Player Matchup

Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Gold V
Charxander-
Sol
Gold V
Level 125
God Stats
9W - 4L
1,768 SR
Queue Stats
26W - 18L
1,635 MMR
Party 2
Amaterasu
Amaterasu
Silver I
Got lnk
Amaterasu
Silver I
Level 160
God Stats
5W - 3L
1,500 SR
Queue Stats
265W - 238L
1,615 MMR
Solo
Chaac
Chaac
Silver I
Martinez973
Chaac
Silver I
Level 127
God Stats
6W - 6L
1,627 SR
Queue Stats
294W - 300L
1,453 MMR
Party 1
Arachne
Arachne
Gold I
Sheare
Arachne
Gold I
Level 107
God Stats
42W - 27L
1,737 SR
Queue Stats
81W - 80L
1,741 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,626 SR
1,589 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,537 SR
1,585 MMR
Tiamat
Tiamat
Bronze III
 
Tiamat
Bronze III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
Bxleexdatt
Fenrir
Silver I
Level 129
God Stats
6W - 14L
1,742 SR
Queue Stats
363W - 374L
1,614 MMR
Solo
Hou Yi
Hou Yi
Silver I
DabLlama
Hou Yi
Silver I
Level 160
God Stats
4W - 5L
1,819 SR
Queue Stats
111W - 85L
1,614 MMR
Solo
Ymir
Ymir
Silver I
FireCarp870662
Ymir
Silver I
Level 108
God Stats
3W - 3L
1,306 SR
Queue Stats
35W - 52L
1,599 MMR
Solo
Guan Yu
Guan Yu
Gold III
zZChaoS_
Guan Yu
Gold III
Level 123
God Stats
7W - 10L
1,320 SR
Queue Stats
227W - 230L
1,597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
7 / 0 / 5
12,990
722
12,025
5,149
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
3 / 2 / 1
11,743
652
8,939
11,550
4,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Got lnk
Amaterasu
16
2 / 2 / 8
11,439
636
4,809
22,283
21,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
0 / 1 / 4
10,981
610
6,723
11,465
9,118
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Sheare
Arachne
20
7 / 0 / 7
13,026
724
13,963
14,660
8,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GebBastetCliodhnaAtlas

VS

Bans
ThothLokiOdinGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 6 / 0
8,158
453
4,244
9,225
3,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
Bxleexdatt
Fenrir
13
1 / 4 / 1
7,993
444
3,596
11,545
4,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
DabLlama
Hou Yi
16
2 / 5 / 2
9,228
513
7,148
12,626
4,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 4 / 1
7,593
422
5,085
17,617
15,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
zZChaoS_
Guan Yu
12
0 / 1 / 1
7,489
416
4,959
11,136
10,663
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
19
Kills
5
5
Deaths
20
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
0
5
9.5
L
Tiamat
 
Tiamat
1
6
0
0.17
L
Fenrir
Bxleexdatt
Fenrir
1
4
1
0.38
W
3
2
1
1.75
L
Hou Yi
DabLlama
Hou Yi
2
5
2
0.6
L
1
4
1
0.38
W
Amaterasu
Got lnk
Amaterasu
2
2
8
3
W
0
1
4
2
W
Arachne
Sheare
Arachne
7
0
7
10.5
L
Guan Yu
zZChaoS_
Guan Yu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,459
Damage
25,032
65,107
Taken
62,149
45,369
Mitigated
38,313
31,497
Healing
15,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,025
269
0
1,096
5,149
1,790
1,976
1,787
2,706
101,308
0
L
Tiamat
 
Tiamat
4,244
768
0
1,280
9,225
3,896
0
4,989
4,236
53,848
0
L
Fenrir
Bxleexdatt
Fenrir
3,596
346
0
3,430
11,545
4,055
0
2,721
8,824
0
54,753
W
8,939
3,214
0
6,235
11,550
4,515
7,036
2,099
9,131
84,776
10,023
L
Hou Yi
DabLlama
Hou Yi
7,148
2,765
0
2,883
12,626
4,252
1,258
3,069
9,557
0
73,433
L
5,085
1,439
918
2,449
17,617
15,447
0
8,921
8,696
27,073
0
W
Amaterasu
Got lnk
Amaterasu
4,809
1,375
2,683
8,470
22,283
21,896
1,448
2,575
19,708
6,766
33,681
W
6,723
2,107
0
5,914
11,465
9,118
1,081
2,195
9,270
0
64,829
W
Arachne
Sheare
Arachne
13,963
9,094
0
7,099
14,660
8,050
4,923
1,101
13,559
0
105,175
L
Guan Yu
zZChaoS_
Guan Yu
4,959
397
438
4,256
11,136
10,663
0
1,138
9,998
0
39,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,179
Gold Earned
40,461
687
Minions Killed
495
0
Camps Cleared
0
1,884,945
Distance Traveled
1,614,945
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,990
722
184
10
0
385,123
5
L
Tiamat
8,158
453
116
6
0
289,498
0
L
Fenrir
7,993
444
97
5
0
356,844
2
W
Sol
11,743
652
158
9
0
353,950
3
L
Hou Yi
9,228
513
158
9
0
319,882
5
L
Ymir
7,593
422
30
2
0
313,545
8
W
Amaterasu
11,439
636
53
3
0
349,406
6
W
Chaac
10,981
610
119
7
0
351,147
5
W
Arachne
13,026
724
173
10
0
445,319
6
L
Guan Yu
7,489
416
94
5
0
335,176
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role