Player Matchup

Gilgamesh
Gilgamesh
Boonedoc828
Gilgamesh
Level 148
God Stats
7W - 4L
1,755 SR
Queue Stats
29W - 20L
1,645 Elo+
Solo
Arachne
Arachne
MazelTovCocktail
Arachne
Level 89
God Stats
11W - 0L
1,808 SR
Queue Stats
46W - 60L
1,468 Elo+
Solo
Freya
Freya
McSlanky
Freya
Level 133
God Stats
7W - 5L
1,432 SR
Queue Stats
46W - 51L
1,388 Elo+
Solo
Vulcan
Vulcan
Papacheesey69
Vulcan
Level 105
God Stats
7W - 3L
1,519 SR
Queue Stats
56W - 59L
1,349 Elo+
Solo
Ullr
Ullr
wolfito000
Ullr
Level 124
God Stats
4W - 3L
1,825 SR
Queue Stats
6W - 4L
1,715 Elo+
Solo
Team Averages
Level 120
1,668 SR
1,513 Elo+

VS

Team Averages
Level 69
1,518 SR
1,472 Elo+
Zeus
Zeus
BCantwell
Zeus
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 42L
1,296 Elo+
Solo
Danzaburou
Danzaburou
RedEyeSpedGuy
Danzaburou
Level 87
God Stats
2W - 1L
1,588 SR
Queue Stats
3W - 8L
1,331 Elo+
Party 1
Hercules
Hercules
ScufflesEnsue
Hercules
Level 16
God Stats
3W - 4L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Solo
Fenrir
Fenrir
Secret_Bruckner
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Terra
Terra
Stick_Man420
Terra
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 40L
1,734 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Boonedoc828
Gilgamesh
18
5 / 3 / 7
12,521
783
16,970
23,012
16,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
2 / 3 / 10
11,650
728
12,263
16,486
8,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Freya
McSlanky
Freya
20
11 / 2 / 5
13,594
850
18,018
18,635
9,225
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
2 / 1 / 7
12,442
778
16,897
7,107
3,540
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
5 / 1 / 8
12,100
756
20,734
13,856
6,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
3 / 4 / 1
11,221
701
20,214
14,189
5,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
RedEyeSpedGuy
Danzaburou
20
4 / 8 / 6
12,458
779
15,982
23,381
9,491
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
ScufflesEnsue
Hercules
19
2 / 4 / 4
11,458
716
13,587
30,003
31,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 4 / 2
9,156
572
1,739
7,324
2,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 5 / 4
10,479
655
4,002
24,139
21,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
27
25
Kills
10
10
Deaths
25
37
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Zeus
3
4
1
0.88
W
Gilgamesh
Boonedoc828
Gilgamesh
5
3
7
2.83
W
2
3
10
2.33
W
Freya
McSlanky
Freya
11
2
5
6.75
W
2
1
7
5.5
L
Danzaburou
RedEyeSpedGuy
Danzaburou
4
8
6
0.88
L
Hercules
ScufflesEnsue
Hercules
2
4
4
1
L
1
4
2
0.5
L
0
5
4
0.4
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,882
Damage
55,524
79,096
Taken
99,036
43,068
Mitigated
69,825
30,554
Healing
33,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
20,214
4,305
0
3,580
14,189
5,388
0
5,624
8,493
68,658
0
W
Gilgamesh
Boonedoc828
Gilgamesh
16,970
3,256
3,048
4,431
23,012
16,072
870
8,104
14,303
0
36,641
W
12,263
9,172
0
7,770
16,486
8,202
41
3,637
12,632
0
38,441
W
Freya
McSlanky
Freya
18,018
5,682
0
11,666
18,635
9,225
949
8,303
10,048
62,466
0
W
16,897
4,283
0
1,552
7,107
3,540
859
2,643
4,382
64,459
0
L
Danzaburou
RedEyeSpedGuy
Danzaburou
15,982
6,001
0
5,266
23,381
9,491
0
8,976
14,345
0
55,383
L
Hercules
ScufflesEnsue
Hercules
13,587
3,869
0
9,082
30,003
31,093
688
10,609
19,000
8,388
32,564
L
1,739
350
0
304
7,324
2,356
0
704
6,620
0
5,396
L
4,002
1,317
8,186
6,586
24,139
21,497
0
8,922
15,028
10,589
0
W
20,734
6,542
0
2,087
13,856
6,029
1,866
3,930
9,765
0
55,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,307
Gold Earned
54,772
322
Minions Killed
286
0
Camps Cleared
0
1,633,494
Distance Traveled
1,247,744
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,221
701
106
7
0
255,241
1
W
Gilgamesh
12,521
783
25
2
0
291,238
0
W
Arachne
11,650
728
46
3
0
361,169
3
W
Freya
13,594
850
79
5
0
320,958
1
W
Vulcan
12,442
778
113
7
0
355,188
3
L
Danzaburou
12,458
779
95
6
0
282,316
1
L
Hercules
11,458
716
67
4
0
305,069
0
L
Fenrir
9,156
572
4
0
0
106,119
2
L
Terra
10,479
655
14
1
0
298,999
0
W
Ullr
12,100
756
59
4
0
304,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role