Player Matchup

Raijin
Raijin
GilhamGamer
Raijin
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 10L
1,529 Elo+
Solo
Horus
Horus
Hanna-Chris
Horus
Level 123
God Stats
3W - 9L
1,500 SR
Queue Stats
253W - 289L
1,504 Elo+
Party 2
Hades
Hades
IshiTochi
Hades
Level 63
God Stats
4W - 0L
1,500 SR
Queue Stats
71W - 82L
1,378 Elo+
Solo
Hun Batz
Hun Batz
Uehwa
Hun Batz
Level 96
God Stats
1W - 3L
1,500 SR
Queue Stats
235W - 279L
1,504 Elo+
Party 2
Merlin
Merlin
sn4ke pliskin55
Merlin
Level 143
God Stats
10W - 12L
1,500 SR
Queue Stats
545W - 763L
1,546 Elo+
Solo
Team Averages
Level 102
1,500 SR
1,492 Elo+

VS

Team Averages
Level 63
1,457 SR
1,264 Elo+
Guan Yu
Guan Yu
DSKeks
Guan Yu
Level 105
God Stats
4W - 2L
1,500 SR
Queue Stats
155W - 147L
1,485 Elo+
Party 3
Ganesha
Ganesha
Seidk0na
Ganesha
Level 63
God Stats
4W - 4L
1,285 SR
Queue Stats
39W - 66L
1,110 Elo+
Party 1
Chiron
Chiron
Tommynaitor
Chiron
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 62L
1,110 Elo+
Party 1
Kuzenbo
Kuzenbo
moddij
Kuzenbo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 41L
1,127 Elo+
Party 1
Tyr
Tyr
smocy
Tyr
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 88L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
18
5 / 3 / 13
11,314
754
26,873
12,920
5,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 2 / 12
10,685
712
6,104
20,252
23,007
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
IshiTochi
Hades
20
8 / 2 / 11
11,794
786
29,346
18,622
11,838
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Uehwa
Hun Batz
17
4 / 4 / 10
10,837
722
16,655
13,389
4,874
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
1 / 3 / 19
10,889
726
22,638
15,836
6,223
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DSKeks
Guan Yu
16
2 / 3 / 8
10,156
677
4,785
21,074
19,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ganesha
Seidk0na
Ganesha
18
0 / 4 / 13
10,354
690
16,022
29,060
26,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
18
5 / 4 / 7
10,415
694
21,600
14,687
4,990
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
moddij
Kuzenbo
17
4 / 3 / 7
10,891
726
12,250
17,150
20,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tyr
smocy
Tyr
15
3 / 7 / 8
10,017
668
10,028
29,380
18,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
57
21
Kills
14
14
Deaths
21
65
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
DSKeks
Guan Yu
2
3
8
2
W
Raijin
5
3
13
3.83
W
3
2
12
4.5
W
Hades
IshiTochi
Hades
8
2
11
6.75
L
Ganesha
Seidk0na
Ganesha
0
4
13
1.63
L
Chiron
5
4
7
2.13
W
Hun Batz
Uehwa
Hun Batz
4
4
10
2.25
L
Kuzenbo
moddij
Kuzenbo
4
3
7
2.5
L
Tyr
smocy
Tyr
3
7
8
1
W
1
3
19
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,616
Damage
64,685
81,019
Taken
111,351
51,388
Mitigated
89,342
43,991
Healing
54,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
DSKeks
Guan Yu
4,785
361
15,617
7,695
21,074
19,004
300
15,745
4,744
0
9,426
W
Raijin
26,873
3,046
4,011
2,372
12,920
5,446
295
3,694
9,226
46,440
0
W
6,104
3,172
10,569
7,886
20,252
23,007
590
8,418
11,834
0
13,367
W
Hades
IshiTochi
Hades
29,346
5,157
4,445
7,708
18,622
11,838
1,761
6,587
12,035
49,774
0
L
Ganesha
Seidk0na
Ganesha
16,022
477
3,995
6,049
29,060
26,517
190
18,324
10,120
30,548
0
L
Chiron
21,600
4,536
4,653
2,898
14,687
4,990
952
10,505
3,851
0
37,038
W
Hun Batz
Uehwa
Hun Batz
16,655
2,897
2,132
1,943
13,389
4,874
1,685
4,248
9,141
0
29,763
L
Kuzenbo
moddij
Kuzenbo
12,250
4,016
2,542
2,233
17,150
20,078
0
11,838
5,054
25,153
0
L
Tyr
smocy
Tyr
10,028
2,043
4,092
5,007
29,380
18,753
173
20,218
8,725
0
18,471
W
22,638
2,876
1,490
1,435
15,836
6,223
368
5,325
10,511
46,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,519
Gold Earned
51,833
167
Minions Killed
119
0
Camps Cleared
0
1,362,365
Distance Traveled
1,336,977
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,156
677
16
1
0
266,489
0
W
Raijin
11,314
754
43
3
0
264,350
0
W
Horus
10,685
712
17
1
0
288,429
0
W
Hades
11,794
786
38
3
0
238,817
0
L
Ganesha
10,354
690
1
0
0
282,207
1
L
Chiron
10,415
694
49
3
0
211,453
0
W
Hun Batz
10,837
722
24
2
0
307,545
0
L
Kuzenbo
10,891
726
30
2
0
305,988
0
L
Tyr
10,017
668
23
2
0
270,840
0
W
Merlin
10,889
726
45
3
0
263,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role