Player Matchup

Medusa
Medusa
AguacateKing
Medusa
Level 27
God Stats
4W - 0L
1,822 SR
Queue Stats
14W - 1L
1,963 Elo+
Party 2
Nemesis
Nemesis
AguacateKing2
Nemesis
Level 17
God Stats
12W - 0L
1,992 SR
Queue Stats
225W - 16L
2,159 Elo+
Party 2
Poseidon
Poseidon
AntiPeruanos3000
Poseidon
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 6L
1,865 Elo+
Party 2
Team Averages
Level 64
1,771 SR
1,996 Elo+

VS

Team Averages
Level 84
1,657 SR
1,804 Elo+
Geb
Geb
Darthxay1104
Geb
Level 85
God Stats
52W - 62L
1,715 SR
Queue Stats
224W - 281L
1,843 Elo+
Party 1
Loki
Loki
PHNX_Craw
Loki
Level 61
God Stats
0W - 1L
1,534 SR
Queue Stats
38W - 48L
1,682 Elo+
Party 1
Ares
Ares
dad_plower420
Ares
Level 107
God Stats
2W - 4L
1,723 SR
Queue Stats
248W - 314L
1,887 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
7 / 1 / 7
7,824
869
7,209
4,899
2,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
11
2 / 0 / 10
7,053
784
2,944
4,988
3,586
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
7 / 1 / 9
8,062
896
8,088
5,471
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,398
711
4,115
7,583
2,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
9
1 / 7 / 1
6,295
699
3,474
8,345
2,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 4 / 1
5,529
614
847
5,071
1,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
16
Kills
2
2
Deaths
16
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
1
7
10.5
W
Nemesis
2
0
10
7
W
7
1
9
11.5
L
1
5
0
0.2
L
Loki
1
7
1
0.21
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,241
Damage
8,436
15,358
Taken
20,999
7,700
Mitigated
7,280
5,426
Healing
737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,209
2,274
0
771
4,899
2,271
1,443
1,078
3,711
0
25,465
W
Nemesis
2,944
986
408
1,926
4,988
3,586
656
1,475
3,367
0
8,832
W
8,088
1,287
0
2,321
5,471
1,843
477
2,228
2,961
30,905
0
L
4,115
36
0
404
7,583
2,945
0
3,296
3,743
13,930
0
L
Loki
3,474
1,049
0
91
8,345
2,390
0
2,736
5,176
0
12,252
L
847
50
0
242
5,071
1,945
0
1,405
3,480
6,860
287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,939
Gold Earned
18,222
105
Minions Killed
53
6
Camps Cleared
2
534,167
Distance Traveled
415,033
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,824
869
28
3
2
173,301
1
W
Nemesis
7,053
784
10
1
3
188,576
1
W
Poseidon
8,062
896
67
7
1
172,290
3
L
Geb
6,398
711
27
3
1
159,275
1
L
Loki
6,295
699
15
2
1
150,876
0
L
Ares
5,529
614
11
1
0
104,882
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role