Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
FatJeb
Xing Tian
Level 90
God Stats
0W - 2L
1,705 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 3
Izanami
Izanami
FinalRush
Izanami
Level 140
God Stats
6W - 3L
1,360 SR
Queue Stats
35W - 31L
1,537 Elo+
Solo
Danzaburou
Danzaburou
FryktlosSjel
Danzaburou
Level 119
God Stats
4W - 7L
1,097 SR
Queue Stats
44W - 49L
1,300 Elo+
Solo
Horus
Horus
xXSPIKE302Xx
Horus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 87L
1,534 Elo+
Solo
Team Averages
Level 113
1,432 SR
1,474 Elo+

VS

Team Averages
Level 119
1,551 SR
1,599 Elo+
Merlin
Merlin
DarkWol7416
Merlin
Level 108
God Stats
3W - 4L
1,694 SR
Queue Stats
187W - 186L
1,673 Elo+
Solo
Arachne
Arachne
HairlineDocta
Arachne
Level 69
God Stats
8W - 7L
1,500 SR
Queue Stats
364W - 358L
1,531 Elo+
Party 1
Geb
Geb
IRAAMen_Noodles
Geb
Level 123
God Stats
5W - 8L
1,500 SR
Queue Stats
209W - 200L
1,796 Elo+
Party 2
Sol
Sol
PepsiPerfection
Sol
Level 156
God Stats
5W - 3L
1,533 SR
Queue Stats
246W - 242L
1,541 Elo+
Party 2
Cu Chulainn
Cu Chulainn
XvDarkSeid
Cu Chulainn
Level 141
God Stats
4W - 4L
1,529 SR
Queue Stats
74W - 63L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
4 / 5 / 3
9,363
493
6,447
14,382
5,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
FatJeb
Xing Tian
11
1 / 3 / 1
7,701
405
2,252
9,353
7,502
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
FinalRush
Izanami
16
5 / 6 / 3
9,981
525
13,062
19,097
7,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
FryktlosSjel
Danzaburou
13
2 / 6 / 3
8,720
459
9,984
14,418
5,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 3 / 3
8,737
460
4,934
19,187
19,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
5 / 6 / 7
9,825
517
11,916
12,223
3,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
17
8 / 0 / 8
10,786
568
8,539
16,020
5,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 2 / 15
9,539
502
4,785
12,345
15,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 5 / 8
9,998
526
17,506
12,584
3,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
XvDarkSeid
Cu Chulainn
17
4 / 2 / 5
10,540
555
11,245
14,211
12,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
66
14
Kills
23
23
Deaths
15
13
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
5
3
1.1
W
Merlin
5
6
7
1.42
L
Xing Tian
FatJeb
Xing Tian
1
3
1
0.5
L
Izanami
FinalRush
Izanami
5
6
3
1.08
L
Danzaburou
FryktlosSjel
Danzaburou
2
6
3
0.58
W
Arachne
8
0
8
12
W
1
2
15
4.25
W
5
5
8
1.8
W
Cu Chulainn
XvDarkSeid
Cu Chulainn
4
2
5
3.25
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,679
Damage
53,991
76,437
Taken
67,383
45,601
Mitigated
41,438
33,350
Healing
28,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,447
697
0
9,516
14,382
5,295
0
4,351
9,525
0
52,924
W
Merlin
11,916
498
135
1,879
12,223
3,948
132
214
12,009
49,477
0
L
Xing Tian
FatJeb
Xing Tian
2,252
357
0
1,670
9,353
7,502
604
1,926
6,966
24,913
0
L
Izanami
FinalRush
Izanami
13,062
7,461
0
6,481
19,097
7,633
1,312
6,429
11,936
0
94,703
L
Danzaburou
FryktlosSjel
Danzaburou
9,984
2,085
340
3,195
14,418
5,488
193
9,304
4,991
0
57,287
W
Arachne
8,539
6,444
0
11,223
16,020
5,730
955
72
15,948
0
56,443
W
4,785
206
0
4,152
12,345
15,787
410
326
11,878
18,832
0
W
17,506
5,768
0
5,426
12,584
3,219
2,526
0
12,584
81,019
0
W
Cu Chulainn
XvDarkSeid
Cu Chulainn
11,245
3,420
0
5,585
14,211
12,754
264
1,640
12,571
0
70,684
L
4,934
2,452
3,698
8,450
19,187
19,683
63
11,331
7,520
0
25,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,502
Gold Earned
50,688
453
Minions Killed
442
0
Camps Cleared
0
1,625,242
Distance Traveled
1,883,802
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,363
493
100
5
0
384,314
3
W
Merlin
9,825
517
74
4
0
361,591
2
L
Xing Tian
7,701
405
47
2
0
203,836
3
L
Izanami
9,981
525
142
7
0
330,460
5
L
Danzaburou
8,720
459
109
6
0
330,132
7
W
Arachne
10,786
568
87
5
0
452,080
6
W
Geb
9,539
502
21
1
0
374,018
2
W
Sol
9,998
526
141
7
0
318,506
0
W
Cu Chulainn
10,540
555
119
6
0
377,607
0
L
Horus
8,737
460
55
3
0
376,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role