Player Matchup

Medusa
Medusa
Gold V
 
Medusa
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Silver I
 
Loki
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver III
Clucknuts
Ymir
Silver III
Level 155
God Stats
3W - 4L
1,500 SR
Queue Stats
207W - 203L
1,362 MMR
Solo
Sol
Sol
Silver II
KuJo313
Sol
Silver II
Level 142
God Stats
2W - 2L
1,500 SR
Queue Stats
755W - 764L
1,429 MMR
Party 1
Osiris
Osiris
Bronze IV
Stormcaller27
Osiris
Bronze IV
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,404 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 144
1,500 SR
1,439 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,545 SR
1,380 MMR
Pele
Pele
Silver III
Berserk48
Pele
Silver III
Level 101
God Stats
7W - 3L
1,702 SR
Queue Stats
96W - 97L
1,362 MMR
Solo
Chernobog
Chernobog
Silver III
CamiloCD
Chernobog
Silver III
Level 137
God Stats
2W - 1L
1,500 SR
Queue Stats
111W - 127L
1,353 MMR
Party 2
Khepri
Khepri
Bronze III
Edwardzz564
Khepri
Bronze III
Level 107
God Stats
7W - 6L
1,719 SR
Queue Stats
127W - 134L
1,371 MMR
Solo
Achilles
Achilles
Silver I
NACHOCD
Achilles
Silver I
Level 153
God Stats
6W - 5L
1,522 SR
Queue Stats
75W - 92L
1,446 MMR
Party 2
Ra
Ra
Silver III
Veggiez
Ra
Silver III
Level 160
God Stats
2W - 4L
1,285 SR
Queue Stats
241W - 242L
1,368 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
5
1 / 2 / 0
3,222
644
3,433
3,612
534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
 
Loki
1
0 / 0 / 0
2,460
492
0
0
0
Ymir
5
0 / 2 / 1
3,333
667
935
5,034
1,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
6
0 / 1 / 0
3,654
731
769
2,357
614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

5
0 / 2 / 0
3,149
630
1,416
3,534
1,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
BastetAtlasGebMercury

VS

Bans
TiamatCliodhnaCamazotzAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
7
4 / 0 / 2
4,319
864
2,600
2,286
497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chernobog
CamiloCD
Chernobog
6
1 / 0 / 3
3,591
718
3,909
1,506
318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Khepri
5
0 / 1 / 4
3,502
700
816
3,569
863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
NACHOCD
Achilles
7
1 / 0 / 1
4,119
824
2,182
3,090
1,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
1 / 0 / 0
4,190
838
1,043
2,292
620
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
7
7
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
2
0
0.5
L
Loki
 
Loki
0
0
0
0
W
Pele
4
0
2
5
W
Chernobog
CamiloCD
Chernobog
1
0
3
2.5
L
Ymir
0
2
1
0.25
W
Khepri
0
1
4
2
L
Sol
0
1
0
0
W
Achilles
NACHOCD
Achilles
1
0
1
1.5
L
0
2
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,553
Damage
10,550
14,537
Taken
12,743
4,320
Mitigated
3,438
5,764
Healing
5,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,433
2,295
0
1,357
3,612
534
0
426
3,186
0
15,963
L
Loki
 
Loki
0
0
0
0
0
0
0
0
0
0
0
W
Pele
2,600
746
0
1,366
2,286
497
0
0
2,286
0
13,748
W
Chernobog
CamiloCD
Chernobog
3,909
2,644
0
740
1,506
318
0
215
1,291
0
18,835
L
Ymir
935
335
255
1,821
5,034
1,692
0
390
4,644
5,139
0
W
Khepri
816
42
524
1,093
3,569
863
0
720
2,849
3,611
0
L
Sol
769
499
0
1,142
2,357
614
0
1,013
1,314
16,348
2,543
W
Achilles
NACHOCD
Achilles
2,182
648
0
1,317
3,090
1,140
0
0
2,834
0
14,490
L
1,416
308
0
1,189
3,534
1,480
0
0
3,261
0
8,487
W
1,043
182
0
893
2,292
620
0
581
1,711
21,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,818
Gold Earned
19,721
109
Minions Killed
166
0
Camps Cleared
0
394,840
Distance Traveled
523,517
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,222
644
29
6
0
89,743
1
L
Loki
2,460
492
0
0
0
0
0
W
Pele
4,319
864
37
7
0
124,087
2
W
Chernobog
3,591
718
34
7
0
87,345
1
L
Ymir
3,333
667
13
3
0
110,272
1
W
Khepri
3,502
700
8
2
0
104,301
3
L
Sol
3,654
731
44
9
0
95,990
1
W
Achilles
4,119
824
37
7
0
97,409
2
L
Osiris
3,149
630
23
5
0
98,835
0
W
Ra
4,190
838
50
10
0
110,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role