Player Matchup

Pele
Pele
Appiehein61
Pele
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
IndicaPipe
Skadi
Level 4
God Stats
1W - 1L
1,284 SR
Queue Stats
1W - 2L
1,285 Elo+
Party 2
Ares
Ares
N30SX22
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
illegaleturk36
Nu Wa
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
lndianscammer_
Amaterasu
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Team Averages
Level 63
1,457 SR
1,457 Elo+

VS

Team Averages
Level 120
1,561 SR
1,401 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
c3nouRa1989-1995
Neith
Level 139
God Stats
2W - 3L
1,500 SR
Queue Stats
25W - 51L
1,245 Elo+
Party 1
Bacchus
Bacchus
frankwilde89
Bacchus
Level 39
God Stats
7W - 17L
1,550 SR
Queue Stats
12W - 22L
1,245 Elo+
Party 1
Ravana
Ravana
hidra_15
Ravana
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 37L
1,317 Elo+
Party 1
Kumbhakarna
Kumbhakarna
residen15
Kumbhakarna
Level 157
God Stats
0W - 1L
1,755 SR
Queue Stats
3W - 7L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 3 / 8
11,174
860
15,575
15,268
6,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Skadi
17
2 / 4 / 9
9,769
751
8,120
11,164
4,543
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
N30SX22
Ares
16
1 / 8 / 6
9,552
735
2,429
15,558
13,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
8 / 4 / 8
11,289
868
17,739
10,433
4,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
lndianscammer_
Amaterasu
17
2 / 4 / 8
10,143
780
10,099
16,304
12,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
0 / 5 / 7
8,125
625
6,506
9,277
2,700
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
8 / 4 / 7
10,611
816
14,066
12,388
5,003
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
frankwilde89
Bacchus
15
1 / 4 / 11
9,195
707
9,523
15,241
17,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ravana
hidra_15
Ravana
17
8 / 5 / 10
10,270
790
9,474
12,969
8,101
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Kumbhakarna
residen15
Kumbhakarna
17
5 / 3 / 7
9,556
735
9,270
16,425
18,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
64
21
Kills
22
23
Deaths
21
39
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
5
7
0.7
W
8
3
8
4
W
Skadi
2
4
9
1.63
W
Ares
N30SX22
Ares
1
8
6
0.5
L
8
4
7
2.88
L
Bacchus
frankwilde89
Bacchus
1
4
11
1.63
L
Ravana
hidra_15
Ravana
8
5
10
2.6
W
8
4
8
3
W
Amaterasu
lndianscammer_
Amaterasu
2
4
8
1.5
L
Kumbhakarna
residen15
Kumbhakarna
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,962
Damage
48,839
68,727
Taken
66,300
40,708
Mitigated
51,724
16,768
Healing
7,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,506
877
0
302
9,277
2,700
803
3,862
5,387
15,302
0
W
15,575
3,443
0
3,980
15,268
6,006
194
6,289
8,709
0
42,235
W
Skadi
8,120
3,376
488
1,088
11,164
4,543
1,325
4,103
6,975
0
22,092
W
Ares
N30SX22
Ares
2,429
483
0
1,262
15,558
13,837
1,057
4,801
10,521
12,209
0
L
14,066
3,438
0
1,935
12,388
5,003
502
3,574
8,728
0
54,904
L
Bacchus
frankwilde89
Bacchus
9,523
898
0
564
15,241
17,241
0
3,245
11,790
24,175
0
L
Ravana
hidra_15
Ravana
9,474
1,481
0
1,122
12,969
8,101
0
5,667
7,230
0
21,035
W
17,739
4,089
340
1,327
10,433
4,266
997
2,398
7,998
57,312
0
W
Amaterasu
lndianscammer_
Amaterasu
10,099
4,225
395
7,888
16,304
12,056
778
6,771
8,328
0
35,046
L
Kumbhakarna
residen15
Kumbhakarna
9,270
832
154
3,608
16,425
18,679
30
3,628
12,527
25,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,927
Gold Earned
47,757
221
Minions Killed
195
0
Camps Cleared
0
1,199,980
Distance Traveled
1,091,706
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,125
625
27
2
0
142,772
1
W
Pele
11,174
860
37
3
0
271,911
0
W
Skadi
9,769
751
34
3
0
233,970
0
W
Ares
9,552
735
11
1
0
216,954
2
L
Neith
10,611
816
78
6
0
230,986
1
L
Bacchus
9,195
707
26
2
0
255,918
0
L
Ravana
10,270
790
31
2
0
233,230
0
W
Nu Wa
11,289
868
82
6
0
222,631
0
W
Amaterasu
10,143
780
57
4
0
254,514
0
L
Kumbhakarna
9,556
735
33
3
0
228,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role