Player Matchup

Olorun
Olorun
Bronze III
xMikeyEU
Olorun
Bronze III
Level 119
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 13L
1,407 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 119
1,500 SR
1,407 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 148
1,500 SR
1,500 MMR
Gilgamesh
Gilgamesh
Bronze III
 
Gilgamesh
Bronze III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
xMikeyEU
Olorun
15
5 / 1 / 0
9,356
1,040
7,734
9,143
5,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Ah Muzen CabAnhurHadesIzanamiSkadi

VS

Bans
SetBakasuraUllrBastetHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 5 / 0
7,391
821
5,041
14,436
10,675
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
5
0
0.2
W
Olorun
xMikeyEU
Olorun
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,734
Damage
5,041
9,143
Taken
14,436
5,018
Mitigated
10,675
4,668
Healing
630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,041
1,174
0
630
14,436
10,675
184
7,082
7,354
726
25,827
W
Olorun
xMikeyEU
Olorun
7,734
3,295
0
4,668
9,143
5,018
2,659
776
8,367
43,566
5,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,356
Gold Earned
7,391
89
Minions Killed
39
6
Camps Cleared
2
186,757
Distance Traveled
167,000
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,391
821
39
4
2
167,000
0
W
Olorun
9,356
1,040
89
10
6
186,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role