Player Matchup

Medusa
Medusa
IronStarve
Medusa
Level 28
God Stats
6W - 5L
1,618 SR
Queue Stats
22W - 25L
1,468 Elo+
Solo
Fenrir
Fenrir
Lonleywolf1
Fenrir
Level 28
God Stats
16W - 8L
1,610 SR
Queue Stats
26W - 17L
1,542 Elo+
Party 2
Merlin
Merlin
MrRageAllot
Merlin
Level 87
God Stats
7W - 2L
1,468 SR
Queue Stats
29W - 20L
1,477 Elo+
Party 2
Achilles
Achilles
Nadafed
Achilles
Level 63
God Stats
8W - 10L
1,384 SR
Queue Stats
54W - 60L
1,346 Elo+
Party 2
Zeus
Zeus
TheTwitterbird
Zeus
Level 44
God Stats
1W - 4L
1,184 SR
Queue Stats
4W - 7L
1,342 Elo+
Solo
Team Averages
Level 50
1,453 SR
1,435 Elo+

VS

Team Averages
Level 88
1,602 SR
1,469 Elo+
Achilles
Achilles
 
Achilles
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
AmosTimmyBurton
Danzaburou
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,500 Elo+
Party 1
Raijin
Raijin
DungeonMaster3
Raijin
Level 10
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 11L
1,096 Elo+
Solo
Persephone
Persephone
HeyDollaura
Persephone
Level 147
God Stats
13W - 12L
1,795 SR
Queue Stats
69W - 65L
1,641 Elo+
Party 1
Athena
Athena
SkyForgedRose
Athena
Level 134
God Stats
3W - 3L
1,715 SR
Queue Stats
92W - 77L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IronStarve
Medusa
15
2 / 1 / 4
7,983
798
4,937
4,649
1,562
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
13
5 / 0 / 4
7,507
751
5,393
8,657
5,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
15
4 / 0 / 7
8,404
840
10,879
5,116
1,693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
Nadafed
Achilles
14
3 / 1 / 6
7,578
758
6,944
11,252
6,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 7 / 4
6,750
675
4,813
9,890
2,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 2 / 5
7,240
724
9,630
10,045
10,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
AmosTimmyBurton
Danzaburou
13
2 / 1 / 3
7,214
721
7,181
8,871
3,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 9 / 2
6,487
649
3,171
9,989
3,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Persephone
HeyDollaura
Persephone
14
2 / 1 / 2
7,655
766
10,650
5,691
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 3 / 0
6,541
654
2,872
8,516
7,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
15
Kills
9
9
Deaths
16
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
2
5
2.75
L
Danzaburou
AmosTimmyBurton
Danzaburou
2
1
3
3.5
L
1
9
2
0.22
L
Persephone
HeyDollaura
Persephone
2
1
2
3
W
Medusa
IronStarve
Medusa
2
1
4
4
W
Fenrir
5
0
4
7
W
Merlin
4
0
7
7.5
W
Achilles
Nadafed
Achilles
3
1
6
6
L
1
3
0
0.33
W
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,966
Damage
33,504
39,564
Taken
43,112
17,794
Mitigated
26,981
9,681
Healing
4,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,630
1,811
0
1,782
10,045
10,938
0
3,393
6,488
1,471
13,196
L
Danzaburou
AmosTimmyBurton
Danzaburou
7,181
3,309
0
1,660
8,871
3,435
0
3,082
5,789
0
22,599
L
3,171
910
0
212
9,989
3,470
0
3,430
6,296
14,006
0
L
Persephone
HeyDollaura
Persephone
10,650
227
0
411
5,691
1,844
0
3,131
2,519
33,004
0
W
Medusa
IronStarve
Medusa
4,937
1,218
326
2,035
4,649
1,562
98
962
3,530
0
34,199
W
Fenrir
5,393
1,830
301
2,959
8,657
5,116
0
2,574
5,586
0
11,585
W
Merlin
10,879
632
0
860
5,116
1,693
0
2,987
1,991
35,964
0
W
Achilles
Nadafed
Achilles
6,944
1,589
281
1,542
11,252
6,608
0
6,914
3,891
0
16,789
L
2,872
289
0
290
8,516
7,294
0
2,656
5,751
11,729
0
W
4,813
1,095
189
1,188
9,890
2,815
78
3,467
5,837
15,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,222
Gold Earned
35,137
198
Minions Killed
152
0
Camps Cleared
0
1,040,739
Distance Traveled
932,232
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,240
724
19
2
0
224,563
3
L
Danzaburou
7,214
721
36
4
0
207,472
5
L
Raijin
6,487
649
17
2
0
143,720
0
L
Persephone
7,655
766
57
6
0
183,733
3
W
Medusa
7,983
798
66
7
0
226,131
4
W
Fenrir
7,507
751
15
2
0
227,141
1
W
Merlin
8,404
840
71
7
0
210,568
0
W
Achilles
7,578
758
26
3
0
211,866
0
L
Athena
6,541
654
23
2
0
172,744
0
W
Zeus
6,750
675
20
2
0
165,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role