Player Matchup

Amaterasu
Amaterasu
Gold II
 
Amaterasu
Gold II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
CowStuckInATree
Zhong Kui
Gold II
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 14L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold II
Jumpoff
Hachiman
Gold II
Level 149
God Stats
3W - 3L
1,500 SR
Queue Stats
110W - 99L
1,846 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
Parei
Gilgamesh
Gold III
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 8L
1,824 MMR
Party 3
Atlas
Atlas
Gold III
ShadowMurlocc
Atlas
Gold III
Level 158
God Stats
2W - 4L
1,383 SR
Queue Stats
118W - 88L
1,824 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,477 SR
1,699 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,506 SR
1,820 MMR
Sol
Sol
Gold IV
KIaay
Sol
Gold IV
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 39L
1,733 MMR
Party 2
Artio
Artio
Gold I
KousakaReina
Artio
Gold I
Level 156
God Stats
26W - 19L
1,594 SR
Queue Stats
68W - 49L
1,802 MMR
Solo
Hou Yi
Hou Yi
Gold III
MarinKitagawa
Hou Yi
Gold III
Level 69
God Stats
3W - 1L
1,328 SR
Queue Stats
35W - 13L
1,824 MMR
Solo
Erlang Shen
Erlang Shen
Gold I
Nesz
Erlang Shen
Gold I
Level 80
God Stats
7W - 4L
1,609 SR
Queue Stats
69W - 54L
1,919 MMR
Solo
Da Ji
Da Ji
Gold II
Zhayex
Da Ji
Gold II
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 73L
1,821 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
1 / 3 / 2
7,364
526
4,379
12,829
12,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
CowStuckInATree
Zhong Kui
12
2 / 4 / 2
7,158
511
9,167
11,548
6,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
Jumpoff
Hachiman
11
1 / 5 / 2
6,600
471
4,531
8,382
1,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Parei
Gilgamesh
12
4 / 4 / 2
7,638
546
10,263
14,303
6,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 7 / 4
6,381
456
5,588
16,972
11,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
LokiOdinAh Muzen Cab

VS

Bans
CamazotzCliodhnaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
KIaay
Sol
16
6 / 1 / 6
10,616
758
12,626
9,545
2,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
5 / 1 / 11
9,421
673
13,553
17,643
15,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
6 / 2 / 2
10,119
723
8,626
8,737
2,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Nesz
Erlang Shen
16
2 / 2 / 3
10,020
716
9,377
9,313
8,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Zhayex
Da Ji
15
4 / 3 / 4
8,783
627
6,560
10,460
3,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
9
Kills
23
23
Deaths
9
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
3
2
0.67
L
Zhong Kui
CowStuckInATree
Zhong Kui
2
4
2
0.75
L
Hachiman
Jumpoff
Hachiman
1
5
2
0.4
W
Sol
KIaay
Sol
6
1
6
9
W
5
1
11
10.5
W
6
2
2
3.5
W
Erlang Shen
Nesz
Erlang Shen
2
2
3
1.75
L
Gilgamesh
Parei
Gilgamesh
4
4
2
1.25
L
1
7
4
0.43
W
Da Ji
Zhayex
Da Ji
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,928
Damage
50,742
64,034
Taken
55,698
39,443
Mitigated
32,579
18,754
Healing
26,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
4,379
1,609
133
6,920
12,829
12,500
0
1,300
11,529
0
43,411
L
Zhong Kui
CowStuckInATree
Zhong Kui
9,167
1,460
0
3,923
11,548
6,904
0
6,170
5,378
52,948
0
L
Hachiman
Jumpoff
Hachiman
4,531
3,079
0
1,582
8,382
1,853
0
3,001
5,381
0
39,812
W
Sol
KIaay
Sol
12,626
6,525
0
5,891
9,545
2,720
1,078
3,941
5,604
86,583
0
W
13,553
1,346
1,332
7,971
17,643
15,744
0
6,833
10,442
35,377
6,049
W
8,626
4,429
0
3,092
8,737
2,443
448
1,123
7,614
0
78,793
W
Erlang Shen
Nesz
Erlang Shen
9,377
5,938
0
5,081
9,313
8,302
371
742
8,571
0
70,104
L
Gilgamesh
Parei
Gilgamesh
10,263
3,514
0
2,199
14,303
6,992
0
4,046
10,257
0
47,174
L
5,588
2,628
800
3,197
16,972
11,194
0
8,874
8,098
17,497
0
W
Da Ji
Zhayex
Da Ji
6,560
1,607
0
3,326
10,460
3,370
0
2,116
8,344
0
52,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,141
Gold Earned
48,959
378
Minions Killed
561
0
Camps Cleared
0
1,438,524
Distance Traveled
1,485,729
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,364
526
99
7
0
301,369
5
L
Zhong Kui
7,158
511
114
8
0
273,312
5
L
Hachiman
6,600
471
75
5
0
257,538
1
W
Sol
10,616
758
148
11
0
280,872
5
W
Artio
9,421
673
40
3
0
301,976
3
W
Hou Yi
10,119
723
149
11
0
273,206
4
W
Erlang Shen
10,020
716
140
10
0
318,811
5
L
Gilgamesh
7,638
546
78
6
0
328,242
4
L
Atlas
6,381
456
12
1
0
278,063
7
W
Da Ji
8,783
627
84
6
0
310,864
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role