Player Matchup

Arachne
Arachne
BalkanThunder
Arachne
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 18L
1,500 Elo+
Solo
Fenrir
Fenrir
Immort4lP3nGuin
Fenrir
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
271W - 272L
1,616 Elo+
Party 2
Freya
Freya
LvL100Whale
Freya
Level 116
God Stats
1W - 4L
1,553 SR
Queue Stats
189W - 166L
1,458 Elo+
Solo
Vamana
Vamana
Toadya
Vamana
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,527 Elo+
Party 2
Ra
Ra
kidk4rma
Ra
Level 97
God Stats
2W - 1L
1,500 SR
Queue Stats
263W - 232L
1,957 Elo+
Solo
Team Averages
Level 123
1,511 SR
1,612 Elo+

VS

Team Averages
Level 106
1,424 SR
1,349 Elo+
Bellona
Bellona
AscendedHazard
Bellona
Level 157
God Stats
8W - 2L
1,500 SR
Queue Stats
196W - 227L
1,097 Elo+
Solo
Atlas
Atlas
ColorBlindStudd
Atlas
Level 43
God Stats
2W - 0L
1,221 SR
Queue Stats
4W - 11L
1,318 Elo+
Solo
Neith
Neith
FRREEZING
Neith
Level 104
God Stats
3W - 5L
1,190 SR
Queue Stats
82W - 76L
1,337 Elo+
Party 1
Nike
Nike
SlitherySnekks
Nike
Level 106
God Stats
9W - 10L
1,701 SR
Queue Stats
290W - 224L
1,469 Elo+
Solo
Poseidon
Poseidon
razorface14
Poseidon
Level 121
God Stats
4W - 1L
1,510 SR
Queue Stats
159W - 125L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
2 / 7 / 2
9,069
477
7,560
21,292
7,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

10
0 / 6 / 2
7,304
384
4,281
20,911
11,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

16
1 / 6 / 0
9,456
498
5,948
12,096
3,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vamana
Toadya
Vamana
15
2 / 4 / 1
9,013
474
11,424
18,677
15,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 6 / 1
8,932
470
10,099
12,510
4,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 12
10,416
548
14,922
12,370
9,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 0 / 19
10,536
555
9,744
16,390
17,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Neith
FRREEZING
Neith
19
13 / 0 / 6
12,647
666
19,092
8,890
4,464
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 2 / 5
11,308
595
10,498
17,238
12,831
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Poseidon
razorface14
Poseidon
18
9 / 3 / 7
11,626
612
10,278
9,840
3,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
78
6
Kills
29
29
Deaths
6
6
Assists
49
Player
Kills
Deaths
Assists
KDA
W
3
1
12
9
L
Arachne
2
7
2
0.43
W
1
0
19
10.5
W
Neith
FRREEZING
Neith
13
0
6
16
L
0
6
2
0.17
L
1
6
0
0.17
W
3
2
5
2.75
L
Vamana
Toadya
Vamana
2
4
1
0.63
L
1
6
1
0.25
W
Poseidon
razorface14
Poseidon
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,312
Damage
64,534
85,486
Taken
64,728
42,394
Mitigated
48,491
29,525
Healing
23,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,922
6,428
0
3,302
12,370
9,606
0
3,663
8,681
0
79,170
L
Arachne
7,560
4,757
0
8,173
21,292
7,626
0
5,805
15,257
0
59,836
W
9,744
3,756
3,630
4,552
16,390
17,873
241
6,064
10,095
27,567
0
W
Neith
FRREEZING
Neith
19,092
11,365
0
5,232
8,890
4,464
4,151
2,513
6,005
0
94,830
L
4,281
1,043
279
4,805
20,911
11,393
0
5,696
15,007
0
19,561
L
5,948
1,659
0
3,187
12,096
3,729
1,014
2,791
9,249
58,667
0
W
10,498
2,951
0
3,750
17,238
12,831
720
1,954
15,242
0
74,953
L
Vamana
Toadya
Vamana
11,424
5,120
0
7,487
18,677
15,224
0
1,896
16,701
0
57,325
L
10,099
540
1,465
4,129
12,510
4,422
0
3,096
9,250
66,445
0
W
Poseidon
razorface14
Poseidon
10,278
1,454
365
2,204
9,840
3,717
1,271
2,227
7,583
76,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,774
Gold Earned
56,533
475
Minions Killed
618
0
Camps Cleared
0
1,729,119
Distance Traveled
1,904,780
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,416
548
113
6
0
429,840
2
L
Arachne
9,069
477
98
5
0
347,109
3
W
Atlas
10,536
555
40
2
0
374,614
11
W
Neith
12,647
666
156
8
0
346,048
4
L
Fenrir
7,304
384
35
2
0
357,515
9
L
Freya
9,456
498
130
7
0
325,171
0
W
Nike
11,308
595
154
8
0
369,794
4
L
Vamana
9,013
474
88
5
0
350,839
4
L
Ra
8,932
470
124
7
0
348,485
2
W
Poseidon
11,626
612
155
8
0
384,484
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role