
ZEVÅS
Agni
2
10
5
0.45
L
Charybdis
ZelDUUUUUH
Charybdis
1
7
1
0.21
W
6
5
15
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,901
Damage
86,840
114,188
Taken
114,244
83,660
Mitigated
89,263
20,909
Healing
49,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Banglorius
Bellona
16,853
6,138
0
5,835
24,773
32,376
440
4,057
20,416
11,609
90,424
L
Bastet
Draiven01
Bastet
9,059
2,088
0
3,646
23,534
7,217
0
7,553
15,931
0
94,566
W
Serqet
INIMIBEAR
Serqet
17,378
2,947
861
5,205
25,350
24,681
1,350
8,686
15,540
0
67,111
W
Amaterasu
InimiGod
Amaterasu
23,558
13,491
0
12,477
30,175
41,137
4,896
7,080
22,940
0
115,381
W
8,237
4,163
0
7,427
16,310
5,651
3,470
2,542
13,720
0
109,823
W
Susano
11,965
2,750
0
7,960
21,712
9,092
2,083
6,760
14,634
0
116,222
L
8,676
154
1,421
3,258
26,766
30,410
0
6,035
20,391
45,648
0
L
Agni
ZEVÅS
Agni
21,232
563
0
1,825
18,484
7,544
0
4,498
13,304
85,481
0
L
Charybdis
ZelDUUUUUH
Charybdis
10,081
3,957
0
4,924
20,631
6,113
1,143
3,559
16,409
0
102,810
W
25,702
1,763
6,196
8,877
20,697
8,702
2,086
6,984
13,391
137,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,196
Gold Earned
78,203
691
Minions Killed
751
0
Camps Cleared
0
2,406,013
Distance Traveled
2,704,262
32
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,683
488
185
7
0
539,333
4
L
Bastet
12,215
470
121
5
0
504,315
8
W
Serqet
15,952
614
71
3
0
608,601
11
W
Amaterasu
16,635
640
172
7
0
542,743
6
W
Hou Yi
14,999
577
156
6
0
475,869
2
W
Susano
14,624
562
137
5
0
562,969
7
L
Geb
10,948
421
53
2
0
472,673
5
L
Agni
11,244
432
145
6
0
441,448
8
L
Charybdis
12,106
466
187
7
0
448,244
7
W
Ra
15,993
615
215
8
0
514,080
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role