Player Matchup

Gilgamesh
Gilgamesh
AstralOutlaw
Gilgamesh
Level 119
God Stats
7W - 8L
1,621 SR
Queue Stats
263W - 305L
1,368 Elo+
Party 3
Geb
Geb
Cengo96-
Geb
Level 148
God Stats
4W - 8L
1,491 SR
Queue Stats
513W - 492L
1,528 Elo+
Party 1
Merlin
Merlin
DaviieBoii
Merlin
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 25L
1,923 Elo+
Party 3
Bellona
Bellona
DuduLadud
Bellona
Level 69
God Stats
6W - 5L
1,500 SR
Queue Stats
99W - 122L
1,428 Elo+
Solo
Medusa
Medusa
Mo_006-
Medusa
Level 89
God Stats
4W - 4L
1,021 SR
Queue Stats
48W - 50L
1,484 Elo+
Party 1
Team Averages
Level 117
1,427 SR
1,546 Elo+

VS

Team Averages
Level 107
1,543 SR
1,480 Elo+
Heimdallr
Heimdallr
Bushogoma_R
Heimdallr
Level 107
God Stats
2W - 0L
1,715 SR
Queue Stats
78W - 81L
1,644 Elo+
Party 2
Chaac
Chaac
LuksusFrei
Chaac
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 63L
1,512 Elo+
Party 4
Agni
Agni
LuksusNegarito
Agni
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 69L
1,557 Elo+
Party 4
Cabrakan
Cabrakan
UB_Grizz2050
Cabrakan
Level 89
God Stats
5W - 4L
1,500 SR
Queue Stats
222W - 233L
1,467 Elo+
Party 2
Bastet
Bastet
trewy445
Bastet
Level 108
God Stats
5W - 0L
1,500 SR
Queue Stats
127W - 133L
1,217 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AstralOutlaw
Gilgamesh
12
2 / 3 / 0
7,072
505
3,962
10,485
5,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 0
6,926
495
6,749
9,244
6,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
DaviieBoii
Merlin
12
0 / 2 / 2
7,159
511
3,783
7,162
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
DuduLadud
Bellona
1
0 / 0 / 0
4,083
292
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Mo_006-
Medusa
10
0 / 2 / 2
5,637
403
4,555
7,910
1,822
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bushogoma_R
Heimdallr
13
1 / 1 / 3
7,234
517
7,396
7,891
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
14
2 / 0 / 0
8,349
596
1,527
6,009
5,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 1 / 2
7,557
540
4,231
5,710
1,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
UB_Grizz2050
Cabrakan
12
1 / 2 / 3
7,172
512
5,067
11,692
10,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
trewy445
Bastet
14
5 / 1 / 1
8,212
587
5,272
8,985
2,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
9
9
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AstralOutlaw
Gilgamesh
2
3
0
0.67
W
Heimdallr
Bushogoma_R
Heimdallr
1
1
3
2.5
L
2
2
0
1
L
Merlin
DaviieBoii
Merlin
0
2
2
0.5
L
Bellona
DuduLadud
Bellona
0
0
0
0
W
Chaac
2
0
0
2
W
0
1
2
1
L
Medusa
Mo_006-
Medusa
0
2
2
0.5
W
Cabrakan
UB_Grizz2050
Cabrakan
1
2
3
1.25
W
Bastet
trewy445
Bastet
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,049
Damage
23,493
34,801
Taken
40,287
16,133
Mitigated
23,053
10,579
Healing
17,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AstralOutlaw
Gilgamesh
3,962
1,538
0
3,199
10,485
5,188
0
1,647
8,569
0
42,006
W
Heimdallr
Bushogoma_R
Heimdallr
7,396
2,634
416
2,504
7,891
3,038
2,355
4,123
3,768
0
51,608
L
6,749
1,289
249
4,097
9,244
6,922
0
2,468
6,776
38,875
0
L
Merlin
DaviieBoii
Merlin
3,783
198
0
769
7,162
2,201
460
2,638
4,196
48,147
0
L
Bellona
DuduLadud
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
Chaac
1,527
226
0
1,863
6,009
5,413
0
483
5,484
6,433
45,828
W
4,231
168
0
890
5,710
1,586
696
2,263
3,061
43,034
0
L
Medusa
Mo_006-
Medusa
4,555
1,859
309
1,956
7,910
1,822
0
2,599
5,311
0
30,770
W
Cabrakan
UB_Grizz2050
Cabrakan
5,067
724
384
4,840
11,692
10,191
590
2,395
9,297
28,771
0
W
Bastet
trewy445
Bastet
5,272
1,404
0
6,131
8,985
2,825
0
786
8,145
0
49,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,877
Gold Earned
38,524
321
Minions Killed
468
0
Camps Cleared
0
1,162,574
Distance Traveled
1,369,306
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,072
505
88
6
0
279,754
4
W
Heimdallr
7,234
517
108
8
0
252,863
1
L
Geb
6,926
495
55
4
0
303,394
1
L
Merlin
7,159
511
114
8
0
258,966
5
L
Bellona
4,083
292
0
0
0
25,567
0
W
Chaac
8,349
596
119
9
0
279,544
4
W
Agni
7,557
540
106
8
0
270,201
1
L
Medusa
5,637
403
64
5
0
294,893
4
W
Cabrakan
7,172
512
42
3
0
246,432
5
W
Bastet
8,212
587
93
7
0
320,266
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role