Player Matchup

Fenrir
Fenrir
Bronze III
OzKing91
Fenrir
Bronze III
Level 143
God Stats
17W - 24L
1,714 SR
Queue Stats
63W - 80L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold IV
SES44
Xbalanque
Gold IV
Level 155
God Stats
32W - 27L
1,309 SR
Queue Stats
856W - 828L
1,479 MMR
Solo
Bellona
Bellona
Bronze III
b2k_76beast_
Bellona
Bronze III
Level 120
God Stats
34W - 31L
1,442 SR
Queue Stats
250W - 237L
1,476 MMR
Solo
Xing Tian
Xing Tian
Silver I
elfspirit
Xing Tian
Silver I
Level 115
God Stats
6W - 8L
1,500 SR
Queue Stats
31W - 47L
1,476 MMR
Solo
Ra
Ra
Bronze III
spNetoO
Ra
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,476 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 128
1,493 SR
1,481 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 133
1,589 SR
1,481 MMR
Achilles
Achilles
Silver II
Sack2587
Achilles
Silver II
Level 121
God Stats
4W - 2L
1,717 SR
Queue Stats
200W - 209L
1,469 MMR
Solo
Chaac
Chaac
Bronze III
SkyzTheGawd
Chaac
Bronze III
Level 116
God Stats
1W - 1L
1,729 SR
Queue Stats
103W - 97L
1,477 MMR
Solo
Bastet
Bastet
Gold III
The_Shadow__King
Bastet
Gold III
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
177W - 169L
1,488 MMR
Solo
Medusa
Medusa
Bronze III
XxDr_SmoothxX
Medusa
Bronze III
Level 142
God Stats
7W - 5L
1,500 SR
Queue Stats
313W - 309L
1,477 MMR
Solo
Nu Wa
Nu Wa
Silver I
morrisxxx10
Nu Wa
Silver I
Level 156
God Stats
9W - 9L
1,500 SR
Queue Stats
268W - 272L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
OzKing91
Fenrir
20
5 / 7 / 3
13,632
505
9,454
26,380
15,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
SES44
Xbalanque
20
7 / 10 / 1
13,906
515
24,445
31,058
9,993
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
b2k_76beast_
Bellona
20
3 / 5 / 4
13,006
482
20,178
32,239
30,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
elfspirit
Xing Tian
19
3 / 5 / 5
12,034
446
9,064
22,770
18,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
1 / 6 / 4
13,086
485
10,344
15,194
5,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
GebGilgameshAthena

VS

Bans
ZeusLokiSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Sack2587
Achilles
20
8 / 3 / 11
15,446
572
16,546
24,321
21,572
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
1 / 3 / 8
15,281
566
18,367
31,948
34,919
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
9 / 6 / 8
15,384
570
16,493
21,386
8,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
6 / 4 / 4
14,762
547
12,864
21,272
7,900
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
9 / 4 / 10
17,240
639
28,525
16,531
6,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
74
19
Kills
33
33
Deaths
20
17
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Fenrir
OzKing91
Fenrir
5
7
3
0.93
L
Xbalanque
SES44
Xbalanque
7
10
1
0.75
W
Achilles
Sack2587
Achilles
8
3
11
4.5
W
1
3
8
1.67
W
9
6
8
2.17
W
6
4
4
2
L
Bellona
b2k_76beast_
Bellona
3
5
4
1
L
Xing Tian
elfspirit
Xing Tian
3
5
5
1.1
W
9
4
10
3.5
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,485
Damage
92,795
127,641
Taken
115,458
80,200
Mitigated
79,258
34,522
Healing
35,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
OzKing91
Fenrir
9,454
1,236
0
8,065
26,380
15,696
0
8,425
17,889
473
109,928
L
Xbalanque
SES44
Xbalanque
24,445
14,287
0
10,347
31,058
9,993
3,342
4,813
25,391
0
111,175
W
Achilles
Sack2587
Achilles
16,546
5,830
0
4,536
24,321
21,572
1,356
2,715
21,322
0
77,664
W
18,367
4,790
0
15,198
31,948
34,919
2,539
7,216
24,037
0
107,849
W
16,493
4,146
0
3,456
21,386
8,629
2,264
4,524
16,123
0
107,472
W
12,864
5,009
0
9,604
21,272
7,900
2,164
2,114
18,924
0
130,496
L
Bellona
b2k_76beast_
Bellona
20,178
8,638
0
8,986
32,239
30,094
0
8,921
23,252
0
104,408
L
Xing Tian
elfspirit
Xing Tian
9,064
487
248
2,461
22,770
18,946
0
6,706
15,564
43,433
0
W
28,525
2,965
194
2,111
16,531
6,238
3,816
3,825
12,385
140,422
0
L
10,344
254
800
3,615
15,194
5,471
0
5,730
9,371
107,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,664
Gold Earned
78,113
799
Minions Killed
802
0
Camps Cleared
0
2,481,467
Distance Traveled
2,602,430
36
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,632
505
154
6
0
555,168
0
L
Xbalanque
13,906
515
180
7
0
408,461
2
W
Achilles
15,446
572
96
4
0
538,678
3
W
Chaac
15,281
566
205
8
0
556,387
0
W
Bastet
15,384
570
152
6
0
546,395
7
W
Medusa
14,762
547
162
6
0
487,125
6
L
Bellona
13,006
482
192
7
0
461,187
2
L
Xing Tian
12,034
446
73
3
0
536,493
18
W
Nu Wa
17,240
639
187
7
0
473,845
3
L
Ra
13,086
485
200
7
0
520,158
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role