Player Matchup

Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
PeterMitchell
Hera
Level 104
God Stats
9W - 4L
1,500 SR
Queue Stats
260W - 267L
1,525 Elo+
Party 1
Ao Kuang
Ao Kuang
SEzzrie
Ao Kuang
Level 63
God Stats
5W - 2L
1,500 SR
Queue Stats
230W - 240L
1,583 Elo+
Solo
Osiris
Osiris
XPlosiveCusso
Osiris
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
527W - 540L
1,509 Elo+
Party 1
Team Averages
Level 117
1,500 SR
1,523 Elo+

VS

Team Averages
Level 123
1,439 SR
1,385 Elo+
King Arthur
King Arthur
 
King Arthur
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DasHolocost
Loki
Level 109
God Stats
1W - 8L
1,500 SR
Queue Stats
158W - 166L
1,542 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Qoadda
Ah Muzen Cab
Level 129
God Stats
11W - 6L
1,500 SR
Queue Stats
45W - 35L
1,269 Elo+
Solo
Yemoja
Yemoja
Shkom
Yemoja
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
154W - 155L
1,423 Elo+
Solo
Cthulhu
Cthulhu
Wynstables
Cthulhu
Level 106
God Stats
6W - 14L
1,194 SR
Queue Stats
6W - 14L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
2 / 1 / 0
8,240
589
4,674
6,792
1,894
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
 
Atlas
11
1 / 1 / 6
7,477
534
3,557
11,921
8,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 2 / 3
8,954
640
6,094
5,892
2,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
SEzzrie
Ao Kuang
16
9 / 0 / 1
9,387
671
7,083
8,898
3,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 2 / 7
7,649
546
9,342
10,155
9,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 4 / 1
6,828
488
6,982
12,555
5,642
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 6 / 0
7,367
526
7,049
10,716
3,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
Qoadda
Ah Muzen Cab
14
2 / 4 / 0
7,836
560
5,780
10,307
3,264
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Shkom
Yemoja
11
0 / 3 / 1
6,656
475
3,237
9,184
6,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Wynstables
Cthulhu
3
0 / 1 / 1
4,602
329
262
1,566
452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
18
Kills
6
6
Deaths
18
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
0
2
W
Atlas
 
Atlas
1
1
6
4
L
King Arthur
 
King Arthur
0
4
1
0.13
L
4
6
0
0.67
W
5
2
3
3.25
L
Ah Muzen Cab
Qoadda
Ah Muzen Cab
2
4
0
0.5
W
Ao Kuang
SEzzrie
Ao Kuang
9
0
1
9.5
L
Yemoja
Shkom
Yemoja
0
3
1
0.17
L
Cthulhu
Wynstables
Cthulhu
0
1
1
0.5
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,750
Damage
23,310
43,658
Taken
44,328
25,820
Mitigated
19,311
13,473
Healing
8,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,674
1,879
0
807
6,792
1,894
680
189
6,603
64
50,524
W
Atlas
 
Atlas
3,557
1,021
1,774
3,629
11,921
8,365
21
1,601
10,320
17,468
0
L
King Arthur
 
King Arthur
6,982
882
0
1,908
12,555
5,642
0
3,056
8,661
0
39,170
L
7,049
1,933
0
1,501
10,716
3,879
0
5,157
5,336
0
39,890
W
6,094
1,899
0
267
5,892
2,283
303
1,372
4,520
63,857
0
L
Ah Muzen Cab
Qoadda
Ah Muzen Cab
5,780
2,165
0
1,822
10,307
3,264
0
3,034
7,232
0
63,176
W
Ao Kuang
SEzzrie
Ao Kuang
7,083
2,687
0
2,886
8,898
3,332
0
0
8,898
62,990
2,894
L
Yemoja
Shkom
Yemoja
3,237
396
688
2,774
9,184
6,074
0
4,408
4,634
37,120
0
L
Cthulhu
Wynstables
Cthulhu
262
0
133
63
1,566
452
0
778
740
3,278
0
W
9,342
2,800
167
3,943
10,155
9,946
0
337
9,818
0
41,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,707
Gold Earned
33,289
469
Minions Killed
360
0
Camps Cleared
0
1,370,061
Distance Traveled
1,023,550
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,240
589
122
9
0
269,894
3
W
Atlas
7,477
534
28
2
0
234,382
8
L
King Arthur
6,828
488
87
6
0
253,072
7
L
Loki
7,367
526
74
5
0
251,844
0
W
Hera
8,954
640
138
10
0
278,515
4
L
Ah Muzen Cab
7,836
560
127
9
0
242,199
3
W
Ao Kuang
9,387
671
107
8
0
307,233
0
L
Yemoja
6,656
475
65
5
0
239,199
6
L
Cthulhu
4,602
329
7
1
0
37,236
1
W
Osiris
7,649
546
74
5
0
280,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role