Player Matchup

Ra
Ra
ChaoticStupid
Ra
Level 18
God Stats
3W - 2L
1,715 SR
Queue Stats
6W - 6L
1,521 Elo+
Party 2
Sun Wukong
Sun Wukong
Chiulin
Sun Wukong
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 57L
1,449 Elo+
Party 2
Neith
Neith
TionSensei
Neith
Level 118
God Stats
0W - 2L
1,684 SR
Queue Stats
5W - 7L
1,462 Elo+
Party 4
Kali
Kali
Vulpixilate
Kali
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 54L
1,544 Elo+
Party 2
Atlas
Atlas
coomguzzler
Atlas
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,449 Elo+
Party 4
Team Averages
Level 80
1,580 SR
1,485 Elo+

VS

Team Averages
Level 67
1,455 SR
1,580 Elo+
Anubis
Anubis
 
Anubis
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
Arkametes
Loki
Level 56
God Stats
16W - 6L
1,265 SR
Queue Stats
256W - 219L
1,519 Elo+
Party 3
Osiris
Osiris
TheKumDumpster
Osiris
Level 102
God Stats
4W - 4L
1,500 SR
Queue Stats
333W - 296L
1,542 Elo+
Party 3
Charybdis
Charybdis
ZodiacV
Charybdis
Level 120
God Stats
6W - 2L
1,500 SR
Queue Stats
392W - 367L
1,664 Elo+
Party 1
Kumbhakarna
Kumbhakarna
kiporone
Kumbhakarna
Level 25
God Stats
2W - 0L
1,510 SR
Queue Stats
18W - 5L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
6,593
549
1,641
7,209
1,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Chiulin
Sun Wukong
11
1 / 1 / 0
6,577
548
5,164
9,830
9,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
10
0 / 5 / 0
5,640
470
4,518
9,342
1,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 1 / 1
6,808
567
2,998
9,319
2,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

7
0 / 4 / 0
4,937
411
2,161
10,225
3,696
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 3 / 3
7,712
643
4,857
4,496
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
13
3 / 2 / 3
7,636
636
6,127
8,289
2,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 1 / 1
7,487
624
7,039
9,438
5,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
ZodiacV
Charybdis
13
7 / 0 / 2
8,323
694
10,379
5,271
1,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
kiporone
Kumbhakarna
12
2 / 0 / 6
7,015
585
2,683
10,156
8,794
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
6
Kills
16
16
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
3
3
1.5
W
Loki
3
2
3
2.25
L
2
5
3
0.7
L
Sun Wukong
Chiulin
Sun Wukong
1
1
0
1
W
1
1
1
1.5
L
Neith
0
5
0
0
L
3
1
1
3.5
W
Charybdis
ZodiacV
Charybdis
7
0
2
8
L
0
4
0
0
W
Kumbhakarna
kiporone
Kumbhakarna
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,482
Damage
31,085
45,925
Taken
37,650
19,239
Mitigated
20,736
12,470
Healing
10,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,857
400
0
366
4,496
1,975
94
1,374
2,992
40,298
0
W
Loki
6,127
1,864
0
3,271
8,289
2,792
0
125
8,132
0
40,242
L
1,641
240
22
1,080
7,209
1,578
0
3,451
3,758
29,860
0
L
Sun Wukong
Chiulin
Sun Wukong
5,164
1,637
0
5,015
9,830
9,342
0
0
9,131
0
36,161
W
7,039
3,048
0
3,278
9,438
5,683
0
0
8,803
0
40,901
L
Neith
4,518
1,761
0
2,221
9,342
1,944
0
1,910
7,432
0
32,977
L
2,998
1,392
0
1,533
9,319
2,679
0
1,180
8,094
0
39,756
W
Charybdis
ZodiacV
Charybdis
10,379
6,849
0
3,651
5,271
1,492
2,730
852
4,379
0
67,925
L
2,161
621
347
2,252
10,225
3,696
0
755
9,470
13,760
0
W
Kumbhakarna
kiporone
Kumbhakarna
2,683
730
150
225
10,156
8,794
202
1,209
8,907
17,264
4,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,555
Gold Earned
38,173
316
Minions Killed
391
0
Camps Cleared
0
1,164,534
Distance Traveled
1,214,729
18
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,712
643
85
7
0
221,707
6
W
Loki
7,636
636
74
6
0
271,762
4
L
Ra
6,593
549
64
5
0
230,987
1
L
Sun Wukong
6,577
548
79
7
0
229,503
2
W
Osiris
7,487
624
80
7
0
266,550
4
L
Neith
5,640
470
69
6
0
221,229
4
L
Kali
6,808
567
83
7
0
288,025
6
W
Charybdis
8,323
694
122
10
0
230,813
4
L
Atlas
4,937
411
21
2
0
194,790
5
W
Kumbhakarna
7,015
585
30
3
0
223,897
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role