Player Matchup

Bastet
Bastet
A_mis1
Bastet
Level 160
God Stats
2W - 3L
1,674 SR
Queue Stats
5W - 12L
1,770 Elo+
Party 2
Ganesha
Ganesha
ShamuraiNinja
Ganesha
Level 157
God Stats
0W - 3L
1,209 SR
Queue Stats
8W - 8L
1,490 Elo+
Solo
Scylla
Scylla
one_all_man
Scylla
Level 155
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 22L
1,500 Elo+
Party 2
Team Averages
Level 157
1,461 SR
1,587 Elo+

VS

Team Averages
Level 105
1,392 SR
1,488 Elo+
Horus
Horus
modsuspect
Horus
Level 127
God Stats
10W - 7L
1,500 SR
Queue Stats
439W - 592L
1,543 Elo+
Solo
Danzaburou
Danzaburou
santaballs58
Danzaburou
Level 85
God Stats
8W - 11L
1,500 SR
Queue Stats
84W - 93L
1,476 Elo+
Party 1
Agni
Agni
skitzo204
Agni
Level 102
God Stats
5W - 8L
1,176 SR
Queue Stats
302W - 264L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
A_mis1
Bastet
11
1 / 7 / 1
7,839
560
7,560
11,912
3,194
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
14
1 / 2 / 1
9,252
661
5,409
11,320
11,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
12
1 / 6 / 0
7,918
566
6,189
10,518
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
5 / 1 / 9
9,917
708
6,842
11,392
9,739
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
santaballs58
Danzaburou
16
7 / 0 / 4
11,249
804
8,755
10,077
3,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Agni
14
3 / 2 / 9
9,924
709
11,534
8,251
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
15
15
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bastet
A_mis1
Bastet
1
7
1
0.21
L
Ganesha
1
2
1
0.75
W
Horus
5
1
9
9.5
L
Scylla
1
6
0
0.17
W
Danzaburou
santaballs58
Danzaburou
7
0
4
9
W
Agni
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,158
Damage
27,131
33,750
Taken
29,720
17,833
Mitigated
15,510
3,872
Healing
11,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
A_mis1
Bastet
7,560
1,585
0
593
11,912
3,194
0
4,582
7,330
0
17,170
L
Ganesha
5,409
103
258
2,534
11,320
11,699
0
2,865
8,455
30,941
0
W
Horus
6,842
2,353
1,846
5,929
11,392
9,739
433
4,280
6,886
1,422
12,127
L
Scylla
6,189
319
0
487
10,518
2,940
0
4,577
5,941
24,653
0
W
Danzaburou
santaballs58
Danzaburou
8,755
2,957
0
2,776
10,077
3,358
2,232
4,650
5,139
0
47,619
W
Agni
11,534
694
0
1,010
8,251
2,413
159
2,960
5,255
39,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,009
Gold Earned
31,090
114
Minions Killed
155
4
Camps Cleared
8
654,313
Distance Traveled
757,227
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,839
560
37
3
3
245,356
6
L
Ganesha
9,252
661
12
1
0
192,031
4
W
Horus
9,917
708
16
1
0
257,005
2
L
Scylla
7,918
566
65
5
1
216,926
1
W
Danzaburou
11,249
804
93
7
2
248,117
0
W
Agni
9,924
709
46
3
6
252,105
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role