Player Matchup

Jing Wei
Jing Wei
AeFast333
Jing Wei
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Akukaraca
Jormungandr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,740 Elo+
Party 1
Baron Samedi
Baron Samedi
Evolo7
Baron Samedi
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 9L
1,192 Elo+
Solo
Arachne
Arachne
Forth0r
Arachne
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,740 Elo+
Party 1
Tyr
Tyr
hasan2298
Tyr
Level 49
God Stats
2W - 0L
1,304 SR
Queue Stats
20W - 25L
1,552 Elo+
Party 1
Team Averages
Level 21
1,461 SR
1,545 Elo+

VS

Team Averages
Level 35
1,503 SR
1,601 Elo+
Neith
Neith
BlastMike
Neith
Level 12
God Stats
1W - 1L
1,702 SR
Queue Stats
1W - 2L
1,679 Elo+
Party 3
Gilgamesh
Gilgamesh
Darkza
Gilgamesh
Level 138
God Stats
3W - 3L
1,314 SR
Queue Stats
90W - 73L
1,535 Elo+
Party 2
Ra
Ra
Necofi
Ra
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
Qover
Heimdallr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,611 Elo+
Party 2
Cthulhu
Cthulhu
xBode
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,679 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AeFast333
Jing Wei
13
2 / 0 / 8
7,170
717
3,296
5,988
2,102
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Akukaraca
Jormungandr
15
9 / 1 / 10
8,938
894
10,323
11,793
10,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
Evolo7
Baron Samedi
15
4 / 0 / 8
8,439
844
7,868
3,415
1,633
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
Forth0r
Arachne
14
4 / 3 / 13
7,817
782
9,339
8,576
3,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 0 / 8
8,400
840
9,489
8,816
10,193
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BlastMike
Neith
13
0 / 4 / 1
6,640
664
5,801
7,886
3,021
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Darkza
Gilgamesh
13
2 / 5 / 0
7,388
739
8,469
12,593
6,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
11
0 / 7 / 2
6,252
625
1,985
7,485
2,536
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Qover
Heimdallr
13
1 / 7 / 1
7,295
730
8,074
9,815
4,051
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
xBode
Cthulhu
13
1 / 4 / 2
6,963
696
3,891
10,207
6,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
10
27
Kills
4
4
Deaths
27
47
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AeFast333
Jing Wei
2
0
8
6
W
Jormungandr
Akukaraca
Jormungandr
9
1
10
14
L
Neith
BlastMike
Neith
0
4
1
0.13
L
Gilgamesh
Darkza
Gilgamesh
2
5
0
0.4
W
Baron Samedi
Evolo7
Baron Samedi
4
0
8
8
W
Arachne
Forth0r
Arachne
4
3
13
3.5
L
Ra
0
7
2
0.14
L
Heimdallr
Qover
Heimdallr
1
7
1
0.21
W
8
0
8
12
L
Cthulhu
xBode
Cthulhu
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,315
Damage
28,220
38,588
Taken
47,986
27,940
Mitigated
22,795
11,343
Healing
5,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AeFast333
Jing Wei
3,296
2,242
0
322
5,988
2,102
433
857
5,061
0
14,837
W
Jormungandr
Akukaraca
Jormungandr
10,323
1,899
0
2,852
11,793
10,350
28
1,660
10,034
24,893
0
L
Neith
BlastMike
Neith
5,801
2,303
144
1,743
7,886
3,021
0
4,032
3,854
0
18,432
L
Gilgamesh
Darkza
Gilgamesh
8,469
2,953
979
977
12,593
6,812
0
3,472
9,121
3,170
21,597
W
Baron Samedi
Evolo7
Baron Samedi
7,868
535
974
1,736
3,415
1,633
0
692
2,645
29,478
0
W
Arachne
Forth0r
Arachne
9,339
7,158
0
1,973
8,576
3,662
205
1,365
6,980
0
17,396
L
Ra
1,985
778
528
179
7,485
2,536
17
2,764
4,721
7,975
0
L
Heimdallr
Qover
Heimdallr
8,074
3,155
0
431
9,815
4,051
0
3,039
6,776
0
28,177
W
9,489
1,074
0
3,486
8,816
10,193
0
1,421
7,366
0
21,152
L
Cthulhu
xBode
Cthulhu
3,891
160
0
899
10,207
6,375
0
4,884
5,323
13,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,764
Gold Earned
34,538
160
Minions Killed
148
0
Camps Cleared
0
1,070,986
Distance Traveled
882,947
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,170
717
29
3
0
187,801
0
W
Jormungandr
8,938
894
25
3
0
204,326
0
L
Neith
6,640
664
37
4
0
172,338
3
L
Gilgamesh
7,388
739
39
4
0
193,601
2
W
Baron Samedi
8,439
844
56
6
0
176,650
0
W
Arachne
7,817
782
27
3
0
214,162
3
L
Ra
6,252
625
18
2
0
142,712
2
L
Heimdallr
7,295
730
37
4
0
184,814
0
W
Tyr
8,400
840
23
2
0
288,047
0
L
Cthulhu
6,963
696
17
2
0
189,482
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role