Player Matchup

Hachiman
Hachiman
Fæstemø
Hachiman
Level 127
God Stats
13W - 6L
1,500 SR
Queue Stats
397W - 332L
1,489 Elo+
Party 1
Medusa
Medusa
Lallen
Medusa
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 27L
1,500 Elo+
Party 1
Sobek
Sobek
LallenOP
Sobek
Level 36
God Stats
1W - 0L
1,298 SR
Queue Stats
85W - 80L
1,500 Elo+
Party 1
Scylla
Scylla
Molgard
Scylla
Level 41
God Stats
3W - 0L
1,500 SR
Queue Stats
68W - 68L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Tobi257
Morgan Le Fay
Level 104
God Stats
11W - 3L
1,500 SR
Queue Stats
298W - 258L
1,328 Elo+
Party 1
Team Averages
Level 72
1,460 SR
1,463 Elo+

VS

Team Averages
Level 48
1,578 SR
1,498 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Anwhyl
Arachne
Level 18
God Stats
2W - 7L
1,655 SR
Queue Stats
3W - 8L
1,138 Elo+
Solo
Kukulkan
Kukulkan
Gnarkyne
Kukulkan
Level 14
God Stats
0W - 1L
1,433 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sol
Sol
Svartabyx
Sol
Level 108
God Stats
2W - 3L
1,804 SR
Queue Stats
10W - 8L
1,850 Elo+
Party 2
Skadi
Skadi
animals_cska
Skadi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Fæstemø
Hachiman
19
13 / 1 / 17
11,595
966
24,524
8,211
3,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
Lallen
Medusa
17
6 / 3 / 10
10,385
865
7,375
9,875
4,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
LallenOP
Sobek
16
1 / 2 / 17
10,046
837
4,110
13,421
14,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Molgard
Scylla
17
2 / 0 / 9
9,831
819
6,817
3,591
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Tobi257
Morgan Le Fay
19
11 / 0 / 13
10,988
916
17,909
6,470
3,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
1 / 3 / 1
8,211
684
3,392
11,409
10,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
Anwhyl
Arachne
14
1 / 10 / 3
8,119
677
3,864
14,029
6,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Gnarkyne
Kukulkan
14
0 / 9 / 1
7,841
653
2,344
13,541
4,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 5 / 1
8,933
744
10,452
14,130
4,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 6 / 3
7,961
663
2,950
12,510
3,854
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
15
33
Kills
6
6
Deaths
33
66
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
3
1
0.5
L
Arachne
Anwhyl
Arachne
1
10
3
0.25
W
Hachiman
Fæstemø
Hachiman
13
1
17
21.5
L
Kukulkan
Gnarkyne
Kukulkan
0
9
1
0.06
W
Medusa
Lallen
Medusa
6
3
10
3.67
W
Sobek
LallenOP
Sobek
1
2
17
4.75
W
Scylla
Molgard
Scylla
2
0
9
6.5
L
3
5
1
0.7
W
Morgan Le Fay
Tobi257
Morgan Le Fay
11
0
13
17.5
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,735
Damage
23,002
41,568
Taken
65,619
27,269
Mitigated
29,785
11,712
Healing
7,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,392
949
364
2,583
11,409
10,184
0
5,844
5,257
8,557
0
L
Arachne
Anwhyl
Arachne
3,864
2,372
0
1,255
14,029
6,194
0
5,629
8,020
0
15,265
W
Hachiman
Fæstemø
Hachiman
24,524
13,402
0
3,434
8,211
3,600
3,202
3,293
4,918
0
54,304
L
Kukulkan
Gnarkyne
Kukulkan
2,344
478
0
553
13,541
4,677
0
6,046
7,197
20,824
0
W
Medusa
Lallen
Medusa
7,375
3,886
0
2,774
9,875
4,281
4,061
2,272
7,603
0
36,646
W
Sobek
LallenOP
Sobek
4,110
351
451
2,934
13,421
14,667
919
6,061
7,360
11,875
0
W
Scylla
Molgard
Scylla
6,817
79
78
905
3,591
1,528
1,005
1,159
2,432
30,653
0
L
10,452
1,304
0
1,291
14,130
4,876
0
6,104
7,766
39,519
0
W
Morgan Le Fay
Tobi257
Morgan Le Fay
17,909
1,181
107
1,029
6,470
3,193
1,998
3,403
3,067
43,148
0
L
2,950
759
0
1,424
12,510
3,854
0
3,821
8,543
0
14,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,845
Gold Earned
41,065
297
Minions Killed
173
0
Camps Cleared
0
1,209,303
Distance Traveled
1,016,388
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,211
684
10
1
0
193,935
1
L
Arachne
8,119
677
23
2
0
208,080
1
W
Hachiman
11,595
966
72
6
0
259,121
3
L
Kukulkan
7,841
653
51
4
0
189,860
0
W
Medusa
10,385
865
76
6
0
238,293
0
W
Sobek
10,046
837
31
3
0
245,392
0
W
Scylla
9,831
819
58
5
0
209,840
2
L
Sol
8,933
744
61
5
0
244,000
1
W
Morgan Le Fay
10,988
916
60
5
0
256,657
2
L
Skadi
7,961
663
28
2
0
180,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role