Player Matchup

Hercules
Hercules
Platinum V
 
Hercules
Platinum V
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold III
BigManWind
Cabrakan
Gold III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 200L
1,733 MMR
Solo
Ne Zha
Ne Zha
Gold I
FalliNNNg
Ne Zha
Gold I
Level 107
God Stats
2W - 0L
1,715 SR
Queue Stats
26W - 19L
1,715 MMR
Solo
Danzaburou
Danzaburou
Gold III
MUFASAO
Danzaburou
Gold III
Level 126
God Stats
25W - 32L
1,668 SR
Queue Stats
303W - 323L
1,762 MMR
Solo
Thoth
Thoth
Gold II
aalf10
Thoth
Gold II
Level 156
God Stats
13W - 16L
1,545 SR
Queue Stats
248W - 237L
1,783 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,586 SR
1,699 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,505 SR
1,690 MMR
Agni
Agni
Gold II
 
Agni
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold I
GermanoDoGolzin
Geb
Gold I
Level 128
God Stats
7W - 17L
1,203 SR
Queue Stats
377W - 351L
1,750 MMR
Solo
Hun Batz
Hun Batz
Gold III
Hamppér
Hun Batz
Gold III
Level 160
God Stats
6W - 6L
1,824 SR
Queue Stats
127W - 130L
1,775 MMR
Solo
Charybdis
Charybdis
Gold IV
ToNINHoH
Charybdis
Gold IV
Level 151
God Stats
1W - 3L
1,500 SR
Queue Stats
273W - 283L
1,646 MMR
Party 1
Tiamat
Tiamat
Gold III
salufc
Tiamat
Gold III
Level 88
God Stats
32W - 30L
1,500 SR
Queue Stats
309W - 318L
1,777 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
5 / 1 / 10
10,128
596
7,017
11,375
6,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cabrakan
BigManWind
Cabrakan
16
7 / 1 / 4
11,017
648
10,856
11,861
10,501
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ne Zha
FalliNNNg
Ne Zha
16
3 / 0 / 11
10,369
610
8,290
13,599
4,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
MUFASAO
Danzaburou
17
7 / 3 / 5
11,478
675
12,366
15,161
5,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
aalf10
Thoth
18
7 / 0 / 6
11,920
701
10,299
4,672
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
CliodhnaAchillesSetAtlas

VS

Bans
AthenaBastetLokiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
1 / 2 / 0
6,519
383
1,492
5,021
862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 9 / 2
6,232
367
2,342
16,819
7,740
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Hamppér
Hun Batz
13
2 / 6 / 3
7,912
465
5,871
13,270
2,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charybdis
ToNINHoH
Charybdis
13
2 / 4 / 1
7,722
454
5,161
10,375
1,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
salufc
Tiamat
12
0 / 9 / 1
7,512
442
6,307
17,194
13,841
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
12
29
Kills
5
5
Deaths
30
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
1
10
10
L
Agni
 
Agni
1
2
0
0.5
W
Cabrakan
BigManWind
Cabrakan
7
1
4
9
W
Ne Zha
FalliNNNg
Ne Zha
3
0
11
8.5
L
0
9
2
0.11
L
Hun Batz
Hamppér
Hun Batz
2
6
3
0.58
W
Danzaburou
MUFASAO
Danzaburou
7
3
5
3.17
L
Charybdis
ToNINHoH
Charybdis
2
4
1
0.63
W
Thoth
aalf10
Thoth
7
0
6
10
L
Tiamat
salufc
Tiamat
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,828
Damage
21,173
56,668
Taken
62,679
29,159
Mitigated
26,334
21,619
Healing
13,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,017
2,464
391
4,987
11,375
6,753
570
2,522
8,286
182
28,220
L
Agni
 
Agni
1,492
40
0
947
5,021
862
0
2,178
2,843
22,853
0
W
Cabrakan
BigManWind
Cabrakan
10,856
1,884
0
3,786
11,861
10,501
1,040
4,242
7,609
62,358
0
W
Ne Zha
FalliNNNg
Ne Zha
8,290
2,979
0
4,376
13,599
4,680
1,265
4,484
9,055
0
73,672
L
2,342
610
361
2,109
16,819
7,740
0
3,562
12,733
14,855
0
L
Hun Batz
Hamppér
Hun Batz
5,871
1,254
0
2,800
13,270
2,528
0
4,391
8,879
0
49,011
W
Danzaburou
MUFASAO
Danzaburou
12,366
5,797
0
7,029
15,161
5,585
5,839
3,001
12,094
0
97,086
L
Charybdis
ToNINHoH
Charybdis
5,161
2,432
0
2,592
10,375
1,363
0
1,347
9,028
0
51,668
W
Thoth
aalf10
Thoth
10,299
651
0
1,050
4,672
1,640
2,175
540
4,086
88,041
0
L
Tiamat
salufc
Tiamat
6,307
1,466
0
4,589
17,194
13,841
95
9,859
7,335
42,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,912
Gold Earned
35,897
582
Minions Killed
384
0
Camps Cleared
0
1,665,309
Distance Traveled
1,470,812
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,128
596
26
2
0
358,670
3
L
Agni
6,519
383
68
4
0
251,294
2
W
Cabrakan
11,017
648
130
8
0
314,414
3
W
Ne Zha
10,369
610
130
8
0
344,119
4
L
Geb
6,232
367
15
1
0
302,472
0
L
Hun Batz
7,912
465
89
5
0
346,306
3
W
Danzaburou
11,478
675
133
8
0
320,605
3
L
Charybdis
7,722
454
106
6
0
308,241
4
W
Thoth
11,920
701
163
10
0
327,501
11
L
Tiamat
7,512
442
106
6
0
262,499
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role