Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Appash
Artemis
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 187L
1,443 Elo+
Solo
Hel
Hel
BeeBeeKing
Hel
Level 157
God Stats
0W - 3L
1,500 SR
Queue Stats
350W - 328L
1,630 Elo+
Solo
Ymir
Ymir
Ryback1
Ymir
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo
Team Averages
Level 100
1,500 SR
1,515 Elo+

VS

Team Averages
Level 128
1,524 SR
1,367 Elo+
Anubis
Anubis
Luijen
Anubis
Level 88
God Stats
3W - 2L
1,500 SR
Queue Stats
147W - 149L
1,500 Elo+
Party 2
Achilles
Achilles
Nexpresso
Achilles
Level 144
God Stats
1W - 0L
1,272 SR
Queue Stats
308W - 296L
1,711 Elo+
Party 2
Bacchus
Bacchus
Pômpaa
Bacchus
Level 105
God Stats
1W - 0L
1,846 SR
Queue Stats
2W - 1L
1,208 Elo+
Party 1
Ravana
Ravana
Zımbaa
Ravana
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,208 Elo+
Party 1
Medusa
Medusa
ßombaa
Medusa
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 6L
1,208 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 2 / 0
7,486
499
7,065
9,883
7,239
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
 
Mercury
12
2 / 5 / 4
7,431
495
6,302
11,333
2,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Appash
Artemis
12
0 / 3 / 1
6,279
419
2,874
9,710
1,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 8 / 3
7,281
485
4,219
10,510
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
Ryback1
Ymir
11
1 / 1 / 0
6,660
444
2,465
10,090
5,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Luijen
Anubis
15
8 / 2 / 4
9,050
603
9,900
8,881
4,278
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Nexpresso
Achilles
13
1 / 0 / 2
7,483
499
5,451
12,232
12,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
Pômpaa
Bacchus
12
3 / 1 / 7
7,911
527
6,004
6,828
8,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
Zımbaa
Ravana
16
5 / 2 / 4
9,398
627
7,124
7,230
2,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
ßombaa
Medusa
15
2 / 1 / 3
8,306
554
8,015
7,353
2,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
6
Kills
19
19
Deaths
6
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
L
Mercury
 
Mercury
2
5
4
0.8
L
Artemis
Appash
Artemis
0
3
1
0.17
L
3
8
3
0.56
W
Anubis
Luijen
Anubis
8
2
4
5
W
Achilles
Nexpresso
Achilles
1
0
2
2
W
Bacchus
Pômpaa
Bacchus
3
1
7
6.5
L
Ymir
Ryback1
Ymir
1
1
0
1
W
Ravana
Zımbaa
Ravana
5
2
4
3.5
W
Medusa
ßombaa
Medusa
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,925
Damage
36,494
51,526
Taken
42,524
19,402
Mitigated
30,184
13,647
Healing
14,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,065
866
30
2,981
9,883
7,239
0
2,430
6,919
0
46,602
L
Mercury
 
Mercury
6,302
2,889
0
2,933
11,333
2,862
0
5,043
6,207
0
43,242
L
Artemis
Appash
Artemis
2,874
1,133
0
3,041
9,710
1,713
0
1,858
7,852
0
40,400
L
4,219
326
507
1,930
10,510
2,164
0
4,434
6,023
32,322
0
W
Anubis
Luijen
Anubis
9,900
284
0
3,998
8,881
4,278
1,802
2,038
6,717
53,781
0
W
Achilles
Nexpresso
Achilles
5,451
978
0
3,153
12,232
12,159
280
201
12,031
3,925
38,727
W
Bacchus
Pômpaa
Bacchus
6,004
274
0
1,052
6,828
8,477
0
1,431
5,319
19,644
0
L
Ymir
Ryback1
Ymir
2,465
435
110
2,115
10,090
5,424
0
3,423
6,622
23,087
0
W
Ravana
Zımbaa
Ravana
7,124
2,018
0
2,776
7,230
2,755
0
892
6,237
0
74,741
W
Medusa
ßombaa
Medusa
8,015
3,351
0
3,646
7,353
2,515
924
1,797
5,536
0
70,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,137
Gold Earned
42,148
385
Minions Killed
471
0
Camps Cleared
0
1,355,093
Distance Traveled
1,435,713
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,486
499
100
7
0
276,455
0
L
Mercury
7,431
495
85
6
0
302,188
3
L
Artemis
6,279
419
74
5
0
250,532
3
L
Hel
7,281
485
78
5
0
237,576
3
W
Anubis
9,050
603
97
6
0
278,263
3
W
Achilles
7,483
499
86
6
0
262,106
3
W
Bacchus
7,911
527
29
2
0
300,488
2
L
Ymir
6,660
444
48
3
0
288,342
8
W
Ravana
9,398
627
127
8
0
321,712
6
W
Medusa
8,306
554
132
9
0
273,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role