Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
AR_ThunderShock
Sobek
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 61L
1,224 Elo+
Solo
Kumbhakarna
Kumbhakarna
Sodiumsaurus
Kumbhakarna
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
342W - 334L
1,297 Elo+
Solo
Medusa
Medusa
YoungAssWolff
Medusa
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 47L
1,701 Elo+
Solo
Team Averages
Level 118
1,500 SR
1,445 Elo+

VS

Team Averages
Level 108
1,432 SR
1,636 Elo+
Sylvanus
Sylvanus
ExOmIfRuit
Sylvanus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,831 Elo+
Party 1
Charybdis
Charybdis
GODraf_
Charybdis
Level 128
God Stats
21W - 20L
1,473 SR
Queue Stats
915W - 837L
1,573 Elo+
Party 1
Tiamat
Tiamat
Rpaul06
Tiamat
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 109L
1,595 Elo+
Solo
Hel
Hel
ToxicPeacemaker
Hel
Level 117
God Stats
3W - 3L
1,185 SR
Queue Stats
256W - 240L
1,510 Elo+
Party 1
Hun Batz
Hun Batz
discount-itachi
Hun Batz
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 169L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
5 / 2 / 0
8,137
581
7,694
12,739
8,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
 
Vulcan
10
0 / 4 / 0
6,142
439
3,282
7,128
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 1 / 2
5,738
410
2,498
7,127
4,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kumbhakarna
Sodiumsaurus
Kumbhakarna
13
1 / 0 / 2
7,446
532
4,985
9,483
3,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 3 / 0
7,917
566
5,099
6,970
2,033
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ExOmIfRuit
Sylvanus
11
3 / 1 / 3
6,802
486
3,970
6,841
4,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
GODraf_
Charybdis
15
3 / 2 / 0
8,755
625
5,410
9,462
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
Rpaul06
Tiamat
12
0 / 5 / 0
6,559
469
3,798
10,225
11,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
1 / 0 / 3
7,523
537
6,389
6,230
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
14
3 / 1 / 3
8,044
575
2,906
7,494
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
9
Kills
10
10
Deaths
9
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
5
2
0
2.5
L
Vulcan
 
Vulcan
0
4
0
0
L
0
1
2
1
W
Sylvanus
ExOmIfRuit
Sylvanus
3
1
3
4.5
W
Charybdis
GODraf_
Charybdis
3
2
0
1.5
W
Tiamat
Rpaul06
Tiamat
0
5
0
0
L
Kumbhakarna
Sodiumsaurus
Kumbhakarna
1
0
2
2
W
1
0
3
2.5
L
3
3
0
1
W
Hun Batz
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,558
Damage
22,473
43,447
Taken
40,252
20,666
Mitigated
23,685
9,813
Healing
20,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,694
1,234
0
2,926
12,739
8,946
180
3,142
8,522
0
46,447
L
Vulcan
 
Vulcan
3,282
531
0
744
7,128
1,965
0
3,299
3,637
35,278
0
L
2,498
536
0
3,381
7,127
4,176
0
2,416
4,585
12,408
0
W
Sylvanus
ExOmIfRuit
Sylvanus
3,970
1,480
558
1,779
6,841
4,378
309
2,609
4,220
20,995
7,999
W
Charybdis
GODraf_
Charybdis
5,410
2,853
0
3,925
9,462
2,828
0
3,188
6,232
0
70,233
W
Tiamat
Rpaul06
Tiamat
3,798
328
0
4,130
10,225
11,397
0
968
9,257
33,500
0
L
Kumbhakarna
Sodiumsaurus
Kumbhakarna
4,985
671
0
1,355
9,483
3,546
132
1,657
7,710
47,441
0
W
6,389
110
2,050
4,413
6,230
2,451
0
3,094
2,952
45,573
1,818
L
5,099
2,408
0
1,407
6,970
2,033
0
1,303
5,659
0
50,352
W
Hun Batz
2,906
568
0
3,442
7,494
2,631
0
628
6,826
0
43,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,380
Gold Earned
37,683
379
Minions Killed
434
0
Camps Cleared
0
1,213,332
Distance Traveled
1,366,607
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,137
581
86
6
0
267,141
2
L
Vulcan
6,142
439
74
5
0
240,102
2
L
Sobek
5,738
410
10
1
0
166,907
3
W
Sylvanus
6,802
486
48
3
0
265,093
6
W
Charybdis
8,755
625
140
10
0
271,952
1
W
Tiamat
6,559
469
63
5
0
224,364
0
L
Kumbhakarna
7,446
532
88
6
0
266,570
2
W
Hel
7,523
537
97
7
0
291,061
0
L
Medusa
7,917
566
121
9
0
272,612
4
W
Hun Batz
8,044
575
86
6
0
314,137
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role