Player Matchup

Merlin
Merlin
Bronze III
DSS-_-Cash
Merlin
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Party 1
Geb
Geb
Bronze III
Gangsterslay10
Geb
Bronze III
Level 126
God Stats
2W - 8L
1,258 SR
Queue Stats
16W - 30L
1,479 MMR
Solo
Medusa
Medusa
Bronze III
JooshyFruit
Medusa
Bronze III
Level 61
God Stats
9W - 16L
1,500 SR
Queue Stats
120W - 115L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
JukeSkywaukr
Mercury
Bronze III
Level 160
God Stats
13W - 7L
1,500 SR
Queue Stats
518W - 508L
1,481 MMR
Solo
Vamana
Vamana
Bronze III
mvauclair03
Vamana
Bronze III
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 119
1,452 SR
1,492 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 119
1,527 SR
1,492 MMR
Guan Yu
Guan Yu
Bronze III
BadgeParodie430
Guan Yu
Bronze III
Level 68
God Stats
0W - 4L
1,500 SR
Queue Stats
95W - 119L
1,500 MMR
Party 2
Rama
Rama
Silver III
Breathe Ep
Rama
Silver III
Level 157
God Stats
5W - 7L
1,500 SR
Queue Stats
187W - 184L
1,496 MMR
Solo
Ares
Ares
Gold V
BringMeTheShrews
Ares
Gold V
Level 148
God Stats
66W - 50L
1,635 SR
Queue Stats
487W - 489L
1,469 MMR
Solo
Sol
Sol
Bronze III
Maestro_King10
Sol
Bronze III
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,495 MMR
Solo
Fenrir
Fenrir
Bronze III
loveandkill07
Fenrir
Bronze III
Level 107
God Stats
20W - 25L
1,500 SR
Queue Stats
138W - 150L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DSS-_-Cash
Merlin
8
0 / 2 / 2
4,520
646
2,360
2,982
613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 0 / 5
4,871
696
1,649
4,684
1,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
9
2 / 0 / 1
5,160
737
1,984
2,019
571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
JukeSkywaukr
Mercury
9
3 / 0 / 0
5,114
731
3,048
3,734
906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Vamana
10
4 / 1 / 0
5,902
843
4,000
5,575
2,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
MulanChaacDanzaburou

VS

Bans
LokiHeimdallrCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,451
636
2,050
5,260
3,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
2 / 1 / 0
4,787
684
2,728
4,864
1,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 2 / 0
4,010
573
1,248
4,401
2,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 2 / 0
4,330
619
2,073
3,243
607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

6
0 / 1 / 0
4,058
580
692
4,511
1,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
9
Kills
2
3
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
2
1
0
2
L
0
2
0
0
W
Merlin
DSS-_-Cash
Merlin
0
2
2
0.5
W
0
0
5
2.5
W
Medusa
2
0
1
2.5
W
Mercury
JukeSkywaukr
Mercury
3
0
0
3
L
0
2
0
0
L
0
1
0
0
W
Vamana
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,041
Damage
8,791
18,994
Taken
22,279
6,738
Mitigated
9,256
6,432
Healing
8,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,050
446
85
1,688
5,260
3,273
0
0
5,260
1,580
13,439
L
2,728
2,252
0
1,813
4,864
1,295
336
1,874
2,814
0
22,676
L
1,248
33
0
1,311
4,401
2,917
0
1,235
3,064
5,765
0
W
Merlin
DSS-_-Cash
Merlin
2,360
236
0
750
2,982
613
0
72
2,910
20,026
0
W
1,649
164
236
2,257
4,684
1,942
0
2,205
2,479
8,920
0
W
Medusa
1,984
1,354
0
500
2,019
571
0
884
1,135
0
29,102
W
Mercury
JukeSkywaukr
Mercury
3,048
1,227
0
450
3,734
906
446
160
3,574
0
26,989
L
2,073
1,173
0
1,100
3,243
607
0
389
2,854
20,958
0
L
692
258
115
2,145
4,511
1,164
0
195
4,278
0
15,888
W
Vamana
4,000
2,027
0
2,239
5,575
2,706
356
192
5,011
0
32,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,567
Gold Earned
21,636
235
Minions Killed
203
0
Camps Cleared
0
765,721
Distance Traveled
689,383
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
4,451
636
40
6
0
138,533
3
L
Rama
4,787
684
55
8
0
129,850
2
L
Ares
4,010
573
8
1
0
145,547
3
W
Merlin
4,520
646
34
5
0
135,896
1
W
Geb
4,871
696
16
2
0
150,445
2
W
Medusa
5,160
737
65
9
0
148,472
4
W
Mercury
5,114
731
52
7
0
174,165
2
L
Sol
4,330
619
56
8
0
144,528
1
L
Fenrir
4,058
580
44
6
0
130,925
1
W
Vamana
5,902
843
68
10
0
156,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role