Player Matchup

Artio
Artio
DFS14
Artio
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
193W - 95L
1,797 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Lauta02
Ah Muzen Cab
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 26L
1,797 Elo+
Party 1
Ra
Ra
MigueXG
Ra
Level 156
God Stats
5W - 2L
1,500 SR
Queue Stats
370W - 242L
1,808 Elo+
Party 1
Team Averages
Level 153
1,500 SR
1,801 Elo+

VS

Team Averages
Level 127
1,500 SR
1,552 Elo+
Atlas
Atlas
 
Atlas
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
julioinacio09
Izanami
Level 157
God Stats
5W - 9L
1,500 SR
Queue Stats
343W - 257L
1,538 Elo+
Solo
He Bo
He Bo
zZBrunoZzz
He Bo
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 20L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
DFS14
Artio
12
1 / 1 / 12
7,932
793
5,461
12,147
11,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Lauta02
Ah Muzen Cab
13
7 / 1 / 9
8,438
844
14,503
8,740
3,370
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
8 / 1 / 7
8,747
875
8,145
7,527
2,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
1 / 1 / 2
6,910
691
4,589
10,388
7,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
11
2 / 7 / 0
7,239
724
8,665
12,242
3,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
9
0 / 8 / 3
6,206
621
2,926
8,031
1,992
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
16
Kills
3
3
Deaths
16
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
1
2
2
W
Artio
DFS14
Artio
1
1
12
7
W
Ah Muzen Cab
Lauta02
Ah Muzen Cab
7
1
9
11.5
W
8
1
7
11.5
L
Izanami
2
7
0
0.29
L
He Bo
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,109
Damage
16,180
28,414
Taken
30,661
17,578
Mitigated
13,401
11,408
Healing
1,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,589
1,133
0
636
10,388
7,544
0
4,634
5,626
11,438
0
W
Artio
DFS14
Artio
5,461
500
1,444
3,978
12,147
11,227
179
2,846
9,301
13,530
0
W
Ah Muzen Cab
Lauta02
Ah Muzen Cab
14,503
6,641
0
1,966
8,740
3,370
1,260
2,028
6,712
0
38,941
W
8,145
774
2,049
1,971
7,527
2,981
345
2,866
4,661
31,845
0
L
Izanami
8,665
4,275
0
339
12,242
3,865
0
4,780
7,390
0
35,337
L
He Bo
2,926
101
0
284
8,031
1,992
0
3,992
3,895
5,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,117
Gold Earned
20,355
119
Minions Killed
83
7
Camps Cleared
2
611,003
Distance Traveled
467,896
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,910
691
14
1
1
176,858
0
W
Artio
7,932
793
22
2
1
210,297
0
W
Ah Muzen Cab
8,438
844
45
5
3
189,098
0
W
Ra
8,747
875
52
5
3
211,608
4
L
Izanami
7,239
724
60
6
1
142,651
0
L
He Bo
6,206
621
9
1
0
148,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role