Player Matchup

Sol
Sol
BigDaddyZxddy
Sol
Level 122
God Stats
3W - 1L
1,735 SR
Queue Stats
34W - 31L
1,898 Elo+
Party 4
Bacchus
Bacchus
HelixDaughter
Bacchus
Level 36
God Stats
1W - 2L
1,267 SR
Queue Stats
6W - 18L
1,552 Elo+
Solo
Cu Chulainn
Cu Chulainn
Luissilva8
Cu Chulainn
Level 124
God Stats
2W - 2L
1,280 SR
Queue Stats
50W - 56L
1,429 Elo+
Party 3
Cupid
Cupid
angelyadielangel
Cupid
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
71W - 87L
1,551 Elo+
Party 3
Chaac
Chaac
othermason
Chaac
Level 13
God Stats
4W - 0L
1,715 SR
Queue Stats
9W - 4L
1,740 Elo+
Party 4
Team Averages
Level 65
1,499 SR
1,634 Elo+

VS

Team Averages
Level 40
1,479 SR
1,537 Elo+
Thanatos
Thanatos
Headshot1o14560
Thanatos
Level 32
God Stats
2W - 4L
1,595 SR
Queue Stats
13W - 25L
1,637 Elo+
Party 2
Ares
Ares
JP1152021
Ares
Level 62
God Stats
5W - 10L
1,299 SR
Queue Stats
384W - 365L
1,646 Elo+
Party 1
Medusa
Medusa
Juanes_182
Medusa
Level 28
God Stats
21W - 23L
1,500 SR
Queue Stats
124W - 150L
1,423 Elo+
Party 1
Anubis
Anubis
groovymonkey79
Anubis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,529 Elo+
Party 2
Agni
Agni
marulete459
Agni
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 28L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 1
9,173
655
8,577
9,374
3,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
10
0 / 0 / 1
6,674
477
3,248
6,103
4,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
Luissilva8
Cu Chulainn
15
8 / 1 / 2
9,136
653
7,741
9,316
4,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 6 / 1
6,798
486
4,155
9,078
2,046
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
15
3 / 0 / 4
9,014
644
8,018
9,039
9,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
0 / 6 / 1
6,056
433
2,161
10,368
3,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ares
11
1 / 2 / 5
6,848
489
2,122
9,068
4,732
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
Juanes_182
Medusa
14
6 / 1 / 2
7,898
564
9,912
9,569
3,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 0
6,073
434
3,473
6,162
2,389
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 2 / 0
7,719
551
6,704
10,113
3,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
14
Kills
9
9
Deaths
15
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
L
Thanatos
0
6
1
0.08
W
Bacchus
0
0
1
0.5
L
Ares
1
2
5
1.75
L
Medusa
Juanes_182
Medusa
6
1
2
7
W
Cu Chulainn
Luissilva8
Cu Chulainn
8
1
2
9
W
0
6
1
0.08
L
0
4
0
0
L
2
2
0
1
W
Chaac
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,739
Damage
24,372
42,910
Taken
45,280
22,857
Mitigated
16,976
14,430
Healing
12,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,577
3,204
0
4,803
9,374
3,163
3,050
3,614
5,552
59,959
6,882
L
Thanatos
2,161
719
0
4,609
10,368
3,279
0
1,726
8,505
0
30,334
W
Bacchus
3,248
420
60
985
6,103
4,036
0
450
5,653
20,782
0
L
Ares
2,122
351
1,310
1,663
9,068
4,732
0
989
8,040
14,227
0
L
Medusa
Juanes_182
Medusa
9,912
4,532
0
2,785
9,569
3,284
0
4,225
5,344
0
49,924
W
Cu Chulainn
Luissilva8
Cu Chulainn
7,741
2,819
0
2,518
9,316
4,279
0
2,628
6,542
0
58,407
W
4,155
2,187
142
1,707
9,078
2,046
545
951
8,127
0
34,976
L
3,473
1,009
0
1,374
6,162
2,389
0
0
5,753
25,915
0
L
6,704
341
0
1,002
10,113
3,292
0
3,895
6,170
48,731
0
W
Chaac
8,018
580
0
4,215
9,039
9,333
230
4,232
4,737
0
53,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,795
Gold Earned
34,594
449
Minions Killed
314
0
Camps Cleared
0
1,380,018
Distance Traveled
1,342,641
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,173
655
136
10
0
271,981
2
L
Thanatos
6,056
433
62
4
0
266,757
3
W
Bacchus
6,674
477
35
3
0
299,956
3
L
Ares
6,848
489
18
1
0
246,216
5
L
Medusa
7,898
564
70
5
0
270,059
1
W
Cu Chulainn
9,136
653
92
7
0
304,950
0
W
Cupid
6,798
486
59
4
0
245,044
0
L
Anubis
6,073
434
59
4
0
253,264
1
L
Agni
7,719
551
105
8
0
306,345
3
W
Chaac
9,014
644
127
9
0
258,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role