Player Matchup

Athena
Athena
 
Athena
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
KillerGirLrun
Tyr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 33L
1,359 Elo+
Party 2
Hades
Hades
Os_Lourenzos
Hades
Level 104
God Stats
17W - 24L
1,265 SR
Queue Stats
34W - 45L
1,359 Elo+
Party 2
Medusa
Medusa
xRoidabuser
Medusa
Level 124
God Stats
15W - 6L
1,570 SR
Queue Stats
87W - 83L
1,381 Elo+
Solo
Team Averages
Level 92
1,467 SR
1,420 Elo+

VS

Team Averages
Level 55
1,452 SR
1,519 Elo+
Fenrir
Fenrir
ExaltedPeasant
Fenrir
Level 48
God Stats
3W - 1L
1,500 SR
Queue Stats
73W - 74L
1,722 Elo+
Party 1
Ullr
Ullr
LordMonochromus
Ullr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 60L
1,554 Elo+
Solo
Da Ji
Da Ji
Maphhew
Da Ji
Level 24
God Stats
30W - 28L
1,392 SR
Queue Stats
67W - 64L
1,475 Elo+
Party 1
Poseidon
Poseidon
MuslumSlayer
Poseidon
Level 59
God Stats
5W - 3L
1,665 SR
Queue Stats
35W - 38L
1,481 Elo+
Party 1
Geb
Geb
arknight12345
Geb
Level 77
God Stats
1W - 3L
1,201 SR
Queue Stats
70W - 77L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
3 / 1 / 3
9,693
510
4,588
13,354
6,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Khepri
 
Khepri
13
1 / 1 / 9
9,605
506
5,004
14,789
14,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
1 / 5 / 6
9,432
496
5,878
12,516
9,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
8 / 3 / 3
10,716
564
11,386
10,716
6,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
17
4 / 1 / 1
10,823
570
7,807
10,944
4,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 3
9,725
512
7,091
16,245
9,241
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 1
6,581
346
1,986
6,521
806
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Da Ji
Maphhew
Da Ji
13
1 / 6 / 6
8,456
445
8,528
13,167
4,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
MuslumSlayer
Poseidon
16
4 / 4 / 3
10,113
532
9,790
10,010
2,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 1 / 2
7,824
412
2,313
8,546
5,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
26
17
Kills
11
11
Deaths
17
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
3
1
3
4.5
W
Khepri
 
Khepri
1
1
9
5.5
L
6
2
3
3.75
W
1
5
6
0.8
L
0
4
1
0.13
L
Da Ji
Maphhew
Da Ji
1
6
6
0.67
L
Poseidon
MuslumSlayer
Poseidon
4
4
3
1.38
W
8
3
3
3.17
L
0
1
2
1
W
Medusa
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,663
Damage
29,708
62,319
Taken
54,489
42,298
Mitigated
23,537
22,646
Healing
14,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
4,588
1,168
0
5,919
13,354
6,507
1,430
1,028
12,326
61,983
0
W
Khepri
 
Khepri
5,004
716
0
2,217
14,789
14,751
547
3,814
10,975
19,526
0
L
7,091
963
199
4,539
16,245
9,241
820
6,540
9,170
0
46,610
W
5,878
1,547
0
2,728
12,516
9,685
412
2,401
10,115
0
35,279
L
1,986
1,224
0
235
6,521
806
624
1,562
4,959
0
16,430
L
Da Ji
Maphhew
Da Ji
8,528
1,511
0
3,741
13,167
4,809
0
6,143
6,907
0
44,252
L
Poseidon
MuslumSlayer
Poseidon
9,790
463
66
2,663
10,010
2,789
528
4,258
5,678
61,156
0
W
11,386
325
2,759
3,599
10,716
6,734
1,401
3,720
6,996
59,153
0
L
2,313
214
252
3,071
8,546
5,892
0
2,475
5,983
14,428
0
W
Medusa
7,807
3,912
0
5,424
10,944
4,621
2,496
2,005
8,677
0
94,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,269
Gold Earned
42,699
450
Minions Killed
322
0
Camps Cleared
0
1,815,254
Distance Traveled
1,522,849
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,693
510
93
5
0
384,056
4
W
Khepri
9,605
506
29
2
0
383,383
5
L
Fenrir
9,725
512
100
5
0
328,832
2
W
Tyr
9,432
496
57
3
0
350,194
0
L
Ullr
6,581
346
32
2
0
168,284
1
L
Da Ji
8,456
445
68
4
0
353,381
3
L
Poseidon
10,113
532
105
6
0
359,151
0
W
Hades
10,716
564
114
6
0
353,939
0
L
Geb
7,824
412
17
1
0
313,201
0
W
Medusa
10,823
570
157
8
0
343,682
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role