Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DYANKOKO
Bellona
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 13L
1,597 Elo+
Solo
Bacchus
Bacchus
HannibalMagnum
Bacchus
Level 160
God Stats
14W - 9L
1,500 SR
Queue Stats
765W - 734L
1,493 Elo+
Party 1
Danzaburou
Danzaburou
LordAnakim
Danzaburou
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 50L
1,687 Elo+
Party 1
Hun Batz
Hun Batz
Rétiavéliko
Hun Batz
Level 160
God Stats
11W - 7L
1,500 SR
Queue Stats
459W - 401L
1,687 Elo+
Party 1
Team Averages
Level 155
1,500 SR
1,593 Elo+

VS

Team Averages
Level 137
1,500 SR
1,611 Elo+
Nu Wa
Nu Wa
EdwardNewgatte
Nu Wa
Level 157
God Stats
4W - 7L
1,500 SR
Queue Stats
445W - 447L
1,488 Elo+
Solo
Heimdallr
Heimdallr
JPXxKaoszXx963
Heimdallr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 51L
1,773 Elo+
Solo
Ymir
Ymir
PepinoCru
Ymir
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,481 Elo+
Solo
Cernunnos
Cernunnos
Rodriigo097
Cernunnos
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 63L
1,886 Elo+
Solo
Da Ji
Da Ji
Skepitic
Da Ji
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
17
2 / 3 / 14
10,406
800
12,126
19,393
27,856
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
DYANKOKO
Bellona
18
7 / 3 / 12
11,072
852
16,120
25,642
16,946
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
7 / 2 / 8
10,847
834
8,891
11,600
12,514
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
LordAnakim
Danzaburou
20
8 / 1 / 12
12,337
949
18,352
12,685
5,186
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
Rétiavéliko
Hun Batz
17
4 / 4 / 11
10,714
824
8,054
19,982
17,998
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 3
10,373
798
25,064
13,483
5,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
JPXxKaoszXx963
Heimdallr
17
1 / 5 / 6
9,940
765
14,791
11,147
4,880
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
15
0 / 6 / 9
9,582
737
9,126
19,114
21,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cernunnos
Rodriigo097
Cernunnos
17
4 / 6 / 6
10,672
821
15,857
14,144
5,604
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Skepitic
Da Ji
13
1 / 7 / 6
8,599
661
6,044
12,439
4,847
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
43
28
Kills
13
13
Deaths
29
57
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
3
14
3
W
Bellona
DYANKOKO
Bellona
7
3
12
4.33
L
7
5
3
1.7
W
7
2
8
5.5
L
Heimdallr
JPXxKaoszXx963
Heimdallr
1
5
6
0.8
W
Danzaburou
LordAnakim
Danzaburou
8
1
12
14
L
Ymir
0
6
9
0.75
L
Cernunnos
Rodriigo097
Cernunnos
4
6
6
1.17
W
Hun Batz
Rétiavéliko
Hun Batz
4
4
11
2.38
L
Da Ji
Skepitic
Da Ji
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,543
Damage
70,882
89,302
Taken
70,327
80,500
Mitigated
42,242
37,697
Healing
17,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
12,126
2,076
952
3,098
19,393
27,856
178
7,561
11,832
24,784
0
W
Bellona
DYANKOKO
Bellona
16,120
5,090
861
10,459
25,642
16,946
416
8,945
16,697
0
38,259
L
25,064
7,905
1,958
3,388
13,483
5,232
636
4,892
8,591
43,609
0
W
8,891
909
2,793
1,695
11,600
12,514
82
3,050
8,550
14,962
0
L
Heimdallr
JPXxKaoszXx963
Heimdallr
14,791
5,560
277
1,983
11,147
4,880
1,232
4,205
6,942
0
32,667
W
Danzaburou
LordAnakim
Danzaburou
18,352
5,726
3,846
6,313
12,685
5,186
4,281
5,992
6,693
0
59,343
L
Ymir
9,126
1,357
387
3,480
19,114
21,679
182
4,248
14,866
16,126
0
L
Cernunnos
Rodriigo097
Cernunnos
15,857
6,539
909
3,189
14,144
5,604
1,343
4,285
9,859
0
30,821
W
Hun Batz
Rétiavéliko
Hun Batz
8,054
878
3,353
4,327
19,982
17,998
226
8,642
11,340
0
16,600
L
Da Ji
Skepitic
Da Ji
6,044
927
1,184
1,040
12,439
4,847
0
3,387
9,052
0
7,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,376
Gold Earned
49,166
168
Minions Killed
145
0
Camps Cleared
0
1,237,857
Distance Traveled
1,075,620
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,406
800
19
1
0
250,767
2
W
Bellona
11,072
852
42
3
0
220,813
0
L
Nu Wa
10,373
798
38
3
0
213,020
2
W
Bacchus
10,847
834
18
1
0
207,266
2
L
Heimdallr
9,940
765
53
4
0
220,857
1
W
Danzaburou
12,337
949
79
6
0
243,186
0
L
Ymir
9,582
737
15
1
0
225,012
1
L
Cernunnos
10,672
821
35
3
0
200,115
0
W
Hun Batz
10,714
824
10
1
0
315,825
0
L
Da Ji
8,599
661
4
0
0
216,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role