Player Matchup

Bacchus
Bacchus
JilokerHD
Bacchus
Level 37
God Stats
9W - 5L
1,436 SR
Queue Stats
24W - 23L
1,294 Elo+
Party 2
Ao Kuang
Ao Kuang
Marquitosh
Ao Kuang
Level 103
God Stats
1W - 0L
1,285 SR
Queue Stats
26W - 29L
1,294 Elo+
Party 2
Neith
Neith
franotakuu
Neith
Level 99
God Stats
2W - 4L
1,500 SR
Queue Stats
27W - 30L
1,294 Elo+
Party 2
Mercury
Mercury
juanchitho
Mercury
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 28L
1,294 Elo+
Party 2
Chang'e
Chang'e
xKloouD
Chang'e
Level 46
God Stats
3W - 2L
1,500 SR
Queue Stats
35W - 38L
1,500 Elo+
Solo
Team Averages
Level 80
1,444 SR
1,335 Elo+

VS

Team Averages
Level 51
1,508 SR
1,459 Elo+
Cupid
Cupid
Bellaofc
Cupid
Level 18
God Stats
22W - 25L
1,538 SR
Queue Stats
42W - 64L
1,403 Elo+
Party 1
Merlin
Merlin
CapBan
Merlin
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 28L
1,182 Elo+
Solo
Ullr
Ullr
Hardened
Ullr
Level 106
God Stats
6W - 13L
1,500 SR
Queue Stats
128W - 153L
1,591 Elo+
Party 1
Cliodhna
Cliodhna
NevesTudao
Cliodhna
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 144L
1,617 Elo+
Party 1
Hel
Hel
bangdane
Hel
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JilokerHD
Bacchus
11
3 / 1 / 9
7,552
581
4,426
8,042
9,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
Marquitosh
Ao Kuang
14
9 / 3 / 0
8,563
659
7,877
9,076
2,900
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
12
7 / 0 / 5
7,771
598
6,149
4,743
1,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
juanchitho
Mercury
12
1 / 2 / 4
7,383
568
2,506
8,098
2,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
xKloouD
Chang'e
13
2 / 1 / 0
7,575
583
4,844
6,955
5,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Bellaofc
Cupid
9
0 / 6 / 0
5,637
434
2,245
8,011
2,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
CapBan
Merlin
12
2 / 4 / 2
7,252
558
3,300
7,514
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ullr
13
1 / 3 / 0
7,486
576
3,769
7,739
3,664
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
NevesTudao
Cliodhna
9
2 / 5 / 1
6,057
466
4,885
9,230
2,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 0
5,194
400
186
5,404
2,040
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
22
Kills
5
7
Deaths
23
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cupid
Bellaofc
Cupid
0
6
0
0
L
Merlin
CapBan
Merlin
2
4
2
0.75
L
Ullr
1
3
0
0.33
W
Bacchus
JilokerHD
Bacchus
3
1
9
7.5
W
Ao Kuang
Marquitosh
Ao Kuang
9
3
0
3
L
Cliodhna
NevesTudao
Cliodhna
2
5
1
0.5
L
0
5
0
0
W
Neith
7
0
5
9.5
W
Mercury
juanchitho
Mercury
1
2
4
1.5
W
Chang'e
xKloouD
Chang'e
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,802
Damage
14,385
36,914
Taken
37,898
21,662
Mitigated
12,894
12,051
Healing
6,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Bellaofc
Cupid
2,245
561
61
766
8,011
2,230
0
2,677
5,334
0
30,503
L
Merlin
CapBan
Merlin
3,300
291
0
1,221
7,514
2,280
0
3,825
3,689
38,732
0
L
Ullr
3,769
1,379
0
1,520
7,739
3,664
836
4,168
3,323
0
47,926
W
Bacchus
JilokerHD
Bacchus
4,426
783
0
2,078
8,042
9,249
814
146
7,896
12,687
0
W
Ao Kuang
Marquitosh
Ao Kuang
7,877
3,414
0
3,051
9,076
2,900
1,137
2,353
6,539
39,856
0
L
Cliodhna
NevesTudao
Cliodhna
4,885
1,146
0
1,925
9,230
2,680
0
3,607
5,543
0
25,159
L
186
186
629
705
5,404
2,040
0
2,542
2,862
6,266
0
W
Neith
6,149
2,818
0
1,212
4,743
1,990
2,574
40
4,703
0
47,822
W
Mercury
juanchitho
Mercury
2,506
1,131
0
2,899
8,098
2,404
1,766
687
7,335
0
35,756
W
Chang'e
xKloouD
Chang'e
4,844
653
59
2,752
6,955
5,119
312
0
6,955
37,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,844
Gold Earned
31,626
338
Minions Killed
276
0
Camps Cleared
0
1,273,782
Distance Traveled
1,128,200
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,637
434
58
4
0
235,265
2
L
Merlin
7,252
558
71
5
0
235,869
3
L
Ullr
7,486
576
95
7
0
191,485
4
W
Bacchus
7,552
581
15
1
0
254,465
5
W
Ao Kuang
8,563
659
76
6
0
242,599
0
L
Cliodhna
6,057
466
44
3
0
255,207
1
L
Hel
5,194
400
8
1
0
210,374
0
W
Neith
7,771
598
83
6
0
237,628
2
W
Mercury
7,383
568
76
6
0
289,103
2
W
Chang'e
7,575
583
88
7
0
249,987
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role