Player Matchup

Janus
Janus
Bronze III
 
Janus
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nike
Nike
Bronze III
Dark_God_69
Nike
Bronze III
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
30W - 17L
1,500 MMR
Solo
Pele
Pele
Bronze III
Oo-ermini-oO
Pele
Bronze III
Level 134
God Stats
24W - 17L
1,500 SR
Queue Stats
328W - 323L
1,500 MMR
Solo
Chronos
Chronos
Gold V
Rexona099
Chronos
Gold V
Level 128
God Stats
2W - 3L
1,702 SR
Queue Stats
426W - 432L
1,496 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 117
1,540 SR
1,499 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,525 SR
1,498 MMR
Bellona
Bellona
Bronze III
 
Bellona
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver I
BAS TeQuiiLa
Nu Wa
Silver I
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,499 MMR
Solo
Bacchus
Bacchus
Gold V
Deacon885
Bacchus
Gold V
Level 123
God Stats
37W - 33L
1,500 SR
Queue Stats
489W - 493L
1,497 MMR
Solo
Izanami
Izanami
Bronze III
DerZuWildeBoss
Izanami
Bronze III
Level 106
God Stats
0W - 2L
1,623 SR
Queue Stats
1W - 3L
1,499 MMR
Solo
Set
Set
Silver II
killerpizza1606
Set
Silver II
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 0 / 1
4,768
681
2,772
1,916
452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
 
Sylvanus
7
1 / 0 / 1
4,542
649
1,624
5,416
2,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 1
5,063
723
3,336
4,188
1,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
1 / 1 / 2
4,558
651
1,976
3,941
976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chronos
Rexona099
Chronos
8
0 / 0 / 0
4,448
635
2,387
4,617
1,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
SolMulanBastetYemojaGeb

VS

Bans
Cu ChulainnArtioDanzaburouCliodhnaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
5
0 / 3 / 0
3,774
539
1,440
4,709
2,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
1 / 0 / 0
4,236
605
1,865
2,384
521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Deacon885
Bacchus
6
0 / 1 / 1
4,036
577
2,902
5,956
2,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 0 / 0
4,318
617
2,294
2,862
744
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 1 / 1
4,050
579
2,275
4,082
938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
4
Kills
1
1
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
1
1.5
W
Sylvanus
 
Sylvanus
1
0
1
1.5
L
Bellona
 
Bellona
0
3
0
0
L
1
0
0
1
W
1
0
1
1.5
L
Bacchus
Deacon885
Bacchus
0
1
1
0.5
L
0
0
0
0
W
1
1
2
2
W
Chronos
Rexona099
Chronos
0
0
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,095
Damage
10,776
20,078
Taken
19,993
6,589
Mitigated
7,583
9,293
Healing
7,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,772
0
0
475
1,916
452
0
635
1,269
28,322
0
W
Sylvanus
 
Sylvanus
1,624
316
677
3,648
5,416
2,187
0
1,644
3,694
11,189
0
L
Bellona
 
Bellona
1,440
772
0
1,548
4,709
2,438
0
0
4,437
0
11,973
L
1,865
948
0
870
2,384
521
0
622
1,614
20,749
0
W
3,336
888
0
1,314
4,188
1,813
480
82
4,094
0
25,583
L
Bacchus
Deacon885
Bacchus
2,902
618
366
2,758
5,956
2,942
0
3,260
2,623
9,243
0
L
2,294
1,787
0
1,250
2,862
744
0
2,007
855
0
27,526
W
1,976
398
0
788
3,941
976
0
795
3,118
0
22,307
W
Chronos
Rexona099
Chronos
2,387
643
0
2,391
4,617
1,161
0
1,469
3,136
26,509
0
L
2,275
915
0
901
4,082
938
0
631
3,351
0
19,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,379
Gold Earned
20,414
255
Minions Killed
202
0
Camps Cleared
0
722,149
Distance Traveled
647,557
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,768
681
55
8
0
152,240
1
W
Sylvanus
4,542
649
28
4
0
137,514
2
L
Bellona
3,774
539
36
5
0
93,071
0
L
Nu Wa
4,236
605
31
4
0
138,565
0
W
Nike
5,063
723
59
8
0
154,200
2
L
Bacchus
4,036
577
14
2
0
143,476
2
L
Izanami
4,318
617
70
10
0
125,505
3
W
Pele
4,558
651
52
7
0
147,339
2
W
Chronos
4,448
635
61
9
0
130,856
1
L
Set
4,050
579
51
7
0
146,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role